#pbd21800-launched [FULL] - even more fun game
119 messages ยท Page 1 of 1 (latest)
Ciupi joined the game.
Don't name games ever
@olive wind reminder to never play nucleus again, as you asked
Raven Mor joined the game.
I don't wanna
or something else
we just do a normal one?
Yea
im down
I would vote for that
can we pick factions
Maybe galactic events
or regular drafting
No
noooo
tourney slices pls?
yeah i dont like any other one
ok regular game
2 secrets = point, but your alliance is for everyone? What's wrong with this one
i was not
Oh, yea, it was Barony-Styx-Home-Because-Silver-Game
Did any of them agree to this?
Or you just assumed
assumed
they are forced
Dude is always down, that's not surprising
ooo we could do acd2!
What
action card deck 2
Ac deck2
yeah
Why
wym
Show me all cards from this new deck
zackkyew used /search action_cards source: action_deck_2
After an agenda is revealed:
Predict aloud an outcome of this agenda. If your prediction is correct, place up to 2 infantry from your reinforcements into coexistence on any non-home planets controlled by players that voted for that outcome.
-# [You can commit to the same or different planets, like Yin Hero.]
Quann's great ocean was everything Carinna had hoped. Could they not see its worth?
After an agenda is revealed:
Choose 1 outcome of this agenda. Each player that casts votes for that outcome casts 3 additional votes and draws 1 action card.
Elder Junn had seen many ruling parties come and go during his long years. This one would support his policies, or it would be gone in the blink of an eye. He'd make sure of it.
ACTION:
Move 1 of your ships to an adjacent system that does not contain other players' units; ignore the effects of anomalies during this action.
-# [You can transport units during this movement.]
Greg closed his book, a tale of the Passage of Tears, with a sigh. As he looked to the sky and imagined the space beyondโa place he had never beenโhe quietly sang in tune with the Symphony, "I wanna be where the Mentak are. I wanna seeโwanna see 'em raidin'."
After you resolve the primary ability of your strategy card:
Remove 1 of another player's command tokens from the game board and place it in their strategy pool. Then, gain 1 command token.
Gambit? The magi laughed. Hardly.
Before your opponent's units make combat rolls:
For up to 3 of those unmodified results of 1 or 2, produce 1 hit that your opponent must assign to 1 of their units.
"Commander, the left flank is dissolving. Crossfireโ" A hull breach slammed Agnlan to the deck before they could reply, their pitiful whine broadcast across the rapidly deteriorating battle. "Agnlan, what happened? Agnlan!? Agnlanโ!"
At the start of your turn:
Other players cannot play action cards or promissory notes during this turn.
Airo Shir Aur interrupted the diplomat with a wave of their hand, "Our dominion knows no border."
When another player plays an action card other than 'Sabotage':
Cancel that action card.
The past flooded Ahk-Syl Siven's thoughts upon seeing the Mahact, and the memory of his essence being rewritten on a subatomic level surged involuntarily to the forefront of his consciousness.
When 1 or more of your units make a combat or unit ability roll:
Choose 1 of those units to roll 2 additional dice.
"What's wrong with these blasted sensors?" Mirik slapped his console. The enemy's signature blinked to a thirteenth location.
When 1 or more of your units make a combat or unit ability roll:
Choose 1 of those units to roll 2 additional dice.
Chaos consumed the battlefield as swarms of fighters tumbled into the distortion field. Unlenn chuckled. "Finish them."
When 1 or more of your units make a combat or unit ability roll:
Choose 1 of those units to roll 2 additional dice.
Mirik slumped into his seat as he watched his fleet sunder around him, the wreckage flailing into the black void. His tactics were sound, but his munitions were far outmatched. "Retreat," he said. "This is no battleโit's a trap."
When 1 or more of your units make a combat or unit ability roll:
Choose 1 of those units to roll 2 additional dice.
"Battle isn't arithmetic," Unlenn said. "Every enemy can be exploited; each has an Ixthian heel. Now, administer this harsh lesson."
When or after you research a technology:
Ready up to 2 of your planets that have a technology specialty.
-# [Nekro can use this card.]
The conference erupted in cheers as Doctor Sucaban announced his findings. Despite the countless sacrifices to reach these results, the wide range of applications made it difficult to feel regret.
After an agenda is revealed:
Predict aloud an outcome of this agenda. If your prediction is correct, each player that voted for that outcome gains 2 trade goods.
Mot sank into his chair after signing the last of the trade deals. He was gambling with the fate of the galaxy, yet his empire was secure. Many would suffer, but that was a sacrifice he was willing to make.
ACTION:
Give 1 promissory note to another player. Then, that player and each other player with 1 of your promissory notes in their play area gives you 1 random action card from their hand.
Communications were jammed. Supply lines were harried. Staffing officers were found dead in their bunks. The grandeur of the scheme shocked Claire to her core.
After 1 of your non-fighter ships is destroyed:
Choose 1 planet in that unit's system. Destroy 1 ground force and 1 PDS on that planet.
