#Development possibilities.

3 messages · Page 1 of 1 (latest)

native bison
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- Locks -

Hey, I would like it to be possible in the game not only to have locks with a key but also with a keycard or combination lock.

Of course, if a room is closed, there needs to be a way to get into it when the power is out.
Maybe you have to connect a vehicle battery to the lock to supply it with power.

But what I would prefer it for would be base building, if I die in PvP and lose my key I have no way of getting in, a pin code would be more practical here (as long as I have power).

- Role Play -
Maybe at some point in the far future it would be possible to kill / deactivate all zombies and use the engine for role play, after all it is still a big branch in the gaming industry without a really nice solution.

Maybe it could become Vain.

- Events -

As in other similar games, there are events here and there that cause noise so that zombie hordes are lured in your direction, maybe you can find nice alternatives here and there to have a change from the standard looting, e.g. helicopter crash, distress signal via radio, treasure hunt etc.

(Yes, even a horde of zombies would be a challenge).

I hope it is an inspiration and maybe there is a good idea.

Translated with DeepL.com (free version)

strange dew
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locks - Isn't that what the Code Lock is?
Role play - in the Admin menu, accessed with 'backslash', you can set the zombie spawn count to 0, and in the World menu you can 'remove all AI'
Event - If you don't have the power set to turn off, I think some TVs and alarm systems can turn on and attract zombies. More zombie interaction would be cool though, such as more zombies in houses, laying 'dead' in beds or behind doors until the player gets close, or hidden under tarps.

frail orchid
#

I think events are in roadmap, looking forward to seeing what that means 👀 yeah hordes are very much a thing now and I kind of hate them lol. i can be happy for other people to enjoy that feature tho