#pbd22507-launched [FULL] - TIGL Fractured/ Absol agenda + relics/ 14 VP/ More factions to choose fro

90 messages Β· Page 1 of 1 (latest)

placid burrow
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Join us in another episode of space drama called games with me. All known faces are welcome.

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@rustic skiff @finite flare @halcyon iris @glacial slate @frigid pumice @nimble bramble @blissful atlas @slender moss

lethal islandBOT
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Kelric joined the game.

violet nymph
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@placid burrow if I may advice, I don't recommend Keleres with Hidden agenda and Absol's agenda deck πŸ˜ƒ you will suffer a lot.

lethal islandBOT
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cevi12 joined the game.

placid burrow
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you heard the boss we ban it

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no fun for you elcz πŸ˜›

slender moss
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That's fine

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Ban them

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Also what events exactly?

placid burrow
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dunno

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i will start

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poll when all people are here

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probably the xploration one

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the more fun action cards one and total war one

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for spice

violet nymph
# placid burrow ah that makes sense

Btw it is not because they would be OP but bigger problem was that hidden agenda triggered during action phase as well with Keleres tech and it was pain to deal with and resolve the voting correctly and stuff.

slender moss
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Like I'm not playing this shit anymore

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Can we change it for minor factions?

halcyon iris
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How about we do the one where anomalies get more effects plus ac one

placid burrow
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yeah

halcyon iris
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And hidden agenda

placid burrow
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no hidden agenda

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i hate that shit

halcyon iris
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Okay no hidden

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Exploration or minor

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Or both?

placid burrow
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both

halcyon iris
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Did anybody try mercenaries one?

slender moss
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Anomaly event?

halcyon iris
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Could be alternative to minor factions

slender moss
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I don't remember

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That one

halcyon iris
lethal islandBOT
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Elcz used /search2 events
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__**Recharge**__<:IgnisAurora:1459410360162324603>
Immediate Event

Each player may remove 1 of their command tokens from the board.

__**Wormhole Reconstruction**__<:IgnisAurora:1459410360162324603>
Permanent Event

All systems that contain either an alpha or beta wormhole are adjacent to each other.

__**Ixthian Artifact**__<:IgnisAurora:1459410360162324603>
Immediate Event

The speaker rolls 1 die. If the result is 6-10, each player may research 2 technologies. If the result is 1-5, destroy all units in Mecatol Rex's system, and each player with units in systems adjacent to Mecatol Rex's system destroys 3 of their units in each of those systems.

__**Tangled Wires**__<:IgnisAurora:1459410360162324603>
Immediate Event

Each player may place a command token from their reinforcements on their home system. If they do not, or if the system already contains one of their command tokens, they must remove two of their non-fighter ships from the gameboard.

__**Entrenchment**__<:IgnisAurora:1459410360162324603>
Permanent Event

At the start of a ground combat, the defender may produce 1 hit and assign it to the attacker's ground forces.

__**Revolt**__<:IgnisAurora:1459410360162324603>
Immediate Event

Roll 1 die for each non-home planet that contains 3+ ground forces. On a result of 1-7, the owner must either spend 1 resource or destroy half the ground forces on the planet (round up). On a result of 8-10, destroy all ground forces on the planet and return it to a neutral status.

__**Halsefar Doctrine**__<:IgnisAurora:1459410360162324603>
Immediate Event

Each player may perform the secondary of 1 readied or unchosen strategy card. Then, return all strategy cards to their readied state.

__**Twilight of the Idols**__<:IgnisAurora:1459410360162324603>
Immediate Event

Each player must remove 1 of their non-fighter ships from the gameboard for each objective they have scored.

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__**Battle Royale**__<:IgnisAurora:1459410360162324603>
Immediate Event

Each player secretly chooses a number of their units on the gameboard from 0 to 10. Then, each player rolls 1 die for each selected unit. If the result equals the unit's combat value or higher, it is removed. If at least 5 total units are removed, the player who removes the most units in this way gains 1 victory point.