The Exotrireme became a guided missile in its death-throes, transforming the Sol base into a burning crater of steel and death.
ACTION:
Explore 1 planet you control; if the resolved card is a relic fragment, you may spend 4 trade goods to purge that card and gain 1 relic.
"This is..." Dart let out a long whistle. "I can't identify a single part of it. Can you?"
ACTION:
Look at another player's action cards. Then, that player gives you 1 action card, promissory note, or secret objective from their hand.
*The leaked documents brought a smile to Willard's face. Schemes upon schemes, none of which would ever reach fruition. *
At the start of your turn:
Ready or exhaust any agent.
"Damn thing tried to kill me," Suffi grunted as she heaved the corpse onto the floor. "Best we destroy that spinner after all. This galaxy can barely handle one of me."
When you would roll a die:
Choose the result of that die roll instead.
Ahk-Syl Siven flared, bright red briefly overtaking blue. "Would I lie to you?" The flame pulsed, suspended in the air before him. Was it real? Or just an illusion?
Before a hit is assigned to 1 of your units:
Cancel that hit.
The capital ship's massive cannons were unable to track the brigades of fighters swarming it like insects.
Before a hit is assigned to 1 of your units:
Cancel that hit.
T'esla checked her wingman, relieved to see that he had managed to dodge the flak as well. "Close in and open fire!"
Before a hit is assigned to 1 of your units:
Cancel that hit.
Fortunately, T'esla's warning gave the cruiser's helmsman just enough time to roll the ship to port. "Zat would've cut us in half," he muttered.
Before a hit is assigned to 1 of your units:
Cancel that hit.
T'esla reflexively flinched away from the danger she sensed. "All ships commence evasive maneuvers. Zere's flak comin'."
After an agenda is revealed:
You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, place up to 2 PDS from your reinforcements on any planets you control.
Procyon's cold silence enraged Sakora. "We are the watchers on the walls, not you. We are the shield that guards all realms!"
When another player activates a system that contains your units:
Remove that player's command token from that system and end their turn.
The Mahact envoy wore a mask of pity as she turned from Menda. "Why do you lay these troubles on an already troubled mind? Can you not see that she is wearied by your malcontent, your warmongering?"
After you commit units to land on a non-home planet in the active system:
Place up to 1 infantry from your reinforcements on each planet in that system.
-# [These infantry cannot be targeted by PDS.]
Harrugh had brought them supplies and hope. On the promised day, they would repay him with their determination for liberation.
After an agenda is revealed:
You cannot vote on this agenda. Predict aloud an outcome of this agenda and choose 1 non-faction technology owned by another player. If your prediction is correct, gain that technology.
R7-82's optic servo motors malfunctioned momentarily as the council discussed 'feeding' the Virus to satiate its hunger.
After you destroy another player's unit that has a cost of 3 or more:
Capture that unit and gain 3 trade goods.
"Sorry, love, it's just business," Mot said with a hint of regret. S'ula screamed from behind her gag as she watched him reroute the ship toward Arcturus.
ACTION:
Choose 1 system that contains another player's fighters. Roll 1 die for each fighter in that system. For each result of 6 or greater, destroy 1 of those units.
The disaster investigation unit could not determine whether it was an act of providence or the beginning stages of an incursion.
When you produce 1 or more hits:
Produce 1 additional hit.
The planet's defense system was formidable, far exceeding their expectations. Sek'kus wondered how many of her warriors would perish during the descent.
After a player activates a system:
Choose 1 of your non-fighter ships. That unit gains SPACE CANNON 5, BOMBARDMENT 5, and SUSTAIN DAMAGE during this tactical action.
The massive cannon platform floated between two ships, held in place by tractor beams. Mendosa admired the engineeringโright up until it fired and hurled itself into deep space.
After you gain a non-faction technology:
Choose another player. That player gains that technology.
Rin had received multiple warnings to avoid working with the Vuil'Raith. However, existential threats to the galaxy had never been enough to stifle her curiosity.
After an agenda is revealed:
Predict aloud an outcome of this agenda. If your prediction is correct, each other player that voted for that outcome gives you 1 promissory note from their hand.
Dirzuga Ohao stood next to the leader of the revolutionaries, his pale eyes full of accusation. "Not every secret is lost in death, Brother," they said in unison.
At the start of a space combat:
Choose any number of your ships that have a capacity value. Each of those ships gain ANTI-FIGHTER BARRAGE 8 (x2) during this combat.
Mendosa grinned widely as he eyed the cargo. "Ye say we're out of munitions, yet look at all this junk lyin' around. It'll shred 'em fine!"
After you destroy 1 of another player's units:
Research a unit upgrade technology of that unit's type; ignore 1 of that technology's prerequisites.
Ssruu looked back from the pod as the infiltration team escaped the fiery inferno. Only after they cleared the blast radius did he loosen his grip on the stolen schematics.
ACTION:
Spend 3 command tokens from your command sheet to gain 1 relic; you may purge any number of your relic fragments to reduce the tokens spent by an equal amount.
The black shard dripped with bloodโsome of it her own. What she had done, she did for the Federation. For all of humankind.
