#New Web UI Megathread

1 messages · Page 2 of 1

upbeat zenithBOT
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Fin used /search for_game game_name: pbd13176
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Here's the requested channels:
#1411012600078143549
#1411012602884259964

frail oasis
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In pbd10434 in the new UI the space cannon ui does not show NRA's shot on MR (perhaps because winnu also has shots there)

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there's a pds2 on 104, so there should be an NRA shot on MR

cedar finch
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Can you please add titans' hero ability somewhere (after it was played)?

agile talon
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@slate rune Cust. Vigilia now shows up, but it does not yet seem to handle Terraform played on it. See game pbd10369

toxic shard
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Can we get debts displayed in the hand section of the right tab? Feels relevant it being a quick reference to important info, and in particular to my game I wanted an easy way to view all debts owed to me.

Had to swap to old ui for quick info on it or to hover each player

slate rune
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surprised. it isn't already, do you have a game id?

upbeat zenithBOT
open drift
slate rune
toxic shard
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the "hand" tab

open drift
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mb, in my previous, I swapped round "owed by" and "owed to", pls disregard it

minor adder
toxic shard
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Can you add the commanders owned by mahact under their relic/pn tree?

slate rune
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@toxic shard it'll look like this

toxic shard
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Thank you so much for your excellent work

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your dedication is not overlooked

slate rune
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you are welcome!

minor adder
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keyboard shortcut suggestion

  • wasd to pan the map around
  • q to zoom out
  • e to zoom in
slate rune
minor adder
slate rune
minor adder
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both options are fine to keep, I think

slate rune
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agreed

minor adder
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my brain is also trying to use PgUp/Down for current <- -> tab switching

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Shift T/H/S is a pain to use as well

slate rune
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stick with it for a bit, then give me your thoughts after you've played a game with it 😄 (I mean keep bringing the excellent feedback now I just meant for bigger picture things)

  • in particular experiment with hovering over units to glance at player information
  • I personally play with the left sidebar hidden because my screen real estate is not huge, keep the right one open most of the time
  • use ''h" if I want a bigger map view.
  • but if you hover over a 'creuss' unit you'll get creuss information, etc
  • so if you experiment with as you're analzying a play just hovering over units to see the player info, i've found that to be the most efficient path
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oh and try on map movement when you have a moment. its rather beta but its pretty cool ^^

slate rune
minor adder
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option to pin the left sidebar (so it operates like the right, map can't slide under it)

minor adder
slate rune
minor adder
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yeah, I'd use the strength tab much less

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I'd use the tech tab much more often than tech overlay, for example

slate rune
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that's hilarious that's about the only one of the custom tabs I use 😄 😄

minor adder
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h I'm conflicted about

slate rune
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i mean we can just map strength to a random key, doesn't have to be "s"

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  • wasd movement

  • qe +- zoom

  • 1-6 player areas

  • t =tech

  • h = hand

  • y = strength

  • l = hide left panel

  • r = hide right panel

  • ?? = hide both panels

  • shift-R = ruler

  • shift-T = tech skip rendering mode

  • shift-P = pds rendering mode

  • shift-Y = planet trait rendering mode

minor adder
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this one's probably a PITA - when you press space (or click the KB shortcut button) - would be neat to paint the keys overtop of the relevant clickpoint

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idk, kb shortcuts are so very subjective - don't take my opinions on these too seriously

slate rune
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yea that's fun but probably relatively lower priority to some of the other wins 😄

minor adder
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buttons for jumplinks to the game's discord channels

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which would let me just open the browser to start playing, instead of opening discord, navigating to the game's channels (which server is this game on again??)

slate rune
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brilliant idea!

zealous quest
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Ghemina flagship "The Lady" does not appear on the new UI (see system 316 in https://asyncti4.com/game/pbd12992/newui, and compare with base UI)

coral hedge
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Can it be made way more obvious if a relic is exhausted? I think it maybe is slightly shaded but tbh I cant tell. it was very obvous on the old UI

slate rune
timid pecan
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I'm seeing some empty button labels.
On Firefox only though, it looks good on Chrome. Perhaps it's something cached in my browser?

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this is a better screenshot possibly

little iron
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If anyone is having trouble with the new site and web UI images refusing to load after the recent server migration, and you're running a PiHole or other DNS filter (maybe even some custom DNS servers that offer filtering, like Cisco Umbrella, OpenDNS, SafeDNS, and the like), you might need to whitelist bot.asyncti4.com to get it to work again.

surreal flower
# coral hedge Can it be made way more obvious if a relic is exhausted? I think it maybe is sli...

came here to also say it's a tad misleading that most things (legendary planets, agents, technologies) show when they are exhausted, but relics always have the appearance of "ready", can lead folks to make mistakes.

for instance oh no, my opponent has Circlet of the Void, i have to be vigilant against him flying cruisers through that supernova. oh wait it's already exhausted, i'm safe for this round.

coral hedge
surreal flower
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well... as surprised as i am, that is good to know, glad you broke it to me. point still stands , Prophet's Tears, etc

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(i'm also going to look for a source for that ruling, unless you can point me to it quickly, seems off topic for this channel, but now I need to know regarding Age of Exploration and exhausting Dark Energy Tap)

upper spindle
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(That’s the rule for Age of Exploration with DET as well)

surreal trout
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Not sure if it's related but for last 2 weeks or so the maps are refusing to load when I'm on mobile network, only loads on wifi

queen snow
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The map is currently not rendering Free System Compact "raccoon" icons on planets, and it is also not rendering pharadn tomb tokens. You can reference game pbd13691

distant delta
queen snow
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It would be nice if the UI showed the planetary defense "grid" for pds and other units that grant planetary shield

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or an option for that

little iron
tender mantle
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  • Monumets are not showing
  • can u add a highlight wormholes function? Which make every else kinda grayscale and make the wormholes pop more neon like?
slate rune
tender mantle
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tile 305 for example

tender mantle
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@slate rune

minor adder
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Idk about y'all but I can clearly see the arborec monument

vapid cedar
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could we make the right-hand sidebar remember its width between reloads? thank you

slate rune
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sorry for the lack of updates all, been uncharacteristically busy but planning on carving out some time coming up here soon to knock a huge number of these bugs and other reported issues out 🫡

slate rune
vapid cedar
slate rune
coral hedge
slate rune
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Oh sorry I got mixed upb

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Yeah I know what you're talking about now

last estuary
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Minor request, but could if I could put a bump on the known issue of unit decals not showing

But also this new UI is amazing and thank you for all your hard work on it

slate rune
feral bloom
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@slate rune saw that franken icons should have started working. Tried to update my single franken game and the icons disappeared completely🙃

upbeat zenithBOT
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Kavadera (UTC+5) used /show_game game_name: pbd12314 display_type: map
feral bloom
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Tried changing the icon, didn't help

slate rune
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Are they custom emojis or something else?

last estuary
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❤️ the PDS shields being visible now

slate rune
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@feral bloom hm. so the custom ones are hosted by discord directly

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do you have a firewall or something that might be blocking the load?

