#New York City

71 messages · Page 1 of 1 (latest)

trim raven
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Summary: Once VEIN’s main map is fully expanded and optimized, consider adding a Southern-East region representing a collapsed version of New York City — a massive, atmospheric skyline visible in the distance, with potential for exploration later in development.

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Concept:
Inspired by I Am Legend, this version of New York could appear as a post-apocalyptic cityscape, filled with destruction, haunting silence, and echoes of a war long lost.
Across Plattsburgh Lake, players could see the distant city engulfed in smoke and flickering lights — a chilling reminder of civilization’s fall.

Over time, it could evolve from a background landmark into a fully explorable urban zone, with:

Cinematic ambient sounds — distant gunfire, collapsing skyscrapers, echoing sirens, and helicopter crashes fading into the night.

Signs that months or even years have passed since the military last held the city, with ruined barricades, scorched vehicles, and collapsed highways.

Zombies hiding in the shadows of skyscrapers, wandering through empty streets, tunnels, and highways, adding unpredictability to every corner.

The freedom to explore every shop, apartment, and massive building — from grocery stores to high-rises, each filled with unique loot and storytelling details that show how people tried to survive.

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And as a special touch, a hidden Easter egg location — a subtle nod to I Am Legend, such as an abandoned apartment resembling Will Smith’s character’s home, complete with survival gear, photos, and a dog collar left behind.

Endgame Potential:
This could serve as VEIN’s ultimate endgame zone — the final challenge for veteran survivors.
An area with the toughest infected, rarest loot, and the most immersive exploration in the game. Players who survive long enough to reach NYC would face the full weight of the apocalypse — danger, beauty, and decay all in one.

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Why it fits VEIN:

Deepens the world’s realism and narrative by showing the fall of a major city.

Expands gameplay from rural survival to large-scale urban exploration.

Provides a long-term goal for future updates and a compelling endgame area.

Allows for memorable Easter eggs, atmosphere, and storytelling through environment design.

References:

I Am Legend (2007) — for its atmosphere, isolation, and urban survival inspiration.

Real-world continuity: New York City lies southeast of Plattsburgh, making it a logical future expansion zone.

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By @elfin niche

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Automod was being mean (send your images you wanted)

silver brook
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It's a cool idea but it's quite a few hours from upstate NY

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I do love the idea of looting a tall ass co-op lol

elfin niche
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here of the reference like

torn grotto
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Plattsburgh to NYC is a 5 hour, 300 mile drive. You're better off driving the 60 miles north to Montreal to hit a big city. This part of NY is very rural.

normal glade
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I mean they plan to add helicopters haha so I guess the long trips aren't that matter then xD

elfin niche
eager cosmos
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I was working on a map like that before the project got cancelled 😞

elfin niche
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That looks awesome!

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You should show you devs like this

eager cosmos
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Still had to trashify the city left to do for it but was nearly 90% finished with it. I’ve since moved over to unreal engine and would be interested in this kind of work for sure 👍

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I love doing this stuff ❤️

elfin niche
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Absolutely! I was thinking about this because in the endgame it'll be across the Pittsburgh Lake which has to take a helicopter to get there

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Is it possible you can make every building have internals

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I just wish the devs can see this right now

eager cosmos
elfin niche
elfin niche
eager cosmos
# elfin niche I just wish the devs can see this right now

They are kicking butt right now smashing bugs to help everyone’s experience get even better. They definitely have a solid roadmap already for the future and if I got to be a part of that future that would be epic but I’m just excited to get play the game lol
The scope and ultimate playability is so there and I’m excited to see it evolve!

elfin niche
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You try doing on unreal engine then show what you really made of this

eager cosmos
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I have a project I’m currently working on but my calendar could open up easily lol

elfin niche
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Ah so you're working on this on unreal engine

eager cosmos
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Yes I have been for the last few years on UE5

elfin niche
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Am so curious to see

eager cosmos
elfin niche
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Interesting

torn grotto
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Lake Champlain is the lake next Plattsburgh. I also think the developer is going for semi realism. While a cool idea, no major metropolitan area is within sight of Plattsburgh or any play area within the projected map. He would need to make it a stand alone map you transport to somehow. Kind of like how The Division 2 transports you to NYC from Washington DC via helicopter.

elfin niche
eager cosmos
elfin niche
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I would think it could be a mod map to add because I've experienced on playing ark where you can transfer to other mod/DLC maps

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Which is called transfer between maps

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Hopefully the vein could have been like this

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Because it was made of unreal engine

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Do you remember that project zomboid do have mod maps

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I do prefer to add transfer between maps for this

elfin niche
elfin niche
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@tame apex

tame apex
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Cheers

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Yeah I think in the future if we do do different maps we will have some sort of character transfer system

elfin niche
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some people do really wanted to have that on the future so they can enjoy many of mod maps to transfer in their game even for single player and multiplayer

tame apex
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For sure

elfin niche
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am pretty sure you''ve seen on ASA which is called Ark Surivial Ascended there's a system, where you can transfer your character to mod/dlc maps then can go back home that items still saved while travel other places

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i think it was called CrossARK Transfers

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I'm pretty sure you can add like in train station to have that system menu show up to click transfer between maps getting on train or get on border while driving it'll ask that the same

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I just wanna know for sure that'll add on roadmap

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for sure you fans would love to have that and modders too

eager cosmos
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Can literally add 100s kms to the current map and release it as a update when you are ready to add in the new areas

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Are you guys on 5.5 or 5.6? @tame apex

trim raven
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Please do not ping devs

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The engine version is 5.4 @eager cosmos

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And world partition isn't a magic tool that will allow massive worlds

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There's a lot more to take into account

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Vein is pretty damn dense gameplay wise

eager cosmos
elfin niche
elfin niche
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@frozen spear

frozen spear
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Man even I they made this a DLC for a cash injection I'd buy it twice just because they listen to there community

elfin niche
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DLC would be interesting or Mod Map to be added by this guy whom made the city himself

frozen spear
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@elfin niche this shit would be so awesome thanks for bringing this to my attention

elfin niche
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Always welcome