When you produce 1 or more hits:
Produce 1 additional hit.
The sight of Sek'kus on her untouchable rampage filled the others with passion. The explosions that illuminated her were a crescendo to the madness.
When you produce 1 or more hits:
Produce 1 additional hit.
Beams glittered in the dark as the N'orr vanguard descended upon their enemies like rain, their exoskeletons reflecting death.
When you produce 1 or more hits:
Produce 1 additional hit.
The fury and majesty of G'hom Sek'kus and her Valkyrie broke the enemy. It was clear they were no match for such reckless hate.
ACTION:
Choose 1 non-home planet controlled by another player that contains units. That player may allow you to place 2 infantry from your reinforcements into coexistence on that planet. If they do not, exhaust that planet and destroy up to 2 units on it.
Willard grumbled as another frigate shuttled toward the ocean-cities. They would soon be outnumbered.
After you activate a system:
Choose 1 unit in that system. That unit loses its printed abilities during this tactical action.
Connor radioed command. "You're right. It was nearly impenetrable." Moments later, the shield pylons came crashing down, useless.
After an agenda is revealed:
You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, look at the top 3 cards of the secret objective deck; draw 1 of those cards and shuffle that deck.
The din of the council chamber faded as the speaker called for order. Qanoj smiled. A new chapter in his career would begin today.
When you win a space combat after the end of its first round:
Remove your command token from that system.
"Now, now, Unlenn," Evelyn smirked as she hailed the Viscount's heavy cruiser. "Looking to bring history to life, are we?" She gave the signal and the Benthic's railguns whirred to life.
When another player plays an action card other than 'Sabotage':
Cancel that action card.
The growing creature spasmed in the genetic spinner's tank as Ssruu slowly emptied poison into its feeding pouch.
At the end of a turn during which you resolved a transaction with a player:
Commit 1 infantry from your reinforcements to a non-home planet that player controls. If that planet contains their ground forces, resolve a ground combat.
-# [This does not trigger PDS.]
Unlenn had rarely felt so smug after extorting his enemy. However, as he turned to the Mahact emissary, he grew coldโshe was smiling.
ACTION:
Look at the top 2 cards of the secret objective deck; you may replace 1 of your unscored secret objectives with 1 of those cards. Then, shuffle the secret objective deck.
M'aban sighed at the man's pleas. The lengthy hunt for this spy had filled her with exhilaration, but seeing him now, bathed in the stench of fear and utterly devoid of composure, disgusted her.
After you discard an action card:
Either take that card from the discard pile or draw 2 action cards. Then, discard 1 action card.
The artifact seemed to purr as Perdin laid his hand on it. A fount of ancient knowledge, forgotten even by the Mahact, it was now his people's precious key to prosperity.
After an agenda is revealed:
Place up to 3 command tokens from your reinforcements in different systems that contain your units. Then, gain 2 trade goods for each of your command tokens on the game board.
"A station over Ordinian? What can we expect to gain from such a venture?" Carth hissed. Harrugh snapped, "Everything."
whoops
After the first agenda of this agenda phase is revealed:
Exhaust up to 2 non-home, non-legendary planets that contain your units to place a number of infantry from your reinforcements on each of those planets equal to its influence value.
The Federation anthem blared from the holoscreen as troops paraded across it. "They're doing their part. Are you? Join the Mobile Legion and save the galaxy!"
ACTION:
Choose 1 planet that contains your units. Destroy each unit on that planet to either draw 1 secret objective, gain your breakthrough, or move 1 ingress token into that planet's system.
The insignificant device let off no energy, no known signals. It lay inert for untold ages. Yet, upon touch, innumerable, unspeakable truths were relayed in an instant. Then, there was only darkness.
ACTION:
Choose 1 planet that contains your units. Destroy each unit on that planet to either draw 1 secret objective, gain your breakthrough, or move 1 ingress token into that planet's system.
Dart sighed. "Wake the unspeakable horror from eternal slumber, you saidโthey'll be grateful!" Tai only whimpered as their ship lifted off without them.
ACTION:
Choose 1 planet that contains your units. Destroy each unit on that planet to either draw 1 secret objective, gain your breakthrough, or move 1 ingress token into that planet's system.
Sharsiss exulted. Each foolish puppet had done his bidding without notice. Their minds shattered at the merest glimpse of powerโof what was to come, of what they would become.
ACTION:
Choose 1 planet that contains your units. Destroy each unit on that planet to either draw 1 secret objective, gain your breakthrough, or move 1 ingress token into that planet's system.
Mot was disturbed by the sight of the ivory monolith looming over the capitol. He was told that it was his idea to bring it here, but had no recollection of it.
ACTION:
Spend 4 resources to gain 1 non-faction technology with less prerequisites than the number of players that own it.
Once an enigmatic device plucked from the void, it had become nothing more than schematics: patented and traded to the rim of the galaxy.
ACTION:
Reveal a number of cards from the action card deck equal to the number of players. For each player, choose 1 of those cards; that player draws that card.
