#Far Future Medical System

13 messages · Page 1 of 1 (latest)

rugged sparrow
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Prolog: The current Medical System is kinda nice and complex like you need certain stuff to do stuff but i think its only scratch the surface of a potential Medic system. I used to play Arma 3 and there are a loot of good approaches. I used the Ace Medical + KAT advanced Medical as my inspirations, to show case i will use some images from Arma 3 to show you how things could be done. This idea will do the medic system more complex but also more intuitive.

Under Medic you will see ur body like in the picture.. If you click on a body part it will showcase you which kind of injuries do u have (for example scratches, deep wounded scratches.. shrapnels or bullets, deep wounds like bites, traumas, broken bones etc.
On the right you got also general informations like how much blood do you got (will be the new HP bar), your body tempature, Bloodpressure, Pain. With certain items or after treating you got more in depth informations like how good is ur pulse, bloodpressure, Ilnesses etc.

Bandages: Quicklot/Pflaster closing down minor scratches and will open not often again.
Elastic Bandage: Will closing down big wounds the chance of reopening will be high
Compression Bandages: Will be the middle between both.. you need more to close bigger wounds but the chance of reopen will be lower than elastic.
Makeshift: will clothes Minor deep wounds too like Compression but have a higher chance of reopening wounds.
Stethoscope: Can be used to hear the lunge and heart too, to identify lunge and heart disfunctions.

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Features who will be implimented:
More situations where u can Unconscious, like you lost to much blood but didnt bleed out. Your Oxygen Saturation is to low but not critcal, some ilnesses who giving to hard Fever or to much Pain.

Airway management
If you got people Unconscious people's tongue can block the airway or you can throw up. So someone other can treat this with putting you on the stable position, Put the tongue out, giving you a tubus (guerdel for basic (Can still throw up) larynx for advanced (no airway can be blocked anymore) or Acuvacc Device for a higher chance to get throw up stuff out of the mouth.

-Implementations:
Stable Position
Headstretching
Get Tongue out
Items implementations
Guerdel and Larynxtubus and Accuvac Device

  • Breathing
    Oxygen saturation
    Basic 100% will be permantly lowered when you smoke a LOT over a certain of time.
    Can temporarily lowered by going to deep in the mine. Getting shot in the chest area, airways are blocked, having a non treated Pneumothorax (No underpressure inflated lunges), tension Pneumothorax (Air is outside of the lunges)or Hemopneumothorax (Liquid like blood is inside the lunges)

Items who need to be implemented or have a new function
Pulseoximeter for monitoring heart rate and oxygen
Chest seal for treating thorax injuries
Needle Decompression
Draining fluids from chest cavity
Rebreather can give somebody oxygen during a time automaticly (You can treat other stuff in this time)
resuscitator can do the same but manually (u cannot treat in the time other things)

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  • Circulation
    Settable sucsess CPR chances per medical level expertise
    Automated external defibrillators and AED-X with monitoring
    Tourniquets which block circulation to bodyparts preventing outbleeding but also gives you pain up to getting blood poisend.

  • Pharmacy
    Flowrate system - 16g IV and FAST IO
    Advanced Cardiac arrest rhythms
    Bradycardia
    Medications such as:
    Naloxone: Against Overdose of Medication
    Amiodarone: For treating heavy Tachycardia (fast heartbeats)
    Lidocaine: For Treating lower tachycardia ,
    Atropine: For Treating Bradycardia (slow Heartbeats),(Maybe for chemical stuff later)
    Norepinephrine ( for raising up the Bloodpressure)
    Nitroglycerine. ( for raising up the bloodcirculation for a while)
    Ammonium Carbonate (to wake people up )
    Alpha Factors - Increased blood pressure response for related medications
    pH System - Diversifies fluid usage by giving reduced responses when saline is used
    Coagulation - Patients can now close their own wounds through coagulation factors provided by blood and plasma
    Tetanus against animal bites infection or getting scratched from rusty nails and glass shards.
    Syringe will be more important to give people medications (maybe with a minigame like the lock pick.. where u can get the medication into it to a certain point and get than the air out of the syringe)

  • Surgery
    Multiple Fracture Types - Simple, Compound, Comminuted
    Unique Treatment Pathways for Each
    NPWT Dressings and Debridement as Replacements for PAKing
    New Tools - Scalpel, Retractor, Bone Plate, Dressing Vacuum,

worn berry
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am i going to need a medical degree to play this game? :p

high moon
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Yeah it only took years for ACE to get developed

rugged sparrow
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Its really intuitive still i play on couple of communities even with full KAT open and you laying time of 5 minutes per Person. And i think Vein is one game who want really realistic gameplay and just putting a bandage threat and needle etc is kinda low in this apect.. you know what i mean.

cunning void
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Too complex for a videogame.

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BTW I have a medical degree.

rugged sparrow
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Guys just to clarify something.. because i read just negative (typical internet stuff) like too complex etc. ITs already be in a game (as you see arma 3) AND it is a suggestion. Which also says that nothing at all can be implemted or some stuff just etc so before spamming a this dont work or to complex etc.. maybe give constructive critics like.. hey its massive but some ideas etc could interesting etc... so the deleveloper can see what the community kinda likes and what not :D... just to clarify things..

cunning void
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I have played Arma 3 with ACE and KAT mods (https://github.com/KAT-Advanced-Medical/KAM/wiki) and you have to keep in mind that this is not a simulator and for that to work properly you need a multiplayer game. Here you have zombies and you can't stop for example to put a catheter and put serotherapy.

GitHub

The ACE Advanced Medical System is nice, but we can do it better, even on a more realistic way and bring it on another level with these addons. - KAT-Advanced-Medical/KAM

rugged sparrow
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Yeah i give you the point thats no a simulator.. but well you see the zombie coming from far.. And yeah with the point of multiplayer and single player diff i give you that.. but you also can admit to put just a bandage because the bar says you got somewhere a deeply wound is also not the best feeling. For example i blew my self last time accidently up and just needed two items to treat my self... But if you have to Bandage urself or able to use tourniquets on different parts of the body are kinda nice when later u can stich you so the wound doesnt open again. Or that the rebreather who can be used to give someone oxygen in the mine..

Or if you drink to much coffee that you can use medication to lower ur bloodpressure.

cunning void
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I don't know if it is because you watch too much television or what is going on, but for you to tell me that TRANSITORY hypertension caused by coffee is treated with antihypertensives is what I have yet to read.

Let's focus because between one thing and the opposite there is a middle ground. What you are saying completely exceeds reasonableness as far as practical measurement is concerned. What do you say you want to have a pharmacy in the game? Are we going to have to adjust insulin dosage based on blood glucose levels? Do we ask them to implement insulin glargine as well? Or mixed insulin? Do we need different sizes of needles? Oral antidiabetics? Enfotracheal tubes? That's not sustainable in a zombie survival game, don't you see?

rugged sparrow
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the coffee stuff was just an example.. like when you overdose something to much ur vitality will change based on ur excessive behavior. And i see that you didnt read the whole first part.. and just hang on the little side sentence i did..

So without any side sentence.. would it be not more realistic in a Zombie game to not just take one bandage to cover ur maybe multiple wounds? If you getting attack more often got maybe different scratches and bites from zombies and animals its completly the easy way for a game who want to implement such complexity in the future. If something like that happens you should have to treat each wound maybe really different. A gunshot wound cannot be treated like a cut or bite.