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on the game you linked to I see the icons without a problem

light valve
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Map website link no longer works on mobile, I just get this and can't scroll, even in desktop mode

slate rune
light valve
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Perfect, cheers!

feral bloom
slate rune
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🙁

slate rune
feral bloom
minor adder
minor adder
slate rune
minor adder
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It is, but will fail in some aspects if the bot isn't on a server that can see an emoji

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Anytime the bot actually tries to use that emoji (as an actual emoji, outside of drawing the map), it won't work.
And, I believe, errors will tell the user to change it. I forget how far I got with handling those

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But they're rare, in any case. It requires a user to have nitro to even set an outside emoji

slate rune
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well sure but it includes a lot of emojis we don't host in the repo I think

rocky plover
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very very minor quibble: in Age of Fighters, the unit limits are not reflective of what has been purged
for instance, here I should have lost my flagship and only have 2 carriers left, but the UI suggests I still have those units available

tender mantle
feral bloom
minor adder
chrome ember
feral bloom
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I of course don't like it doesn't show the icons, but guess, it's only for the countries that have Discord banned and also only for few that can't install the VPN at PC.. don't think high enough priority to think about it that much

But thanks for your feedback🤗

minor adder
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We can probably just scrape discords emojis and plop them into the repo, but yeah, lots of work just to bypass discord hosted

slate rune
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given that everything requires discord to operate

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oh i see, pc VPN. harder to do on phone admittedly

feral bloom
# slate rune oh i see, pc VPN. harder to do on phone admittedly

Android allows to tunnel selected apps connections.. windows does not, so if I use VPN there, you have to toggle back and forth

Also currently I only have corporate PC which just disallows any personal VPN completely😅

Don't bother.. too situational issue I guess🫠

neat wigeon
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Definitely a nit, but in an 8 player game the objectives get squished by the player tiles quite a bit

short fiber
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In my game (pbd13596) I was using the planet type filter and I noticed that on The Devils tile (205) the planet types filters for Ashtroth and Abaddon were switched (red <-> blue)

north olive
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noted

tropic stone
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The popup on mobile keeps moving partially offscreen? I can't close it.

minor adder
tropic stone
neat wigeon
slate rune
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oh ha - hilarious

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yeah that's a regression it used to contain

open drift
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So from what I read here, someone people can access the new UI from mobile now?
How come?

slate rune
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it shouldn't be possible

open drift
slate rune
slate rune
feral bloom
open drift
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Oh indeed, I didnt try again recently, but now the pc version is finally showing the newui, perfect thanks 🫡

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Reporting some weird offset, when clicking on a unit or a planet on the map, the popup is far far away

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/gateteen/newui

tender mantle
surreal flower
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What do the Grey grid lines on planets mean?

rocky plover
little quail
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I can see a game I'm not in (pbd12770) from the tabs of games on the top. I'm on mobile right now, so this is a dropdown for me now when I took the screenshot:

open drift
little quail
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Just reporting that a game I am not in showed up there 🙂

open drift
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Did you follow a link opening that game somewhen?

little quail
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No not that I am aware of, first time I saw this was right before I reported this. On PC I know for a fact that I only saw 2 games there yesterday. Today I am only on mobile, and saw there was 3 games when I only have 2 active games

fading carbon
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Is the new UI accessible on mobile? Even going to /newui loads the old one on android chrome for me, is there a way to force it?

surreal flower
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I see Gray grid lines on lots of planets that do not have, nor never have had planetary shield. Is that a bug then?

open drift
open drift
surreal flower
regal mortar
surreal flower
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Ohh, that makes sense now thank you.

upper spindle
echo parrot
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Game pbd14076 only showing old UI
even when using /newui link
https://asyncti4.com/game/pbd14076/newui

quiet magnet
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I don't think TE shows in the newui

echo parrot
echo parrot
chrome ember
# echo parrot yes

Well, looks like the new UI to me, so I suspect it's a your device problem rather than anything else

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But it is true that the rex is missing, the new UI needs to pull a few materials

echo parrot
chrome ember
quiet magnet
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all on desktop

echo parrot
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what UI is this then?
cause I was under the impression this is the "New UI"

echo parrot
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As I thought the pbd14076 isn’t using it..
Is it because TE scenario? Or something else?

echo parrot
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😲 😮

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Maybe I need to clear my cookies and shit from browser

echo parrot
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Nvm all this above... cleared my Cashe and Cookies and Site data and its all new UI now..

open drift
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seems like speaker token is pushing the "passed" label out of the hex

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/gateteen

slate rune
# quiet magnet New ui first, old ui second

yeah the web ui hasn't been updated to account for some of the razor's edge new things yet. I really need to create a better automatic update pipeline but that's where we're at for now

prime marlin
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New UI doesn't display new system tiles like entropic scar and legendary Mecatol

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Guess you just talked about this

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Carry on

vapid cedar
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Artuno and Mercer have swapped images (?)

upbeat zenithBOT
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CobraChickin used /search leaders search: nomadagentmercer
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<:Nomad:1345114022428807228> __**Field Marshal Mercer**__ <:Agent:1345111957048397834> Shikrai General

Nomad The Nomad Agent

**At the end of a player's turn:**

You may exhaust this card to allow that player to remove up to 2 of their ground forces from the game board and place them on planets they control in the active system. [Note: The timing window of this agent should probably be end of tactical action, not end of turn. The bot treats it as such, and it is more consistent with the rules]

slate rune
wheat trellis
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It looks like the PDS coverage doesn't account the Starfall Array. On the attached screen I have plasma scoring and starfall array, but in terms of dice count one of those is not accounted. I see plasma being accounted to other players, and my 3 pds has the same expected hits as other players, so I assume it is the array that is not accounted.
The game is pbd12182
I have PDS on Primor (2), 206 (2) and HS (1) - just for clarity as the coverage kinda makes them difficult to read.

slate rune
rugged mica
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@slate rune every time i look at the new UI it's better than the last time. great work to everyone involved 🙌 my only issue has been with the readability of the fighter and infantry numbers. in my experience they're either the wrong color, or as you can see with Nomad's units the number is really fuzzy and hard to read

slate rune
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this is what it SHOULD look like friend

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@rugged mica what browser are you using?

rugged mica
slate rune
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sounds like whatever version you're using doesn't adequately support the -webkit-text-stroke property which is what's giving the outline

slate rune
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I still think even with the proper stroke rendering the font readability in the new UI isn't quite as crisp as old UI, but it should be readable vs what you sent me is ineligible

rugged mica
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lol 💀
lmao even

slate rune
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let me think of what I can do here to support the ancient pcs

open drift
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I also have ~this in the native browser of my mobile

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But not in firefox

slate rune
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OK. I'll see what I can do, thanks for the report all

verbal gulch
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at random points i just get this happening

slate rune
verbal gulch
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for the map, 14074

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mecatol alos just, isnt loading, but thats a more minor issue

knotty stream
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should I be concerned about Winnu's flagship combat value?

verbal gulch
knotty stream
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I would be concerned because the Combat value says "70" which is not a value possible on a d10. Since I'm hovering over it in my reinforcements prior to building it, I would expect to see something like "7 (x *)" where the asterisk references the number of opponent non-fighter ships.

slate rune
haughty void
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Pannable UI cuts off the pop-ups for things like leader cards. (Feels like they're being displayed on a lower layer.)

open drift
slate rune
open drift
slate rune
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i'll fix it lol

open drift
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and finally, the ws counter disappeared from the Map tab Panel views

haughty void
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Luckily, we still have the individual tabs on pannable mode, and it looks like everything is correctly visible there.

slate rune
haughty void
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Confirmed, Darktalon Treilla has her powers back! 🙂

slate rune
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oh does it have the legendary or whatever

verbal gulch
slate rune
verbal gulch
slate rune
verbal gulch
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I've gotten it from scrolling around, but I think I have a theory, let me test it rq

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Yeah okay, if I click on mecatol

slate rune
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very nice - thanks - I'll fix it

ivory glade
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It looks like planet cards are not shown correctly in the new UI if they are readied or exhausted. Here is a comparison. For example Arinam is readied and Velnor is exhausted but looks the same in new UI. It is the same in both my games and map refresh didn't help.

slate rune
open drift
vocal venture
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Im still getting some pretty heavy lagging with the new iu on firefox when the map is on screen

vocal venture
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desktop

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pretty good computer and it runs fine on chrome