"What if I'm not ready?" the operative asked, looking away. Harka squeezed her hand. "Believe in me, who believes in you."
ACTION:
Explore 1 planet you control; when you would draw from the exploration deck, you may choose and resolve a card from its discard pile instead.
Dart sighed. "Wake the unspeakable horror from eternal slumber, you saidโthey'll be grateful!" Tai only whimpered as their ship lifted off without them.
After an agenda is revealed:
You cannot vote on this agenda. Reveal the alliance ability of a random, unused faction and predict aloud an outcome of this agenda. If your prediction is correct, gain that ability; otherwise, purge it.
S'ula limped toward the podium. Execution or subservience? Their desperation wrung a pained laugh and a rude gesture from her.
After you activate a system:
Choose 1 of your ships that has a capacity value. During this tactical action, apply +2 to that ship's capacity value and gain 1 commodity for each different system it moves into or through.
The cargo ships blasted out of the planet's gravity field. Vast space and time lay before them. For all, it meant the promise of new life; for some, it would mean death.
When another player gains 2 or more trade goods:
Take 2 of those trade goods and gain 1 trade good.
-# [Gaining trade goods includes any time your number of trade goods go up, other than converting your own commodities. This includes from transactions.]
"Yeah, nahโwe didn't nick that hull off the Baron," Ipswitch cut in with a smirk. "We pinched it off some right stinkin' void-ratsโwho pinched it off 'im. Lucky for us, the dogs ate the paperwork. Possession's nine-tenths and all."
ACTION:
Place 1 PDS from your reinforcements on a planet you control.
Tellurian declared that the planet was under the protection of Ul, for the sleepers had awoken and would not rest until peace was assured.
ACTION:
Place 1 PDS from your reinforcements on a planet you control.
Tellurian raised their arms above their head and emitted a strange noise that the locals presumed to be joyous. In the near distance, one of its kind broke through the earth, shattering the landscape.
ACTION:
Place 1 PDS from your reinforcements on a planet you control.
The native folk had enshrined the ancient structure as if it were a deity. They called it a guardian, as the old texts described it, but they did not understand its true nature.
ACTION:
Place 1 PDS from your reinforcements on a planet you control.
Tellurian had heard rumors of their kind roaming to the far corners of the galaxy. However, many such tales had led them to nothing more than decrepit defense systems. Alas, no stone could be left unturned.
After you move ships into the active system:
Remove 1 of your ships or ground forces from the game board and place that unit in the space area of that system.
"Frankly, sir, this operation is..." The Admiral trailed off. Alastair leaned back in his chair and finished her sentence, "A logistical nightmare? I recommend you get to it then."
ACTION:
Choose 1 of your neighbors. That player places 1 cruiser and 1 destroyer from their reinforcements in any systems that contain their ships.
Ipswitch smirked when the tight-laced broker asked for the ship's documentation. "Probably burned... with the bodies."
At the start of your turn:
Either redistribute your command tokens or place 1 command token from your reinforcements in your fleet pool.
Unlenn massaged his brow and shut off his holoscreen. The magnum opus on Lazax war theory at his fingertips, and yet... it was the most boring piece of literature he'd ever had the displeasure to read.
After another player activates a system that contains your units:
Produce up to 2 ships in that system that have a combined cost of 3 or less.
There is an old adage present in nearly every galactic civilization that money cannot buy true happiness, but money could, in fact, buy a new ship. And that made Tai very, very happy indeed.
ACTION:
Ready 1 of your planets that has a trait. Then, reveal the top 3 cards of an exploration deck that matches that planet; attach each attachment that you reveal to that planet and discard the rest.
Tungstantus collapsed mid-step as their energy depleted. The world was far from its former glory, and they would not rest until it was a paradise once more.
At the end of the status phase:
Purge 1 public objective you have scored. Then, draw and reveal an objective from either public objective deck and place it near the other public objectives.
Junn waddled away from the stunned hush that followed his announcements, a ghost of a smile betraying the victory he had labored years to secure.
After another player commits units to land on a planet you control:
Roll 3 dice. For each result of 6 or greater, produce 1 hit and assign it to 1 of those units.
The old soldier interrupted the discussion of N'orr ground tactics with a snort. "It's not the enemy you need to be worried about, lads. It's the godforsaken planet."
When you research a technology:
Discard 1 of your relic fragments to ignore 1 of that technology's prerequisites and gain 3 trade goods.
-# [Nekro can use this card.]
"I don't feel any different," Dart said, his eyes blazing with the fire of a thousand dying worlds. "What do you mean 'oh god your eyes'?"
After an agenda is revealed:
You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, gain 1 relic.
Qanoj watched the light reflect off of the shard and dance about his chambers. Such a pretty thing. And yet, so many had died for it.
After you pass:
Resolve the secondary ability of 1 readied or unchosen strategy card without spending a command token.
"With every imaginable incarnation of death at our doorsteps, they still reach for more," Rinn sighed. "We must remain focused. Steady."
After an agenda is revealed:
Exhaust each of your readied planets to explore up to 2 of those planets.