__**Ixthian Diadem**__<:IgnisAurora:1459410360162324603>
Immediate Event

The speaker rolls 1 die. If the result is 6-10, each player may research 2 technologies. If the result is 1-5, remove all units from Mecatol Rex and any planet in a system that is adjacent to the Mecatol Rex system. Return each of the affected planets to neutral status.

__**Cloak and Dagger**__<:IgnisAurora:1459410360162324603>
Permanent Event

Each player draws 1 secret objective.
Each player can have 1 additional scored or unscored secret objective.

__**Shared Research**__<:IgnisAurora:1459410360162324603>
Permanent Event

Each player's units can move through nebulae.

__**Construction Initiative**__<:IgnisAurora:1459410360162324603>
Permanent Event

The PRODUCTION capacity of each space dock is increased by 1.

__**Theodolite Surveillance**__<:IgnisAurora:1459410360162324603>
Immediate Event

Each player may explore 1 planet they control.

__**Wormhole Research**__<:IgnisAurora:1459410360162324603>
Immediate Event

Destroy all ships in systems that contain an alpha or beta wormhole. Then, players who destroyed ships may:

  • Research 1 technology if they destroyed 1-3 non-fighter ships.
  • Research 2 technologies if they destroyed 4-7 non-fighter ships.
  • Research 3 technologies if they destroyed 8+ non-fighter ships.
__**Dimensional Gateway**__<:IgnisAurora:1459410360162324603>
Immediate Event

Randomly draw 1 blue-backed tile. Place the system off the edge of the gameboard. Place an alpha, beta, and gamma wormhole token on the system.

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__**Total War**__<:IgnisAurora:1459410360162324603>
Permanent Event

At the start of the status phase, if a player controls all the planets in their home system and at least one planet in 2 other different players' home systems, they win the game.

__**Anti-Intellectual Revolution**__<:IgnisAurora:1459410360162324603>
Immediate Event

Each player may exhaust 1 planet for each 2 technologies they own (round up). If they do not, they return 1 technology to their reinforcements.

__**Ansible Relays**__<:IgnisAurora:1459410360162324603>
Permanent Event

At the start of their turn, the active player may return 1 trade good to the supply. If they do, they may negotiate transactions with players who are not their neighbors during this turn.

__**Rising Empire**__<:IgnisAurora:1459410360162324603>
Immediate Event
  • If no player has more than 4 points, each player gains 1 victory point.
  • If at least 1 player has more than 4 points, each player may place a ship with a cost of 4 or less from their reinforcements in a system that contains 1 or more of their ships.
__**New Challenger**__<:IgnisAurora:1459410360162324603>
Immediate Event

Randomly draw 1 unused faction. Place the faction's starting fleet in the Mecatol Rex system and its starting ground forces on Mecatol Rex. Resolve any resulting combats.

  • If the Custodians point has not been scored, return the Custodians token to the supply. This point may no longer be scored.
  • If the faction's units remain in the system after combat, it will defend on future activations.
  • The faction does not use any faction abilities, and its units cannot leave the Mecatol Rex system.
__**Research Spinoffs**__<:IgnisAurora:1459410360162324603>
Immediate Event

Each player may return one technology to their reinforcements. If they do, they may research a technology with the same number of prerequisites or fewer.

__**Cabinet Shuffle**__<:IgnisAurora:1459410360162324603>
Immediate Event

The speaker may choose 1 public objective that has been scored by 0 players. Discard it and draw a new public objective from the same stage to replace it. If no valid target exists, each player may draw 1 action card.

__**Intraspatial Fluxuation**__<:IgnisAurora:1459410360162324603>
Immediate Event

The speaker rolls 1 die. If the result is 1-5, shift the position of each tile adjacent to Mecatol Rex one space clockwise. If the result is 6-10, shift the position of each tile adjacent to Mecatol Rex one space counter-clockwise.