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as soon as I scroll below the map it goes away

slate rune
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strange

slate rune
# vocal venture as soon as I scroll below the map it goes away

sorry not trying to brush you off. will try to see what I can do but sounds like a more localized problem. runs fine on firefox on a variety of devices I've tested, and ironically the "map" area is far less graphically heavy than the player areas (where you see more lag)

I did a lot of performance improvements for mobile that. I plan on 'porting back' into the desktop code. Perhaps when I've finished all that, you'll see better performance. I'll let you know and ask to test and see if it helps 🫡

thanks for the report

vocal venture
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sounds good

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I disabled my ad blocker, and none of my other extensions should touch that website

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if you want video of the lag or logs or smthn for your testomg that I could help

slate rune
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sure!

granite temple
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Wife sent me that her map looks like this on Safari

slate rune
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very nice

ivory glade
ivory glade
slate rune
slate rune
vocal venture
open drift
clear cosmos
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Getting this error on the website repeatedly, game pbd14217. Seems to happen when I'm zoomed in manually by pinch and zoom, but I'm always zoomed in so not sure if that's related. I'm on the most recent version of chrome on desktop.

thick hull
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Did something change in the bot links? I used to always open OldUI and now suddenly I always open NewUI. I can't find a way to save my preference or anything, but on mobile it opens NewUI which is not useable at all for me, so I have to click "Go To Old UI"

slate rune
slate rune
verbal gulch
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fun fact about that

slate rune
thick hull
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However, I'm not very interested in trying to fix that problem, the old UI works just fine for me and I'd like to default to that if I can

slate rune
verbal gulch
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oh yeah its fixed now

thick hull
slate rune
thick hull
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Might have deduced it on my own, but I always gave up and went to old UI prior to this

slate rune
# thick hull Might have deduced it on my own, but I always gave up and went to old UI prior t...

old UI will continue to be supported. I'll ping you when I fix the "remember my preference" thing. although the goal is to make the new one strictly better.

i hear you loud and clear about the excessive whitespace. will continue tinkering with it. goal is to keep horizontal layout of items rather than "head tilt" text, so a little compromise is necessary, but I agree it's not striking just the right balance currently

thick hull
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Sorry to come off very cynical, you're quite open to feedback so I'm trying to give as much as I can in an objective honest way. I think if the tech all had a consistent background color, then if you highlighted the background of the units with that same color, it might be more clear

slate rune
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(still more work to do to be clear)

thick hull
lofty cargo
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Looks like the new UI map isn't showing the Chieran Teeming limits, it is showing right on the old UI.
https://asyncti4.com/game/pbd13663/newui

thick hull
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I cannot tell what planets are exhausted or not at all. What am I missing?

slate rune
tropic stone
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not sure if this has been reported but the tech's have recently started being misaligned?

slate rune
keen stratus
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asyncti.com and discord bot show different explore decks

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Uncharted space

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these explores dont even add up to 11

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because its missing an attachement

open drift
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Maybe uncharted space components are not displayed?

slate rune
keen stratus
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also while im here let me post a couple other things that dont look right

slate rune
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erg the franken tokens is a fun time lol 🙁

keen stratus
slate rune
keen stratus
keen stratus
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mirage doesnt have an owner token pbd14303

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saw this in every other game mirage popped up in

last estuary
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FYI when you click the button to show tech spec planets, it won't show for attachements that give tech spec, see 104 and 209 https://asyncti4.com/game/pbd14265/newui

keen stratus
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sometimes I have to relog cuz it stops showing my hand

vocal venture
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is it possible to have a toggle that lets me prefer old ui? I still ahve some issues that the new one creates

thick vine
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hey guys!
new UI does not showing TE new systems

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in the old UI and disrcord everything is working fine

thick vine
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pbd14406 and pbd14409

lethal belfry
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Diplo'd the system with TE, and the CCs are under the planet.

terse scroll
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Firstly, stellar job on the new site. Looks just awesome, thanks for your effort.

Now I'm not sure if these have been mentioned, excuse me if they have:

  • on my phone - the old website allowed one to click on the POs and get details of what they are. I don't know what all the POs do, so that was really helpful. This feature is no longer there.
  • when I zoom in on my phone, I cannot scroll to any of the pages borders.
  • on the phone, when clicking some of the techs, part of the tech description goes off screen.

Thank you for all you've done.

keen stratus
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oh yeah I love the new website

minor adder
slate rune
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just saying all the above is acknowledged and i'll fix bugs as a priority particularly around new TE content

rustic raft
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Really love the new map layout! My only issue is that I play with Anarchy Strategy Cards and they do not show up properly. Map thinks we are using Base SC, so even though 5 is actually Construction and 9 is Technology, on the Player Area tab Trade information comes up when clicking on 5 and 9 has no information at all.

On that, a QoL that would be nice to allow hover (or click) on the Map Tab to be able to read the SCs as well. Again, LOVING the new UI! Taking some getting used to, but from someone who is change-averse, this is great! 😍

rustic raft
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Not certain this is a UI issue or Bot issue, but the Neutral Bot for Minor Factions showed Carrier II, Destroyer II, and Fighter II Unit Upgrade Technologies, but was never given those. Also, tried using /tech_remove and it came up as "NULL". Allowed me to /tech_add Cruiser II to give that Unit Upgrade, but when I tried /tech_remove Cruiser II, it came up "NULL" again.

open drift
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@rustic raft could you provide web links for those 2 issues, pls?

rustic raft
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It is the same game, pbd9530b.

slate rune
rustic raft
chrome ember
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As reference

slate rune
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yeah that's interesting

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I think it might be better to just design a neutral units view that doesn't try to show all the information that a player card does though

chrome ember
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If neutral == faction {justShowShips;}

modern lark
minor adder
chrome ember
slate rune
minor adder
ripe prairie
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Can't tell how many fighters are in this system. Can we get a clearer font

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Also, cabal SDs are not showing gravity rifts with them

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Same systems

slate rune
slate rune
slate rune
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@keen stratus for clarity your game looks like this to me

slate rune
slate rune
slate rune
open drift
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Also now you have control tokens above infantry units on planets

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as you can see in the screenshot

slate rune
open drift
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Time to celebrate! Ill bring the party hats!

wet wadi
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Not trying to be a no change boomer or anything, but just usability feedback on the new pannable mode.
I was excited to try it but found it to be still a bit painful for me. I distilled it down to this issue.
In the old UI, It's very reasonable to expect to see and be able to read ALL the player area at the same time on one screen.
This is possible in the new pannable UI to any readable degree due to the dynamic scaling and flex on all the elements.
I realise the issue I'm bringing up is a massive can of worms. I'm a web dev also... Maybe it's just too high a padding percentage or something

Here's my example screenshots of old vs new, zoomed to the point where the same info is visible on both.

slate rune
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There's a little grid toggle in pannable mode

wet wadi
slate rune
open drift
wet wadi
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Ahh

slate rune
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You might need to put 80% zoom to get all of them on your screen but just depends on your monitor

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I'm still tweaking it it's not perfect but it should get you what you want

open drift
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little issue, sometime abilities & faction techs are next line
when they are not, it goes over the unit stats

wet wadi
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Yep, that's a bit better just due to using up that wasted horizontal space.

I guess it's just riding that line of making it look really aesthetic and pleasing to the average joe, vs having all the data available at a glance and being a little bit counter to UI design principles.

Like a public facing website vs a SCADA system where the technical users know what they're looking at and don't care if its ugly in service of finding info quicker.

slate rune
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Give it an honest shot then tell me what you'd like to change and I'll likely incorporate it ^^

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I have too many variants and need to reduce the surface area but leaving them all up for now to learn and see what's best

Likely pannable will be default/only grid moving forward

wet wadi
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Yeah grid view is totally perfect on my monitor. I'll get use to where to look for what info soon enough, not worried about that aspect. Not sure if I'm preferring the idea of the stacked players more due to objective things like an inherent order, colomnar viewing of similar stats etc etc or if that's just being too used to it bias. That bit I'll gauge for a while in my pannable grid mode!

