#When queueing afters, queue the for/against/who
9 messages · Page 1 of 1 (latest)
I dont wanna, cause what direction is likely to change based off of previous riders they may not have seen at the time of deciding
Isn't the whole queuing system regularly canceling things though? Couldn't you just cancel the direction or the rider if there's been a preceding when or after, at the same time as you cancel everyone's decision not to play their afters?
If not, could you kill the ping? It's not really actionable as is. They haven't finished playing the rider and i won't get a ping when they do finish.
I think it's actually rather rare when the ping is non-actionable. Which side a rider is going go on is often inferable, and if it's not, then it probably isn't gonna be worth saboing no matter what side it goes on
There is a balance to be struck about how much should be queued. The more you queue ahead of time, the more you'll want the queue to be cancelled if somebody does something unexpected, and also the more complicated the initial decision to queue becomes. I believe the current system is a better balance than to queue more
I think it's only an actionable ping if i have a sabo and want to use it, which is probably never true before they specify which side they're ridering.
Also for the balance to be struck, would you think the amount of time you're playing a rider and you definitely want to play it but you're not sure which side you want to play it on is more than 1% of the amount of times you're playing a rider?
I want either to not be pinged or to have full information, and to me it seems as if the ping is useful almost never and the extra queueing would result in extra cancels almost never
But i suppose this is no different from a false ping from manipulate investments or somebody undoing their turn end 🤷♂️