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__**Galactic Conference**__<:IgnisAurora:1459410360162324603>
Immediate Event

Each player may perform the secondary of a readied or unchosen strategy card without spending a command token; command tokens placed by the ability are placed from a player's reinforcements instead.

__**Ixthian Urn**__<:IgnisAurora:1459410360162324603>
Immediate Event

The speaker rolls 1 die. If the result is 6-10, each player may research 1 technology. If the result is 1-5, each player that controls a planet in a system adjacent to the Mecatol Rex system may explore that planet.

__**Weapon Schematics Leak**__<:IgnisAurora:1459410360162324603>
Permanent Event

All players may ignore all prerequisites on war sun technologies.

__**Wormhole Instability**__<:IgnisAurora:1459410360162324603>
Immediate Event

Each player that has at least 1 non-fighter ship in a wormhole must destroy 1 of their non-fighter ships in each system that contains a wormhole. For each ship that was destroyed, its owner gains one command token

__**Pirate Strike**__<:IgnisAurora:1459410360162324603>
Immediate Event
  • In each system that contains exactly 1 non-fighter ship, destroy all ships in that system.
  • Each player must return 1 TG to the supply for each 4 TGs on their faction sheet (round up).
__**Mission Reset**__<:IgnisAurora:1459410360162324603>
Immediate Event

Return all strategy cards. Starting with the player to the right of the speaker and moving in counter-clockwise order, players select new strategy cards.

__**Acceleration 5000**__<:IgnisAurora:1459410360162324603>
Temporary Event

Apply +1 to the move value of all ships for the remainder of this action phase. At the start of the status phase, discard this card.

__**Bolide Flares**__<:IgnisAurora:1459410360162324603>
Permanent Event

When a player moves units into or through an asteroid field, the player must apply 1 hit to the moving ships.

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__**Cavalcade**__<:IgnisAurora:1459410360162324603>
Immediate Event

Each player randomly discards 3 action cards from their hand. Then, each player draws 2 action cards.

__**Hester's Belt**__<:IgnisAurora:1459410360162324603>
Permanent Event

The player with the highest combined resources/influence gains Hester's Belt. If multiple player are tied, roll for possession (highest roll wins). /nHester's Belt: At the end of the status phase, the owner of the belt may score 1 public objective if they qualify for it, draw 1 secret objective, or gain 2 command tokens. /nIf another player wins a combat against the owner of this card, they gain the card.

__**Apotheosis**__<:IgnisAurora:1459410360162324603>
Permanent Event

During the status phase, if 1 player reaches 10 (14) points, the game does not end. Instead, complete the entire status phase. The player with the most points at the end of the status phase wins the game. If more than 1 player is tied with the most points, the winner is determined by speaker order.

__**Mercenary Guilds**__<:IgnisAurora:1459410360162324603>
Permanent Event
  • Draw a number of agents from unused factions equivalent to player count -1 and place 5 trade goods on each.
  • On their turn in the action phase, a player may purchase rights to the agent by spending resources equivalent to the number of trade goods on the agent. Remove the trade goods from the agent.
  • Once purchased, the agent ability is available to use at any time. Mercenary agents do not ready. Once used, they are discarded permanently.
  • At the start of the turn of the player holding the Antiquities card, remove 1 trade good from each mercenary agent with 2 or more trade goods on it.
__**Race for the Prize**__<:IgnisAurora:1459410360162324603>
Permanent Event

At the start of their turn, a player may perform 1 component action. Component actions do not constitute an action; if a player does not take a tactical or strategic action on their turn, they must pass.

__**Overproduction**__<:IgnisAurora:1459410360162324603>
Immediate Event

Each player's commodity value is reduced by 1. Then, each player refreshes their commodities.

__**Research Networks**__<:IgnisAurora:1459410360162324603>
Immediate Event

The player with the fewest technologies may research 1 technology. The player with the most technologies may gain 3 trade goods.