I'm eager to see how it'll come together on smaller screens like phones, if that is in the pipeline. That's when the data density issues will really be a struggle

rustic raft
wheat trellis
#

Just noticed something very weird: Qhet has a Custodian VP, but they are not even in the game... And every time I click on the tab with the other game (where they are and have a vp there) and then click back to the game without them, one more imperial point they earn - in both games! Pretty OP, to win with them just switch tabs 😉
I play only those two games, the one where I noticed the issue, without Qhet is https://asyncti4.com/game/pbd14194/newui, the game with Qhet invoved is https://asyncti4.com/game/pbd12182/newui (writing this post I made them up to 5 custodian vp!).

vocal venture
#

When I zoom out a lot to see the entire map on one screen (or use my ultrawide) I notice that the new ui just shrinks all of the components but doesn't really show you any more zoomed out

#

in the old ui, you can get a good view of all the play areas just by zooming out. Especially when you are on a vertical 16:9 monitor

#

like this

#

but in the new ui, I see a lot less information with the same amount of space

#

im not sure if I have a specific suggestion here, but this is another friction point for me moving over to the new ui

#

along with the lag that seemingly im the only one experienceing

#

lol

ripe prairie
ripe prairie
open drift
wheat trellis
open drift
#

this is what I have, only 0 and 2 Imperial VP

#

in /gateteen we have this weird logo on the imperial box
probably because lime was eliminated, and they had 1 VP there

wheat trellis
# open drift this is what I have, only 0 and 2 Imperial VP

If you go there once then you have it correctly only 2imperial on proper game. But do as follows:
Open the game with Qhet. Close all tabs on the top other than this single game. Open the other game. Have exactly those two games opened. On both games switch tabs to "Objectives". Switch between games using tabs without refreshing the games and observe. Any page refresh makes the game back to normal.

#

It doesnt happen after switching tabs once, but since you do it two full cycles it starts to getting weird. I only noticed it because I was actually calculating endgames in both games so I was switching constantly with no refresh

slate rune
keen stratus
#

I'm sorry i play at least half a dozen games at once

#

sorry i didnt clarify that i was posting different games

slate rune
#

also @vocal venture i'll definitely add old ui persisted preference in a bit here. apologies for slow updates. back home today

vocal venture
#

no worries! This isn't your job 😄

cerulean path
#

Some tool tips are having a bad time

#

Not super important as you can just move around but yeah, some clipping

cerulean path
keen stratus
#

mantle cracked planet mandle shows up as its original value (2/2) instead of what its supposed to be (3/1) after it was taken by another player
DS - Gledge - pbd14068

#

also regnem is a 3/2

#

(old ui)

slate rune
#

ty for report

keen stratus
#

new UI doesnt handle Gift of Prescience. everyone is just shown with their normal SC initiative after its played

#

this came up in pbd13828

slate rune
#

oof

woven kraken
#

Loving the auto-populate on Discord login, but it seems like the width check for putting them within the dropdown is failing (Using Vivaldi, so Chromium based)

#

And yes, I have a problem

slate rune
woven kraken
slate rune
woven kraken
#

What prop are you checking for the width check?

#

I could check it in console for you

inland star
#

Hello, does the asyncTI website show the breakthroughs? I don't see them in a demo game I'm in

inland star
#

Found a small visual bug. Gral/Centauri have the colors for the planet feature overlay reversed. (Gral is blue, but should be green; Centauri is green, should be blue)

inner dagger
#

Can we have the new UI show custom hyperlanes?

slate rune
slate rune
minor adder
slate rune
minor adder
slate rune
minor adder
#

The draft tiles we do auto-gen, and I have noticed them missing from newui, though that's not really impactful

verbal pawn
#

IDK if I'm doing it wrong somehow. But I can no longer get the same "mouse-over" info on the web. Especially when on mobile.

For example. In the new UI I can't click the unit techs to see requirements. Or click on objectives to see descriptions.

Happens in multiple games.

If I have it go back to the old UI it still works though.

inner dagger
#

/map custom_hyperlanes is the command

thick hull
#

Can't read these numbers in my nombox as Cabal

north olive
woeful marlin
#

It looks like Custodia Vigilia is displayed as readied in the new UI when you gain it, where it correctly shows as exhausted in the old UI/bot generated maps

spark sierra
#

Will the "Needs to Follow" be implemented at some point? That's probably pretty low priority with everything new being added ha.

dry arch
#

Not sure if this is the place for it, but I'm getting this error:

Cannot read properties of null (reading 'toUpperCase')
TypeError: Cannot read properties of null (reading 'toUpperCase')
    at k3 (https://asyncti4.com/assets/index-xPgs6bmG.js:3284:80964)
    at h$ (https://asyncti4.com/assets/index-xPgs6bmG.js:3296:4985)
    at Bp (https://asyncti4.com/assets/index-xPgs6bmG.js:48:34207)
    at ny (https://asyncti4.com/assets/index-xPgs6bmG.js:48:62968)
    at y2 (https://asyncti4.com/assets/index-xPgs6bmG.js:48:73533)
    at z2 (https://asyncti4.com/assets/index-xPgs6bmG.js:48:107673)
    at C4 (https://asyncti4.com/assets/index-xPgs6bmG.js:48:106732)
    at Sy (https://asyncti4.com/assets/index-xPgs6bmG.js:48:106562)
    at U2 (https://asyncti4.com/assets/index-xPgs6bmG.js:48:103653)
    at ax (https://asyncti4.com/assets/index-xPgs6bmG.js:48:115295)```
errant flame
#

I am running to this error when trying to open the website view of a map. I've tried to logout/login from discord, also cleared the cached data. Does anybody else run into this? Any idea how to solve?

errant flame
open drift
#

/gateteen
the ui doesnt show pools for copper player (it works just fine for others players)

#

it's been like this for a while but I only post it now as I cant see Old UI anymore

slate rune
#

@open drift can you see old ui now

open drift
dry arch
little iron
#

Would it be possible to gray out the factions that have passed in the General Overview area of the new UI? Right now, all faction symbols remain colored, making it difficult to see who's passed without going to the individual Player Areas.

little iron
#

The AC and objective decks in the General Overview don't seem to have card counters, while all the other decks do. Is this by design, or a bug? Also, the SO deck counter is set to 0, when that deck is definitely not empty.

#

In fact, almost all the card counters appear to be wrong. Cultural should have 4 (indicates 4), industrial should have 7 (indicates 12), hazardous should have 6 (indicates 10), and frontier should have 10 (indicates 14).

open drift
#

what is the game ID?

slate rune
#

all that data discrepancy should be fixed though 🙁

#

except the SO one

little iron
upbeat zenithBOT
#
The_Spanish_Inquisition used /search for_game game_name: pbd13288
#

Here's the requested channels:
#1412486424921641022
#1412486427404533830

slate rune
#

the counts seem to match to me

#

(that's from the old ui)

little iron
slate rune
#

yea I had to disable it because we were exposing secret information through that endpoint that was public 🙈

little iron
open drift
slate rune
#

@little iron it should be accessible if you just hit the 'go to new ui' button on the top right corner. but the point being that the amounts being reported are consistent across the two 🤷‍♂️

open drift
#

I see the same numbers as Faust

little iron
slate rune
#

ha

little iron
#

Wait, I'm an idiot.

slate rune
#

the counts actually come from the backend in the new ui they aren't computed client side (setting aside the obvious 0 so bug for reasons I mentioned)

little iron
#

Some of those are fragments, which are a single line, but multiple cards. I'm facepalming so hard right now.

slate rune
#

do you not see the button on the right in your ui?

slate rune
little iron
slate rune
#

yea. it should save the setting

#

so if you prefer old ui it'll just load old from now on for all your games

#

that said new ui is pretty cool and you should consider getting used to it 👀 🤣 (we will support the image for indefinite future I believe)

little iron
slate rune
#

does the pannable view not work for your streaming use case?