Xuange was practically beaming with pleasure, though none would ever know it. Their research had paid offโthe vault was exactly where they had expected it to be.
ACTION:
Discard 1-3 action cards from your hand to draw an equal number of action cards. Then, you may discard 1 action card to draw 1 secret objective.
"We must not become stagnant. Stagnation is what broke this galaxy," I48S said, barely hesitating at his patient's screams. "Pain? Let's remove that."
ACTION:
Gain 2 commodities. Then, reveal the top card of each exploration deck; gain any relic fragments that you reveal and discard the rest.
As her hostages hurled insults, S'ula began to laugh. "This artifact was the property of countless civilizations. You thought its journey would end with yours?"
ACTION:
Exhaust 1 non-home planet you control to gain trade goods equal to its combined resource and influence values.
The hoard of Lazax artifacts dated back to the dawn of the empire. The thought of selling these prized possessions cut him deeply, but Berekar knew they were the coin required to reclaim their home.
After you exhaust your strategy card:
Resolve the secondary ability of that strategy card without spending a command token.
PROTOCOL SUCCESSFUL<< [ID:NULL] DEFEAT INEVITABLE<< PEERLESS MANY<< INFINITE ONE<< [ID:NIITAKA]<< QUEUED1<< QUEUED2<< QUEUED3...
After you pass:
You may purge 1 of your relics to gain 1 relic. If you do not, gain trade goods equal to the number of neighbors you have that have not passed.
The broker sat unmoving. Its body, nearly stone, lent it to such an activity. However, this being was worth its weight in credits, for its memories stretched to the dawn of wonders, and its stories flowed to those who would fulfill its needs.
After an agenda is revealed:
You cannot vote on this agenda. Predict aloud an outcome of this agenda and choose up to 2 action cards in the discard pile. If your prediction is correct, take those cards.
Gil's career at the Civita Planetar was prolific, with friends in hundreds of governments and favors owed in many more.
At the start of your turn:
Choose up to 2 other players. You and each of those players gain 2 commodities. Then, you may perform a transaction with each of those players.
-# [This transaction does not require you to be neighbors or count towards your transaction limit.]
"Stationmaster," Kier said nervously, "these routes have been dead for centuries." Artuno smirked. "See to it that they are reinstated, then. The Memoria will accompany you if necessary."
At the end of your turn:
Spend up to 2 trade goods to ready an equal number of your components, other than strategy cards.
Captain Agerro sighed. The work was not what he had expected, not what he had wanted, but it had to be done. Fighting would come later.
After 1 of your non-fighter ships is destroyed during a space combat:
Place 2 fighters from your reinforcements in the active system.
"We're too late!" the rookie pilot cried as a war sun tore through their fleets. "No, sonny, this fight has just begun," Jace bellowed. "4th Legion, with me! We're sending that hunk of scrap back to the void."
After you produce a ship:
Produce 1 ship of that type in any number of systems that contain 1 of your units with PRODUCTION; reduce the combined cost of the produced ships by 2.
From Umbat's hearthworld to distant suns, the shadow of his armada lengthenedโstoked by their fury. His engineers broke into celebration as he called out in praise, "The forge burns my soul alight! This is our freedom!"
After a public objective is revealed:
Look at the top 2 cards of the deck that matches that objective; you may replace that objective with 1 of those cards. Then, shuffle that deck.
Just as the charges went public, over half of the Council's staff were arrested. The Winnu, meanwhile, secreted the true loyalist off of Mecatol and delivered their reward.
After you resolve a tactical action during which you gained control of a planet that was controlled by another player:
Perform the secondary ability of 1 of that player's strategy cards; if that planet is in their home system, perform the primary ability instead.
Vos sighed as he approached Mordai II. Sharsiss had given him tough orders before, but this?
After you resolve a tactical action during which you gained control of a planet that was controlled by another player:
Perform the secondary ability of 1 of that player's strategy cards; if that planet is in their home system, perform the primary ability instead.
The Hercant merchant's blood-slicked finger slipped from Vos's grip as the scan chimed.
After you resolve a tactical action during which you gained control of a planet that was controlled by another player:
Perform the secondary ability of 1 of that player's strategy cards; if that planet is in their home system, perform the primary ability instead.
Vos leapt toward the transport below as Connor fired from the balcony. "See you, cowboy."
After you destroy 1 of your opponent's ships that has a cost of 4 or less:
Place 1 damaged ship of that type from your reinforcements in the active system.
-# [If the unit is a ground force or structure that the other player is treating as a ship, you cannot place that unit.]
"Brother," the officer cried, "our ships are breaking up! If we retreat now..." Milor glared at him. "No! Launch the remaining fighters and board the enemy in the lifepods. In Darien's name, we fight to the last!"
After a player activates a system that contains your units:
Choose 1 other system. That system is adjacent to the active system during this tactical action.
The conduit overloaded with a keening wail, slowly tearing itself apart as the space within melted away to reveal the beacon.
ACTION:
Place 1 cruiser from your reinforcements in a system that does not contain planets or other players' units.
