#Active hour timers could probably end up better blocked?

12 messages ยท Page 1 of 1 (latest)

viscid maple
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I know timezones are a pain to deal with, so this might be more work than it's worth because of that, but this screams room for improvement to me

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SeldomWrong would ideally show 05:00-19:00 for example

twin apex
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So what you're seeing as 16:00 is midnight UTC. I considered handling this, but doing this could lead to different players having different "starting points". E.g. here you can see that all three players are basically aligned, but if the midnights were joined, then 1) would be "5:00-19:00", 2) would be "7:00-21:00", but 3) would remain as "16:00-21:00, 6:00-15:00", making it harder to compare 3) to 1) and 2).

viscid maple
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That makes sense, it's just kind of an awkward look. It's still much easier to deal with than the UTC numbers were, and it's very cool as-is too

lost cairn
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I think a map/graph would be neat

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P1 ๐ŸŸฉ๐ŸŸฉ๐ŸŸฅ๐ŸŸฅ๐ŸŸฅ
P2 ๐ŸŸฅ๐ŸŸฉ๐ŸŸฉ๐ŸŸฅ๐ŸŸฅ
P3 ๐ŸŸฉ๐ŸŸฉ๐ŸŸฉ๐ŸŸฅ๐ŸŸฅ
----
All ๐ŸŸจ๐ŸŸฉ๐ŸŸจ๐ŸŸฅ๐ŸŸฅ

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But 24 blocks long

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Or, make a neat custom image

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Maybe only green when overlapping with all players, yellow for all other active, and red for all inactive

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or maybe yellow implies those folks are only kinda active

twin apex
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That's kinda back to square one, given that it would be back in UTC format.

lost cairn
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It would be very clear what the overlapping hours are, however.