#

how can I make it better for you 🙂

little iron
# slate rune does the pannable view not work for your streaming use case?

Haven't tried it yet, tbh. Will give it a whirl over the weekend.

The nice thing about the old UI is that all information is present in a pretty compact area. So when you're recording you can, with a bit of creative shuffling, have all info on screen in a static setting, without having to manually intervene. The compact information leaves enough room to dedicate a nice portion of the screen to Discord, so then you can follow the game in it's entirety. I'll check if I have some screenshots I can post to show you what I mean.

#

Something like this:

#

There's some fluff in there that could go, but this has the advantage of showing all relevant info, including the Discord channel, in a compact enough area to fit on one screen.

#

Looking at the new UI, the pannable version, the elements are much bigger. This means that if I want to fit them all into the single screen for recording, I'll have to make them so small they'll probably be unreadable. Or sacrifice the left hand side of the screen. I'll need to fiddle with it a little.

slate rune
#

yeah that makes perfect sense

#

this is useful, thanks

little iron
slate rune
#

@little iron trying to think how to make it better

little iron
# slate rune <@294971288588517377> trying to think how to make it better

What might help is if the information on the faction area was more spread out to the right, so that the font could be a little bigger. For the objectives it might be helpful to be able to hide the objective text (only displaying the title) so that fonts there could be bigger.

That said, this isn't half bad at all. There's only so much you can fit on a screen of any given size.

slate rune
#

@little iron would recommend the midnight theme or the dark theme rather than the green theme for this display might be more legible

little iron
slate rune
#

@little iron maybe if the obj display were smaller then you could fit another player area in the horizontal space and then blow them up a bit?

wet wadi
#

Off topic @little iron, but how often are you streaming? I’d be keen to see an async ti stream now and then

deft crag
#

Sharing picture here after totally forgetting this dedicated thread exists and making a separate post:

The "go to new UI" page alignment borks the game selection drop down on the old UI.

slate rune
slate rune
#

tyty

deft crag
#

(mobile) Franken factions with regular emojis as their icon just show up as the head defaults. (love the different heads btw lol)

#

(mobile) If you drag the tool bar up all the way under the page banner, units will switch to drawing over the banner.

#

(mobile) Map is not centered in display area. Not sure due to 7p map template, the 14 VP bar, or both. Game is pbd14534.

#

I really love the new mobile layout, btw. It does a good job of sticking to the easy, pannable feel of the old UI while introducing some of the best features from the desktop new UI.

#

Would love to be able to see my hand info on mobile if possible, though, like desktop. I couldn't seem to locate it if it already is there.

little iron
little iron
slate rune
slate rune
slate rune
slate rune
#

gotcha thanks

#

yeah the double scroll is so annoying. I don't know if I can fix, but I'm going to try to

#

really I think the top bar should not be possible to be scrolled down

#

its also annoying though because currently if you don't the bottom player area is slightly cut off

deft crag
#

(mobile) The deck list pop up isn't displaying right.

deft crag
# slate rune really I think the top bar should not be possible to be scrolled down

I kind of like it honestly. It won't move unless you grab specific areas, and if it gets hidden it unhides itself with panic scrolling lol.

If you make the toolbar always on screen, would it be possible to make the page banner scroll off screen instead? The two of them together are bordering on too much vertical space being used up when I'm panning and zooming in and stuff.

slate rune
#

yeah that's a fair shout

slate rune
deft crag
slate rune
deft crag
deft crag
slate rune
#

Yeah

#

I like that

#

I'll pilot it

deft crag
#

Could we get the game name and round number squeezed in somewhere like in the old UI?

slate rune
minor adder
#

I'd love for this to show both opt/tot values without requiring the toggle

wet yarrow
#

The new TE planet Tinnes (2/1) appears as (1/2) on the New UI. In-game and Old UI appears to be the (2/1) however.

minor adder
#

newui needs fake relic distinction
Enigmatic is a "relic" in backend, but is also flagged as a "fake relic" to distinguish
See Winnu in this game: https://asyncti4.com/game/pbd14447

#

Pannable UI on mobile player areas show duplicate faction tech info, once researched

minor adder
#

if it's intentional, then I think the colouring needs to be different to not be confused with it's research status
I don't personally see a benefit to the duplication

#

I wish mobile view supported or was defaulted to the black background/theme

slate rune
slate rune
minor adder
slate rune
#

like RIGHT NOW we have

  • PlayerCardMobile
  • PlayerCardSidebar
  • PlayerCardSidebarComponents
  • PlayerCardSidebarStrength
  • PlayerCardSidebarTech
  • PlayerCardTab

so the same information is displayed in essentially 6 different layout configurations which is kind of absurd but c'est la vie

minor adder
#

eliminated players don't appear in newui

#

ideally DMZ token is displayed underneath other tokens - probably similar for other "large" tokens

minor adder
#

Wondering if it's worth "proper"ing the faction name & colour

#

Some games have a "faction display name" - typically just franken and community games, I think. Not sure if it's been used elsewhere for other reasons.
For example: https://asyncti4.com/game/gateteen

slate rune
#

yes i struggle to understand how all the franken stuff works tbh

#

just pushed some fun changes to the mobile view though!

minor adder
slate rune
#

atm it supports default and discord urls but emojis are not properly shown

#

but its confusing because i think emoji doubles down as a term for the 'emoji font' and also for the 'discord emoji' (which does work)

minor adder
slate rune
#

also do the discord links work for you? they don't for me

#

at least not on my mobile device

minor adder
#

On desktop they don't open the discord app, just browser, but that's alright

slate rune
#

might be a way to fix that will investigate

deft crag
deft crag
#

Is the TE expedition token still being worked on? Or is it supposed to be visible on the new UI already? It's not showing up for us:

https://asyncti4.com/game/pbd14819

#

We did an all TE game with nucleus draft.

#

The new UI is also showing a "Dicecord" user that the old UI doesn't. That, I assume, is due to Luckaholic not getting loaded in properly when the draft finished.

#

Actually, <@&1166011604488425482> , this is apparently not an uncommon occurrence for Luckaholic to not get setup after a draft and need to deal themselves in. Could you see if there's anything obvious about their info that might be causing that? Quirk of their discord ID? Corrupted player preferences or something?

slate rune
upbeat zenithBOT
#
Fin used /search for_game game_name: pbd14819
#

Here's the requested channels:
#1429654642802819092
#1429654645227126804

chrome ember
deft crag
deft crag
#

Tech skip overlay doesn't highlight if the skips are from attachments

slate rune
#

Need to prioritize fixing that

slate rune
#

just pushed a TON of updated 🙂

#

** unit placement **

  • thunders edge will be properly placed in center of tile
  • 'fighters' will be always placed on the right side of tiles (better readability)

** theme **

  • fix vaporwave theme in pannable mode having translucency with the objectives

map

  • tech trait toggle properly accounts for attachments
  • both tech trait and planet trait toggle given updated sleek glow
  • pannable now shows game name and round number
  • added hamburger menu for mobile
  • pannable now shows secret hand (not on mobile yet)

player cards (pannable)

  • swapped placement of unit upgrades and tech, fits much better
  • increased agent/commander/hero size a tad
  • army stats won't overlap tech/unit area
  • better optimal/totals breakdown
  • fake relics will show as frontier explores instead of as relics (enigmatic device)
  • researched faction techs won't show in the abilities row.
  • fix some (but not all) franken icon related issues
  • unit details card (on tap) now shows upgrade information including upgrade prereqs
fading carbon
#