"To be clear," Tai said flatly, "you knew this ship had no weapons, no fuel, and a faulty navigation when you purchased it. And yet,"โhe gesturedโ"here we are."
After an agenda is revealed:
You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, explore up to 3 different non-cultural planets you control.
Harrugh gripped the straps of his pack tightly. Even in the blazing sun, he felt a chill run down his spine. Spirits roamed here. Why must the council disturb them?
When 1 or more of your units use PRODUCTION:
Reduce the total PRODUCTION value of those units by up to 3 to gain an equal number of commodities and trade goods.
-# [These trade goods are available to be spent during this PRODUCTION.]
I48S found that cutting redundant cooling systems resulted in a 6% increase in risk, but they could reclaim enough polymer to satisfy the trade guilds. Plus, buyers would line up for what was left of any catastrophic failure.
After you gain control of a planet:
Place 2 infantry from your reinforcements on that planet. Then, ready and explore it.
Harsh penal colonies were all too common, always filled with hardy folk eager for a chance at revenge.
After you resolve a tactical action during which you gained control of a planet that was controlled by another player:
Perform the secondary ability of 1 of that player's strategy cards; if that planet is in their home system, perform the primary ability instead.
Vos was out of the office before the Winnaran hit the floor. That would send a message to the loyalists.
When another player plays an action card other than 'Sabotage':
Cancel that action card.
Kyver waited patiently, cloaked outside the station in transparasteel plating. They loathed eliminating children, but this messiah must remain unrisen.
After an agenda is revealed:
You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, replenish your commodities and explore a frontier token on the game board.
Acamar held up the partial transcription of a legendary Lazax war treatise. With the return of their ancient enemy, finding the full document was imperative.
After another player gains control of a planet you control:
Place up to 2 infantry from your reinforcements into coexistence on any planets outside of that player's home system that contain their units.
-# [You can commit both to 1 planet, or 1 to 2 different planets, like Yin Hero.]
"Our survival hinged on the line they drew between slaughter and genocide," S'ula reminded her crew. "Spit that mercy in their face."
After an agenda is revealed:
You cannot vote on this agenda. Predict aloud an outcome of this agenda. If your prediction is correct, produce up to 2 units that each have a cost of 4 or less in a system that contains 1 of your space docks.
"We groveled before the Lazax for liberation," Magmus declared, his voice rising from a gravelly rumble to a roar. "Now we demand it!"
When an agenda is revealed:
Discard this agenda. Then, choose any other agenda from the discard pile or in play. Players vote on that agenda instead.
Perdin was surrounded by a crowd of doomsayers, incensed by his agreements regarding the Ixthian artifact. "Fools," he sighed, "you will soon understand the providence of Winnaran wisdom."
After 1 of your ships is destroyed:
Produce 1 ship of that type in a different system that contains 1 of your units with PRODUCTION; reduce the cost of the produced ship by 4.
The production of the Van Hauge VI was completed in record time. As it left the docking bay, Dannel smiledโa rare occurrence these days. "Glory to the Yin, my brothers. You have done us all proud."
ACTION:
Look at each unrevealed public objective and the top 5 cards of the secret objective deck. Then, shuffle the secret objective deck.
The Memoria loomed above Mecatol Rex, as it must. "It is wrong," the Nomad said softly. "Infinity before me, yet every choice I make collapses it. Foreknowledge diverts me onto a finite path and traps me in those deadly corridors."
ACTION:
Choose 1 non-home planet that contains ground forces and another player that does not control that planet. That player places 1 infantry from their reinforcements into coexistence on that planet.
The titan stared silently as the other diplomats argued. These small creatures... always squabbling, always grasping for more.
At the start of a ground combat:
Choose 1 of your non-fighter ships in the active system. That ship participates in the "Roll Dice" step of this combat as if it were a ground force on the planet.
The battle seemed to freeze as the J.N.S. Hylarim entered low orbit, its shadow eclipsing the conflictโand the hopes of its enemies.
After you destroy 1 of your opponent's ships:
Roll 3 dice. For each result equal to or greater than that ship's combat value, produce 1 hit that your opponent must assign to 1 of their ships and roll that die again; this ability cannot produce more than 3 hits.
As Jace tore through the enemy line, his ordnance erupted into a symphony of explosions.
At the start of a ground combat on a planet you control:
Place each of your units on that planet into coexistence; the ground combat ends in a draw.
-# [The attacking player cannot choose to engage any coexisting units in combat after the combat ends in a draw.]
When the ink dried, Mot knew he would be remembered as a traitor. However, as irony would have it, he had bought the Nomad precisely what he neededโtime.
When you research a technology:
Gain a technology that has no prerequisites.
-# [This may be used as a prerequisite of the technology you are researching. Nekro can use this card.]
After the meeting, Xander wore a look of endearment. "I swear, Suffi, where did you even find the time to organize this project?"
When you research a technology:
Gain a technology that has no prerequisites.
-# [This may be used as a prerequisite of the technology you are researching. Nekro can use this card.]
