does anyone know about the CorrectPlayerMovePrediction packet ? i tried sending it to a client using the implementation i had working on an older version of the game, and now the client just disconnects itself with the kick "Server sent a broken packet." I am currently on PNX legacy for 1.20.60 as PNX 2.0 is too unstable for my tests
#"Broken Packet" issue on 1.20.60 (PNX LEGACY)
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i need to point out i added this packet myself according to pocketmine, and it worked fine in 1.19.80 through 1.20
well, looks like i found how to fix before even getting a reponse... looks like i shouldve looked before asking