Addition of unit upgrade on hover: great ❤️ Destroyers are missing the upgraded AFB on hover though

open drift
#

All unit abilities are missing (AFB, Bomb, PShield, Prod, SCannon, SustainD) from the unit upgrade hover view

deft crag
slate rune
ebon umbra
#

The little "upgrades to" panel is great, I think it's new? It's missing Memoria2 though 🙁

slate rune
rustic raft
#

Seems the UI is frozen on a previous turn. Still shows Mirevda as Active player, even though we are about to come back to their turn. No updates from their build tried closing out and reopening, have clicked "Refresh Map" several times. Even X'd out the map and reopened Website View several times. The map is legit on the bot-map-updates, it shows correctly - just the UI not updating.

https://asyncti4.com/game/pbd9530b

slate rune
#

@rustic raft thx for the report i indeed see an exception generating the web data. will take a look

slate rune
#

@rustic raft will be a bit (like later today maybe) so use old ui in the meantime

turbid hedge
#

The cancelled symbol does not appear in the web ui (which made me follow an unreachable secret 😆)

turbid hedge
#

Great job anyways. Just played my first async Games (never saw the old ui) and it’s great 👍🏼

slate rune
#

(I have a working theory existing players will prefer pannable but new players panels)

#

or did you just play on phone

turbid hedge
#

Panels. The right panel is super informative for me, dont want to ever play without it. But Im also using a curved wide screen monitor

turbid hedge
#

I cannot longer login via Discord. Common issue or its only me?

minor adder
#

New scoretrack for pannable on mobile greatly increases the width of the screen 🙁

slate rune
wet wadi
#

DMZ big token is placed over control tokens and attachments.

#

Would treating it as the same sort of layer as the planetary shield be best? Not sure what would be on top out of those 2, but probably doesn't matter

slate rune
dim bone
#

Im playing NRA and believe the exploration decks aren't being shuffled after being used. I've gone through the deck 3 times now and then cards seem to be in the same order (not counting the fragments ive used).

spring jetty
upbeat zenithBOT
#
Fin used /search my_games player: @morriden
#

morriden's Games
1.Keleresredpbd12016#1398493765617979575

Please follow: SC1Back
2.Xxchayellowpbd14076#1421650752560037979
3.Naazorangepbd14685#1428119223246389248
4.Nomadgreenpbd14782#1429180769678397541
5.L1Z1Xorangepbd14786#1429227756222152934
6.Ghostyellowpbd14797#1429438488935141426
7.Xxcharedpbd14799#1429490218766958712
Please follow: SC2Back
8.L1Z1Xpurplepbd14981#1431675541693530193
9.Solyellowpbd14986#1431732360143048859

chrome ember
#

Not that unlikely

keen stratus
#

mirage is displaying over the CC
pbd14303

#

mobile

dim bone
chrome ember
#

Given a large enough volume

dim bone
#

Sounds good, just wanted to make sure i said something on the off chance. Yall have made something amazing.

ebon umbra
#

I don't know how much of DS is meant to be implemented, but the Berserkers tokens dont' show any indicator of there being multiple in the same system see picture for new vs old ui
https://asyncti4.com/game/pbd14752

little iron
slate rune
rustic raft
deft crag
lament junco
#

we found a bug. Planet Credius has s blue skip in the new UI but not in the old

chrome ember
slate rune
#

now it will auto-push new iamges but not auto-update existing ones

#

that's because existing images are intentionally cached (saves lots of bandwidth and $$$)

open drift
#

Issues with the score breakdown section

  • the score breakdown track only goes to 10 in 11+ VP games
  • some components arent put in the proper component type box
    • ex.: https://asyncti4.com/game/pbd14002 Kollecc has relic Throne of the False Emperor VP displayed as an Agenda VP; Florzen has a Drive the Debate VP displayed as an Agenda VP?!?
  • idk whats happening with Purple Imperial potential VP and Yellow Custodian scored VP, but there is a lot of games with several people having Custodian points
fathom vine
#

Current Bug:

  • Web View: New UI, Panels Mode
  • Alliance Promissory Note is showing a different ability than what my commander's ability is
  • PN ability does not match any commander ability of players in game
slate rune
fallow widget
#

Feature Request: Is there any way that the player side panel could show what that faction's PN does? That is the one item that I keep forgetting about and need to read the wiki to remember what they are. Not sure exactly how one would show it since you wouldn't want to imply that player still possesses their PN (and perhaps this is why it doesn't exist yet).

fleet token
#

Would be nice if the naaz’s BT super mech was more obvious. Only indication rn is the small blue border around the BT in the play area, easy to miss.

minor adder
#

@shrewd pollen upload your beefcake mech

shrewd pollen
#

this guy?

#

Yah I can add him rq

minor adder
#

We could create a bunch of custom cool mechs to pick from
/user set_nra_supermech

shrewd pollen
#

I mean, I'll add him to old ui

fleet token
#

Beefcake mech is awesome 😂

shrewd pollen
#

@slate rune I added /decals/Voltron.png which can be used to assemble DapperMaximum, the super mech

#

(mustache optional but recommended)

prime marlin
#

I dunno if this has been mentioned before, but I was thinking about how in physical games many people use little unit stands for space units to help separate things. I wonder if we could mimic this in the UI by giving a toggle to hide space units, so you can more easily see tokens and planetary units.

Because I think with TE we are gonna have more situations where tokens are covered up.

spring jetty
#

You can I'm the old UI yeah via discord buttons

prime marlin
#

Yeah I was thinking something with instant feedback like all the other overlay toggles

shrewd pollen
#

Little preview of new emojis I'm workin on

dusty arrow
#

Love the new UI. Thanks for all of your hard work! I noticed that sometimes things placed on the tiles obscure what's underneath. In this case, the Gamma wormhole is almost completely obscuring the gravity rift.

slate rune
dusty arrow
velvet elbow
#

Small issue with the New and Old UI Cresius planet, in the old UI it has no tech specialty, but in the new UI it has a blue tech spec

shrewd pollen
#

Huh. Is it supposed to have a skip? Someone pull out their physical copy

keen stratus
#

so i saw the announcement that the new ui supports some TE.
is there a way to see breakthroughs?

ebon umbra
#

I also don't see the expedition wheel, but I'm maybe looking at the wrong place

slate rune
slate rune
#

@keen stratus the icon is broken but you can see it there

#

maybe not showing if not unlocked unsure tbh

keen stratus
ebon umbra
slate rune
keen stratus
#

noone in my game seems to see it on new game

#

pbd15074

ebon umbra
slate rune
#

err @keen stratus on yours

#

they are there

#

@ebon umbra same in your game

i think its not showing if not unlocked yet. I'll fix that.

ebon umbra
#

I don't see it at all

slate rune
#

o right

#

i have too many views. i think i only added it to the pannable ui ill fix that in like 10 min one sec

keen stratus
slate rune
#

yea no worries both should be supported

copper bronze
slate rune
#

hold tight

#

have fixes for the things coming

shrewd pollen
upbeat zenithBOT
#

'show_game' command canceled. Game name 'bot' is not valid. Execute command in correctly named channel that starts with the game name. For example, for game pbd123, the channel name should start with pbd123-

#

'show_game' command canceled. Game name 'bot' is not valid. Execute command in correctly named channel that starts with the game name. For example, for game pbd123, the channel name should start with pbd123-

rustic onyx
#

web ui misplaces bt-tokens. mahact has done tech skips not three TGs

slate rune
#

Ok thx

ebon umbra
#

https://asyncti4.com/game/pbd15158

now seeing the expedition wheel in a TF game, I don't think it should be there

#

it's also kinda awkwardly placed on the map

void verge
#

It looks like the tokens of the expeditions are drifting to places they shouldnt be. for example deepwrought did the tech skip explore but the UI makes it look like they spent tgs

slate rune
#

I'll fix sorry all!

