#guns should be louder

11 messages · Page 1 of 1 (latest)

alpine bobcat
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In my opinion they should attract zombies from miles (but should be an option to disable this)

lilac gale
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I think the spawning system is made so that they dont exist miles away in the game... Also you really can't tell the gunshot direction from mile away as world around you echoes it around. But I agree, gunshot should atract zombies from atleast immediate area, like few blocks away.

boreal cave
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I believe in the normal branch I play on the zombies do spawn around the player who was using a firearm. Also to note when I was in another session & they were a few houses away, like three or four houses & using their firearm I could hear it

alpine bobcat
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like zomboid i mean

lilac gale
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I don't think unreal can handle spawning zombies like in Zomboid though. Atleast it's gonna be really tough for server performance if the whole map is populated with zombies and animals even players dont see them

wet stag
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I agree tho, when you shoot your gun i would expect zombies to react on it a bit more. Zombies trom across the street baraly start moving towards you. And it should atract more zombies from around you. Like in real life you would be able to tell the general direction where a shot came from.

open yarrow
wet stag
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Ah, il have a look at thar

open yarrow
quasi temple
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+1 guns should be a lot "louder" otherwise suppressors are pointless and no fear factor when using a firearm

west hornet
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Ehh, maybe an option to scale how far it can be heard. A few hundred meters and gunshots from smaller arms just become a pop from 'thataway'. maybe when firing off 7.62 and bigger rounds for sure