#Modifying/optimizing existing anti-lockpicking cheese
2 messages · Page 1 of 1 (latest)
I mean, XP is XP when picking a lock. But also, I agree that this would be effective in reducing 'anti-lockpicking cheese' (great phrase). and while a Set List would have minimal performance impact, there are a lot of locks, as well as locks being created, and there are a lot of players so servers may be affected.
It may be a better idea to globally just reduce the amount of XP that's received when lockpicking.