#

Trick or treating right now but when I get home

slate rune
void verge
#

Pbd15212 @slate rune

slate rune
#

ty taking a look now

slate rune
keen stratus
rustic onyx
wheat trellis
#

I am playing Ral Nel and I really miss easy insight into Data Skimmer content. Id really appreciate something like Cabal Nom Box with acs there

rustic onyx
#

Neatly placed, but in the wrong spots for cabal and mahact

rustic onyx
#

Also smaller bug: I (cabal) am still shown to have one unscored SO in hand even though I discarded it for the BT

gleaming dawn
#

Placement of ingress token on systems containing wormholes may be suboptimal

ivory glade
ivory glade
fading carbon
#

TE just moves based on zoom

shrewd pollen
#

In the new ui plots should be face up for obsidian

#

Also they should be sorted by #

#

I get the feeling these are sorted by name

#

(if they're random tho thats fine)

#

I think they're pseudo random but it might be the same random every time because of how the bot works

open drift
minor adder
shrewd pollen
#

They are deterministic yes

patent temple
#

I miss not being able to look at PNs of each faction in my game, being able to click the unpicked strategy cards to enlarge and read them, and click the objectives to have their description show up

shrewd pollen
#

Is it possible to make the website a bit more friendly for keyboard power users with some shortcuts?

#

I find myself right now wanting to navigate around with just keyboard and I cannot

#

Stuff like wasd to pan around the map, alt + ? to change tabs, alt + # to change games

#

right now I have to tab a thousand times to do anything

minor adder
left nexus
#

New ui shows wrong completed expedition. I tried refreshes and different zoom levels (which moves the wheel around) but it stayed the same. In the pics you can see that one of them shows firmament on TG (wrong/new ui) and others on SO (correct/old ui) expedition.

solemn ginkgo
#

I know how to move the system to another corner but I guess this is unintentional 🙂

coral hedge
shrewd pollen
#

ok, someone just needs to update the assets in the new ui then

chilly turtle
#

pbd5363: In the new UI, the expedition tracker is in the way of the map. Where it is on the map changes as I zoom in and out, but it's never not covering some tiles. The old UI is fine.

slate rune
#

Yeah I'll fix sorry all

#

Playing TE today though hahahaha

last estuary
chilly turtle
dusty arrow
#

Expedition wheel is covering planets, but inf & SD are on top. Maybe the wheel could be shown outside of the play area?

solemn ginkgo
#

Prolly hook it to an empty tile position 🤷‍♂️

open drift
#

idk how you're handling it, but maybe setting the wheel position to a corner, like any spiral tile, would solve the issue?

prime marlin
#

Do decals not work on new UI?

#

Also seems to be missing special tokens like Rebellion's breaches

shrewd pollen
#

breaches are in new ui

prime marlin
#

Like this

shrewd pollen
#

Ah

shrewd pollen
#

Well, since it can't get any worse, @slate rune I went ahead and merged a fix for the expedition token positioning (the tracker may still get placed over top of tiles, idk)

slate rune
#

Haha amazing

#

@shrewd pollen did it deploy?

slate rune
shrewd pollen
#

It might take a few minutes idk, I just merged it

shrewd pollen
#

Looks like some github CI worked though

#

oh yeah, and this is correct now, for my game at least

prime marlin
shrewd pollen
#

I only pick up the really easy things lol

novel crow
#

idk if it is already fixed, but it happened like 20 minutes ago

shrewd pollen
shrewd pollen
#

I just changed the angles

slate rune
#

Not at computer ATM

#

Kk

#

Is the positioning still borked I think it needs to be put into the zoom container

shrewd pollen
#

Not for my game, but idk

#

weird things may happen with more rings like in 8p games

spiral rune
#

Just want to report an issue with Oluz Station. It appears as readied in the new UI (wrong) and exhausted in the old UI (correct). Both pictures from the same map generation.

slate rune
chilly turtle
earnest sphinx
#

is it possible to make all faction PN's visible in the web UI? I feel like that's the one thing I'm consistently needing to check in the wiki

chilly turtle
#

Also, not sure if it goes here, or just generally in bots and bugs, but we're still picking strategy cards at the start of the game, and Populate the Outer Rim is one of our objectives, but it's saying that Crimson Rebellion is at 1/3, so I think it's either counting the breach token as a unit or it's counting The Sorrow as the home and not the actual home system.

slate rune
chilly turtle
#

Firefox, and New. Old has been fine. Just checked Edge and Edge is fine.

slate rune
#

Ah okay

#

Thanks. Yeah Firefox zoom management is very strange. But that gives me enough to correct thanks

chilly turtle
slate rune
dusty arrow
#

Crimson Rebellion Exile 2 unit is showing as combat 8 instead of combat 7

shrewd pollen
#

It's correct in the bot, website prolly just needs to update its data

patent temple
#

Hi - can't find anywhere on new UI that shows Promissory Note information - people's own PNs

slate rune
patent temple
#

Yeah so in old ui you could see what everyone's PNs were so you could read them to know what they did. I can't see where they're located in new ui

#

Example

slate rune
tribal bough
#

in TF, Wavelength doesn't seem to appear in the new ui

slate rune
#

need to get TE up running correctly first

#

@tribal bough what's the game id?

tribal bough
#

the map thread uses old ui, i just have several games open in new ui on the website

slate rune
#

seems like faction abilities are also not displaying yeah?

#

@tribal bough I mean if you want to help me be a guinea pig that'd be amazing haha. I'm doing a TF game here shortly as well 🙂

tribal bough
slate rune
tribal bough
#

yeah, and clicking on them gives the proper tf text

slate rune
#

well that's good to know

tribal bough
#

i assume they're programmed in the bot as techs cause that's the easiest way to check 2in2 etc. lol

slate rune
#

yeah

#

ssweet I'll fix the issue with wavelength not appearing, not a hard thing. let me know if you spot anything else. maybe more compatible than I thought 😄

#

OK

  • Promissory Notes now show in faction abilities
  • TF expedition tile placed properly in firefox
  • Space Stations now properly show control marker and show when exhausted
  • Breach Tokens and Galvanize tokens now show in player areas
  • Not leaking plot names anymore.
  • Data updated (crimson flagship now shows correct combat value)

New UI still doesn't support galvanize showing but I sleep now. I think most bugs ironed out

last estuary
#

15258 on mobile on newui has the expedition showing the wrong one completed. Ral Nel did SO and on new UI is showing TGs. Map photo in discord correctly showing SO for expedition

upbeat zenithBOT
#
Jazzxhands used /search for_game game_name: pbd15258
#

Here's the requested channels:
#1433890172885532683
#1433890175104323746

shrewd pollen
last estuary
#

The ole did you try turning it off and on again...

#

Sorry gents

#

It is working now

slate rune
#

Ok great

last estuary
#

Brave was the browser

shrewd pollen
shut dirge
#

It seems like the crimson rebellion's home system is slightly off center as far as unit placement and player highlighting goes.

#

it happens at multiple zoom levels

slate rune
#

Yeah same issues with mallice actually

#

But thx for the report. I'll address

clear cosmos
#

Scrolled up a fair bit and didn't see this reported, but on mobile (iphone on ios 26.0.1) map text looks like this. pbd14217
This happens in the safari "web preview" when you click a web link on mobile, Chrome, Brave, and Firefox.

slate rune
clear cosmos
#

When you say open the ui, you mean on an actual browser right?

#

It happens in both.