Suffi parted her hair, revealing a small metal plate indicative of a neural implant. Xander gasped, realizing she must have had the surgery long ago. "You did this before the trials were completed?" Suffi shrugged. "Before the trials even began."
When you research a technology:
Gain a technology that has no prerequisites.
-# [This may be used as a prerequisite of the technology you are researching. Nekro can use this card.]
As the council meeting drew to a close, Suffi stood up. "Before we adjourn, I'd like to announce that our neural enhancement project has entered the final phase of clinical trials."
When you research a technology:
Gain a technology that has no prerequisites.
-# [This may be used as a prerequisite of the technology you are researching. Nekro can use this card.]
A projection showed four individuals competing in a task, with one participant fiercely outpacing the others as he interfaced with the device through thought alone. The council murmured approvingly.
When another player plays an action card other than 'Sabotage':
Cancel that action card.
Z'eu closed her eyes and listened for a moment as her guests gasped for air, collapsing one by one as the poison took them. Such is the beauty of the Naalu, she thought.
At the start of your turn:
Choose 1 technology in your technology deck. Treat that technology as if you own it until the end of your turn.
Another jolt from the machine surged through Rin's limbs. It no longer bothered her. She was changing. Not just mentally, but physically as well.
When you would spend a command token from your strategy pool:
Remove 1 of your command tokens from the game board instead.
Kyver shivered as he slipped undetected past the Nekro fleet. Why? They had no way of knowing his plansโyet, he saw no sign of the Alastor and its escort.
At the start of the strategy phase:
Choose 1 strategy card. During this strategy phase, other players must spend 1 token from their strategy pool to choose that strategy card, if they have another choice.
"It was their idea," Zo Cou shrugged. "Or so they believe. Their mistake was a poison I fed them. Now they choke on it."
At the start of your turn:
Place 2 infantry from your reinforcements on a planet you control and place 2 fighters from your reinforcements in a system that contains your ships.
Tai gave a self-satisfied hmph as he looked over the recruitment reports. "If you build it, they will come, they say." The Alliance's new war sun was proof enough.
At the start of your turn:
Place 2 infantry from your reinforcements on a planet you control and place 2 fighters from your reinforcements in a system that contains your ships.
Dart grabbed the new cadet by his Naaz. "Any more backtalk from you and you'll get a clout in the ear!"
At the start of your turn:
Place 2 infantry from your reinforcements on a planet you control and place 2 fighters from your reinforcements in a system that contains your ships.
The new squadron leader gasped as the simulation ended. For the fifth time today, Dart had bested them like it was cub's play.
At the start of your turn:
Place 2 infantry from your reinforcements on a planet you control and place 2 fighters from your reinforcements in a system that contains your ships.
Dart stood at the edge of the hangar, watching soldiers marching into the belly of his heavy cruiser. "The board is set." Tai agreed, "The pieces are moving."
At the start of the strategy phase:
During this strategy phase, strategy card choices start with the speaker and proceed counterclockwise.
In the distance, a huge explosion illuminated the sky. Brother Milor gripped the rails of his balcony as he watched the chaos unfolding in the streets below. The people demanded a revolution, and he would deliver one.
After you activate a system:
Remove up to 4 of your units from planets in that system and place them on any planets you control.
The Mentak crew handed out brochures, recruiting with promises of a grand new life on a distant world. In truth, we traded our quiet colony for a desperate land-grab on the front lines.
After 1 of your ships is destroyed, if you are the attacker:
Destroy 1 of your opponent's ships in the active system that has a cost equal to or lower than your destroyed unit's cost.
In these white-hot flames, the Gashlai knew only ecstasy.
After an agenda is revealed:
Predict aloud an outcome of this agenda. If your prediction is correct, each other player that voted for that outcome reveals 1 random action card from their hand; take 1 of those cards and discard the rest.
As they placed the noose around her neck, Menda wailed. Suffi, who was next in line, gave her a confident smile. "First time?"
After you activate a system:
Choose 1 system that does not contain planets. You treat that system as if it contains an alpha, beta, and gamma wormhole during this tactical action.
"As we lack the form of your world, you will lack that of ours," Taivra said without tone. "Let us hope you are better prepared for your first pilgrimage than we for ours."
At the start of a combat:
Apply +1 to the result of each of your units' combat rolls during this combat.
"Our training has borne the finest warriors in the galaxy," Jace promised. "We are the rising of a new dawn. A day of death and reckoning. Now for wrath, now for ruin, and a red nightfall!"
After you gain control of a planet that was controlled by another player:
Take up to 2 of that player's relic fragments, trade goods, or commodities.
Mot awoke in a pool of his own blood. S'ula had the courtesy to let him liveโjust barelyโbut he was too weak to stand. So, he lay in front of the empty vault and wept.
After you activate a non-home system:
Choose 1 system. All systems adjacent to that system are adjacent to each other during this tactical action.
The ship's power flickered off, but the strain remained. The pilot had flung them into the void, trusting his intuition, and Mendosa was not eager to discover what awaited them on the other end.