__**Good Tidings**__<:IgnisAurora:1459410360162324603>
Immediate Event

Each player may choose one of the following:

  • gain 1 command token
  • gain 2 trade goods
  • produce up to 3 resources worth of units at one of their space docks in a system that does not contain a command token
slender moss
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Ohhj

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Sorry for that

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It not even it

lethal islandBOT
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Elcz joined the game.

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Pro4esor joined the game.

halcyon iris
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Nebulae get +3 instead of +1 and minor changes to other anomalies laso

slender moss
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Yeye

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The anomaly event is ok

halcyon iris
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Now too be extra spicy we cn do the one were each bombardment hit is 3 hits and you can use x89 to purge a planet

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Though i think half the board will be empty then

slender moss
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Yeh like I think

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Expedition, minors, ac, absol and anomaly

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Is enough xD

placid burrow
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i think ac

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for merceneries is cool

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you can buy commander for 3 tgs

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seems fun

slender moss
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Yeah but I don't think we going to mix it with minors

placid burrow
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@blissful atlas your people need you

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your the funniest aura farmer i know skibbidi to you

halcyon iris
placid burrow
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@blissful atlas @frigid pumice

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@chilly silo

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@tough tide

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@glacial slate

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damn

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i need to find more friends

glacial slate
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I don't have the brainpower to figure out this kind of game at the moment. Too much other stuff is going on

hearty ivy
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Hey there! Is there a minimum TIGL rank required for this one? Or is it open also for Unranked?

lethal islandBOT
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TheInfamousNeo joined the game.

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TheInfamousNeo left the game.

slender moss
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But it's fractured game for the memegames

placid burrow
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@chilly silo come on at least say no xd

lethal islandBOT
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Piwek1369(GMT+1)) used /statistics lifetime_record player1: @relisea
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Dice Luck

1. 1.03 Rel [210/203.6 actual/expected hits]

Average Expected Hits Per Turn

1. 0.27 Rel [203.6 expected hits / 741 total turns]

Average Turn Time:

1. 01h:10m:45s Rel [741 total turns]

Games

1. 13 Completed. 12 Ongoing -- Rel

The completed games took the following amount of time to complete (in days): 5 6 9 11 19 21 25 25 29 31 37 52 65
Player win percentage across all games was: 0.00

chilly silo
placid burrow
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@blissful atlas

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@hearty ivy or if you still want to join your open to but there is absol techs relics etc so not a vanilla game

lethal islandBOT
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Loonilion joined the game.

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Piwek1369(GMT+1)) pressed the [Create Game] button

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Sorry for the inconvenience!

Due to Discord's limits on Role/Channel/Thread count, we need to create this game on another server.
Please use the invite below to join our AsyncTI4 (Fighter Club) server.
https://discord.gg/HPcu2FAs
The following players need to join the server:

@finite flare
You will be automatically added to the game channels when you join the server.

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If you have joined the server and cannot find your game, please click this button. If the invite has expired, please press this other button.

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Role and Channels have been set up:

pbd22507
#1492961881588240604
#1492961883655897098

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pbd22507-launched [FULL] - TIGL Fractured/ Absol agenda + relics/ 14 VP/ More factions to choose fro

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Message for posterity:

Players Signed Up:

  1. @placid burrow 54 games completed. 00h:34m:38s average turn time.
  2. @rustic skiff 26 games completed. 00h:29m:54s average turn time.
  3. @halcyon iris 12 games completed. 01h:21m:47s average turn time.
  4. @slender moss 65 games completed. 00h:42m:47s average turn time.
  5. @finite flare 31 games completed. 00h:56m:57s average turn time.
  6. @blissful atlas 78 games completed. 00h:37m:18s average turn time.

Players Active Hours (starting from <t:1767225600:t>):

  1. πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩
  2. πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩πŸŸ₯
  3. πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩
  4. πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩πŸŸ₯
  5. πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩
  6. πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯πŸŸ₯🟩πŸŸ₯🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩🟩πŸŸ₯
frigid pumice
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Yeah im in too many atm🫣