some of this could well be implemented or planned and I have just haven't noticed yet ... also some may not be worth any trade-off in performance
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having a marker and a paper map should allow you to draw freehand on the map, marking locations as searched, adding notes as to what is where, etc.
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when you have the GPS powered and equipped you should be able to add locations to the map, and have the GPS beep to notify you when you're within X feet of marked location
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GPS could potentially stop working similar to power and water since satellites are obviously not being maintained
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spray paint can caps should be the color of the spray paint within
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when a door with a window is locked I should be able to break the window to reach inside and unlock the door, perhaps at a risk of cutting myself on the broken glass
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alarm clock - instead of choosing hours, I should sleep until I am rested, unless I have found an alarm clock with a working battery, that I can then set to wake me up a certain time with whatever my tiredness stat is at alarm time
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splitting stacks ... rather than type a number in, allow me to use the mouse wheel to scroll the qty I'd like to split the stacks into, will just streamline the process
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when filling containers the capable containers should filter to the top (ie when filling at a kicken sink the insulated flasks, canteens, etc should filter to the top of the inventory listed rather than just be highlighted bold)
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the zoom function that the binoculars give you should be available by default IMO, and the binoculars should give you a much further view with an actual binocular view on screen
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checkbox next to each inventory item, with a Move/Take Selected Items option
just my 2/5 of a nickel for now ... tremendously enjoying the game so far ... great work