#Item decoration affects base ambience

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meager fractal
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Just had this quick idea that would really suit the game.

Each decorative item / interior design has a value that influences room ambience.

Room ambience affects your mood

Empty rooms that you live in will have a very low ambience and cause a negative affect such as depression which can affect stats and states.

E.g, I had to nab the tarantula tank from the school for my base, items like this should have a very positive ambience rating. Simple crafted storage shouldn't contribute to a positive mental state much.

This could be as simple or as complex as possible, it could go as far as each base and the decorative / functional items that have been placed, create a total ambience rating, but too much of the same objects and too many items in one space will be considered clutter and actually have a negative affect on your survivor.

Maybe a good amount of candles provide positive ambience.

Maybe spending too much time indoors in your base will cause depression or something, and a base with a higher ambience rating will allow you to spend more time indoors.

Maybe frequent walks in the woods is what's needed for a low-ambience base.

Basically what this does, is create a realistic incentive to decorating your base that goes beyond your real world personal preference ๐Ÿ™‚

This could go even deeper in many ways and basically end up with the player having to consider the interior design of their base ๐Ÿ˜„

weak ingot
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Such a great idea, however it may or may not be complicated to add such a explicit way for mood swings, but I think if they worked on it & did agree to add something like that simple wise I do hope it works. ๐Ÿ˜„