#

Here's a sc of it in chrome.

shrewd pollen
#

Decals please

slate rune
#

ill prioritize thius

shrewd pollen
#

lol who woulda thought, all it takes is a good meme and memephilosopher is on it

feral bloom
# shrewd pollen Decals please

I found a counterargument. Mallice bombardment shield (due to Conventions of war law) is displayed correctly in New UI, but not in old UI

shrewd pollen
#

Backside of mallice shield*

#

frontside displays correctly, iirc

feral bloom
#

But both are working in New UI

shrewd pollen
#

Sure

#

I'm not terribly concerned about the backside of mallice, tbh, but I'll fix it at some point

#

I think some of the other new legendaries might have a wrong size shield as well

fading carbon
#

Any way to remove the Neutral player from objective hovers but not from the game?

fading carbon
#

If you do pick that up, they're also on the useful score breakdown in the objectives tab

slate rune
#

yeah

#

a lot more improvements to the score breakdown coming soon

fading carbon
#

It's already great, way easier to recall how people scored, looking forward to seeing what's next

slate rune
#

mostly just cleanup a few things with the point tempo are not exactly correct and then also reporting things like who still has sftt, who doesn't, etc. and there might be a few bugs

red blaze
#

New UI doesn't seem to display the Empyrean BT tokens. Tested on Brave and Edge.

shrewd pollen
#

These might not even be getting sent to the website in the data packet

shrewd pollen
slate rune
#

so i can fix that

red blaze
chilly turtle
patent temple
#

Clicking on the public objectives does not show an information box regarding what they are

tribal bough
#

more tf news and probably harder to fix:
drafting a flagship uu (and maybe mech, haven't checked) overrides the text on the popup of the flagship instead of adding to it

slate rune
#

this is partly a data issue hm

#

thoughts? @shrewd pollen what data should it read

shrewd pollen
#

Not sure how this is overriding etc

slate rune
#

ill check

ebon umbra
#

I don't know if this can even be dealt with, but this makes the rift very easy to miss

chrome ember
#

A special border for rift tiles maybe in order, since TE being placed on rift also makes it hard to see

#

Somethin like a black and white line around the border, idk

olive brook
#

Faction Progress on "Expand Borders" incorrectly includes home systems.
(Can see that Hacan only owns 2 non-home system planets, but it shows as 5/6 in the UI)
https://asyncti4.com/game/p56tourney6

minor adder
#

infantry count and production are obscured in new ui
https://asyncti4.com/game/pbd14447

slate rune
#

@minor adder this is what I got for now. can be improved even some more in a bit here

chrome ember
#

Oh right, I knew I was forgetting something

shrewd pollen
shrewd pollen
#

Who is this imposter

#

Using jazz

slate rune
#

i did a funny actually

#

adding the most useless feature

shrewd pollen
#

Oh lol does it jazz everyone

#

That would actually be funny and I would need you to leave that in for a bit

slate rune
#

although seems like thed ecals don't work on all units?

shrewd pollen
slate rune
#

where is this knowledge stored

shrewd pollen
#

It's stored by lack of an associated file

#

All the decals have separate files for each unit type....

#

So if a unit type file isn't there it just doesn't get a decal

#

Ez

slate rune
#

i guess ill just remove the alt tag

#

so it doesn't render lol

#

oh i guess a color try panel would be fun too wouldn't it

#

and then it gives you the commands

shrewd pollen
#

Anyway, some decals are locked to only be usable by specific users

#

E.g. jazz decal for yours truly

slate rune
#

where is this knowledge stored 😄

shrewd pollen
#

It's in the code

#

Uhhh I forget the actual file, but it's buried in some java

#

Also, the tourney winner decal is kinda dynamic

#

And broken

#

Because the winner list got wiped somehow

slate rune
#

lets see if composer can do it ok check the backend some decals are only available to some players can you exclude those from the frontend data

shrewd pollen
#

Just search the codebase for jazzid you'll find it

slate rune
#

i wonder if the number of silly decals is going to go up after this lol

open drift
#

In /g19

#

On mobile

#

Cant see objective text anymore

slate rune
open drift
slate rune
#

agreed

open drift
#

Also faction trackers arent ordered by position anymore

slate rune
#

i think they are ordered by initiative order

#

or which faction trackersd?

open drift
#

Not ordered by initiative, I just checked

slate rune
#

iin score breakdown?

open drift
#

There is no score breakdown on mobile, let try pc version

#

Screenshot of PC version, as I dont actually know what you want me to look for x )

slate rune
#

1/3/5/6/7

open drift
#

Order should be Norr, Crimson, Firmament, Deepwrought, RalNel, Bastion

#

I meant that orders of trackers in each PO is wrong

#

Score Breakdown order is good

slate rune
#

oh @open drift i think its alphabetical order

open drift
#

Idk, could be if you named them Bastion, Crimson, Deep, Firmament, Neutral, Ral, Sardakk

#

But imo it would be nicer in position order

#

With alpha order I have to go through an additional head mapping

#

Last thing I want to point out is the mobile player area

#

Could have totals on the right facing tg/comms/debts
And align planets below them all

dusty arrow
#

Clicking on Warfare in the Player view during TE game shows old warfare description.

slate rune
open drift
minor adder
slate rune
minor adder
serene stirrup
#

Ingress token is hiding the wormhole:

vapid cedar
craggy granite
shrewd pollen
topaz summit
#

Just wondering if the Cabals rift should be visible? Is it a UI change perhaps that the token was removed?

The production gear reads correct, and there is an "anomaly" border, but no token.

slate rune
#

@vapid cedar to be fair this is a problem irl as well 😄

vapid cedar
vapid cedar
shrewd pollen
#

Just you wait till Dane sees what you've done to his game

ebon umbra
#

you can also scale down Dane and put him on the map

low path
#

When trying to login I'm receiving this message. I've tried clearing all local storage, cookies etc. but that hasn't helped.

slate rune
#

hmm

#

@low path try now

low path
ebon umbra
#

would be real cool if this popover had planet traits, especially since planet traits in the user panel aren't doing great
https://asyncti4.com/game/pbd14693

ivory glade
#

We are playing with TE but the new UI show description of the old warfare and construction SC. When played the correct card is shown in the action thread, it's only in the UI it is wrong.

ebon umbra
#

We also see the old ones for TF, which is even farther removed from what it actually is 😄

ivory glade
open drift
#

small UI weirdness: techs columns have different widthfrom 1 player area to another

ebon umbra
#

I can barely read what it says but it doesn't seem useful

slate rune
ebon umbra
slate rune
#

OK. Galvanize and border anomalies (void tether) should be working now.

#

I'll check out the minor things like data inconsistencies and planet traits missing and other nonsense tomorrow. Thanks for all the reports all

fading carbon
#

I seem to have lost the ability to click on some things on the map? Pop ups aren't working for ships?

untold flint
#

@slate rune May I ask that fixing the issue of the new TE SCs showing on the new UI as the old SC be prioritized? That has been a frequent issue raised by users in the few days that I have seen. Thank you for your wonderful work!

vapid cedar
slate rune
slate rune
slate rune
slate rune
slate rune
slate rune
slate rune
slate rune
red blaze
slate rune
slate rune
trail violet
#

experiencing a bug where all planets are greyed out and some overlay stuff seems to be off-center

#

e.g. pbd13783

slate rune
#

i know it partially overlaps with some other features which is annoying but 🤷‍♂️

trail violet
#

ah great, thanks

ebon umbra
slate rune
#

ill fix. i did a full rewrite of some of the core unit laying code

ebon umbra
#

it came home!

shrewd pollen
#

avernus exhaust circle too big

slate rune
slate rune
shrewd pollen
slate rune
quasi charm
#

Getting this error when trying to load the webview for game 15391

#

Other games are fine

ebon umbra
#

you broke it

slate rune
#

ohno

slate rune
ivory glade
slate rune
ebon umbra
#

the rift is also barely visible there, so it's a double-whammy

slate rune
ebon umbra
#

I guess another issue is the z index of the circles compared to other tokens

#

it's fine, but it could be better 😄

slate rune
#

mantinaing these z indexes

#

is making my head hurt

jolly lark
slate rune