#anyone know what might be the problem?

2 messages · Page 1 of 1 (latest)

real spindle
#

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION writing address 0x0000020f0d4fc5cb

this shows when trying to join any server online

tidal kernel
#

I have the same question. 🙁

I am either sprinting or driving, and all-of-a-sudden: CRASH
the first and last few lines of my error log:

Vein_Win64_Test!FAsyncArchive::PrecacheInternal() [H:\UnrealEngines\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:8263]
Vein_Win64_Test!FAsyncArchive::Serialize() [H:\UnrealEngines\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\Serialization\AsyncLoading.cpp:8605]
Vein_Win64_Test!operator<<() [H:\UnrealEngines\UnrealEngine\Engine\Source\Runtime\Core\Private\Containers\String.cpp.inl:1813]

Vein_Win64_Test!FEngineLoop::Tick() [H:\UnrealEngines\UnrealEngine\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5921]
Vein_Win64_Test!GuardedMain() [H:\UnrealEngines\UnrealEngine\Engine\Source\Runtime\Launch\Private\Launch.cpp:180]
Vein_Win64_Test!GuardedMainWrapper() [H:\UnrealEngines\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
Vein_Win64_Test!LaunchWindowsStartup() [H:\UnrealEngines\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
Vein_Win64_Test!WinMain() [H:\UnrealEngines\UnrealEngine\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:299]
Vein_Win64_Test!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll```