#Basic Security Settings For Multiplayer

9 messages · Page 1 of 1 (latest)

still dove
#

**IP Banning, **
first thing we desperately need IP Banning. IF game does not allow this, server provider for sure can allow this.

VPN Ban

  • do not allow VPN connection to server, this is also possible. Most Cheaters will use very popular VPNs, which are already in Databases, most server providers offer VPN Detection.

Relog DELAY

  • most of cheats comes from the fact that people relog quite often to abuse Out-Of-Sync state. This could be done by Rejecting connection if its done 3rd or 4th time in row.

Logs Exporting

  • If possible, export logs to certain place, where they could be data-analyzied. I am willing to support this if Server provider makes.

Source: I am ISO27001 certified.

still dove
#

@thorny wedge
Slowly working on AntiCheat, reverse engineering your Datbase LOL

still dove
#

Update: Got logs into console , first step done ❤️

still dove
#

Update: Logs as Database Entities @storm pollen @modern spoke

storm pollen
#

Is this just factoring the journalctl log? Looks good.

still dove
#

Yup, It will be used for 3 reasons:

  1. Anticheat - analyzing the logs and sending warnings
  2. Entertainment - like above , zombie count , players kill count
  3. Admin - Filtering / Raporting on logs
modern spoke
#

i have built a system just like it what did you write yours in ?

still dove