#Imporvement suggestions, Part 1

4 messages · Page 1 of 1 (latest)

hollow scroll
#

Hello, Part 1
First of all, congratulations on the launch of your game. As a player passionate about post-apocalyptic worlds and a fan of titles like DayZ or 7 Days to Die, I want to commend your work. The game has a strong identity and remarkable potential. Here are a few improvement suggestions:
First of all, I’m attaching a video of a small bug I found.
🗺️ Map Generation

  • Random map generation would greatly enhance replayability.
  • Consider integrating varied biomes: large cities (with skyscrapers), small towns, countryside, forests, mountains… This would enrich exploration and strategic depth.
    🚗 Vehicles
  • Add the ability to drive trains and build/destroy tracks.
  • Improve animations (steering wheel, accessible bus seats, etc.).
  • Allow vehicle customization (paint, modifications).
  • Introduce new vehicles and make roof access easier (e.g., RVs).
#

🧟 Zombies

  • Rework vehicle-related damage: currently, even at low speed, zombies die too easily.
  • Adjust the spawn system: zombies respawn too quickly after an area is cleared.
  • Introduce pack behavior: zombies group together when they cross paths, like in The Walking Dead.
  • Improve their reaction to noise for added realism.
    📺 Narrative and Immersion
  • The TV alert message could introduce an initial storyline.
    Example: scientists in a bunker explain the virus’s origin and the impossibility of creating a vaccine.
  • After this intro, the game could shift into open survival mode.
    🧑‍🤝‍🧑 Multiplayer
  • An alliance system would be relevant (if not already planned).
  • My personal goal would be to create a server inspired by The Walking Dead, with factions, safe zones, etc. A dynamically generated map would be essential for this.
    🎒 Equipment
  • Replacing the current icon (which looks like a towel) with a more representative illustration would enhance immersion.
    I haven’t explored all the content yet, but what I’ve seen makes me eager to discover more. Your game has the potential to become a benchmark in the genre. I encourage you to keep going, listen to the community, and draw inspiration from zombie works (films, series, games, comics) to enrich your universe.
    Thank you for your work, and best of luck with the rest of the development! SKstall
lilac haven
#

Alright take it easy Negan 😛

hollow scroll
#

lol it's not for u