After you activate a non-home system:
Choose 1 system. All systems adjacent to that system are adjacent to each other during this tactical action.
Alerts flashed as they screamed ahead. "Wait for the computer to chart, Douglas!" Mendosa barked. The pilot laughed and pointed to his head. "Oy, they call me Doug, sirโDeft Doug if ye like. I've got a keen eye for charting, and a good nose too." Then, it was dark.
After you activate a non-home system:
Choose 1 system. All systems adjacent to that system are adjacent to each other during this tactical action.
Somehow they were alive and ahead of schedule. Deft Doug's hoots turned to yowls as Mendosa rapped him on the head. "Better to call ye Deaf Doug. Ye won't be 'eyeballing' our routes ever again!"
At the start of a round of combat that you are participating in:
Choose 1 unit type. Units of that type cannot make combat rolls during this combat round.
Unlenn sat on the edge of a knife, his ship groaning against the rift's horizon. His crew clung to their stations, eyes wide, as the enemy's munitions vanished into the void like pebbles dropped into a well.
After you activate a non-home system:
Choose 1 system. All systems adjacent to that system are adjacent to each other during this tactical action.
"Oy, Captain, best ye lock in," the wily pilot chuckled. "I learned this little maneuver in me scavenging days." Before Mendosa could protest, the ship began to groan under the strain.
After another player produces ships:
Remove up to 2 of those ships that do not have a capacity value; place matching ships from your reinforcements in any systems that do not contain another player's units.
Spittle flew forth from The Stillness's crimson maw as a gurgled laugh escaped it. Their minions had done well.
When you announce a retreat, if you are the defender:
Your units immediately retreat to an eligible system; the combat ends in a draw and you do not place a command token in that system.
The enemy line "broke" in three directions at onceโleaving Jace chasing phantoms through his own corridors of space.
When you announce a retreat, if you are the defender:
Your units immediately retreat to an eligible system; the combat ends in a draw and you do not place a command token in that system.
Panic set in as the once-routed fleet rallied above Jord.
When you draw 1 or more secret objectives:
Draw 1 additional secret objective. Then, give 1 of those cards to another player that has less than 3 scored secret objectives, if able.
Suffi kissed the data drive before placing it at the drop-off. This job would pay for a long vacation.
After an agenda is revealed:
Look at the top 2 and bottom 2 cards of the agenda deck. Place each card on the top or bottom of the deck in any order.
After years of honing the stillness of his mind, Ronald's schemes were finally paying off. Jord had paid him well to infiltrate M'aban's inner circle, but they would only ever receive a pittance of the benefits. He served only the Cabal.
When you announce a retreat, if you are the defender:
Your units immediately retreat to an eligible system; the combat ends in a draw and you do not place a command token in that system.
Minutes before Jace's arrival, the enigmatic fleet slid past; all that lingered was a crimson afterglow.
When you announce a retreat, if you are the defender:
Your units immediately retreat to an eligible system; the combat ends in a draw and you do not place a command token in that system.
While Jace chased ghosts, a Federation world behind his lines lay ransacked.
After your ships move out of, into, or through a system that does not contain planets:
Explore a frontier token in that system or gain 2 commodities.
The inhabitants of this forlorn place had long forgotten civilization. Their caches, however, bespoke what they once were.
After you lose a space combat:
Place 1 neutral cruiser and 2 neutral destroyers in that system; space combat is resolved in that system if it contains non-neutral ships.
"Them void-rats cost an arm and a leg," Ipswitch said with disgust. "Ah, well. Not my arm or my leg."
When 1 of your units would be destroyed:
That unit is not destroyed instead.
-# [Combat hits are assigned simultaneously, and thus excess hits will not destroy this unit.]
Harrugh tumbled down the dune to a chorus of laughterโuntil the ridge he'd been standing on a heartbeat earlier erupted in plasma. The laughter died as their savior rose among them.
Thanks
i thought it would make a thread ๐ญ๐ญ๐ญ๐ญ๐ญ
this is a thread
i'm cackling to myself rn that's so fucking funny
already
i forgor
show me the deck shows
anyways
Holy spam
tldr we want a normal game
maybe with acdeck2
we dont know yet
what do you think cloak
:ActionCard:Schematics Rider
Does another player lose that tech?
Or you just pick a copy from your own deck?
Raven Mor used /search action_cards search: schematicsrider
No results found
BobbyB joined the game.
After an agenda is revealed:
You cannot vote on this agenda. Predict aloud an outcome of this agenda and choose 1 non-faction technology owned by another player. If your prediction is correct, gain that technology.
You wanted to try more DS factions, right?
yea but i would like a normal too
idm really
Maybe just do one piece of homebrew at a time
This
Cloaking111 joined the game.
@sand hinge join
yeah we could do just ac2
and thats it
so we can learn them a bit
@sand hinge joined the game.
not get all new info
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pbd21800-launched [FULL] - even more fun game
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Players:
- @lapis mica 49 games completed.
01h:47m:02saverage turn time. - @sleek pulsar 46 games completed.
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