#Command/Option to ban specific components in a Franken Draft
30 messages · Page 1 of 1 (latest)
This is also for the Mega Franken game that I want to run, where I want to ban some tiles that are already on the map.
Hmm
Love you Fin ❤️
If you're doin a mega franken game btw @dense scroll, make sure you're not trying to use franken1. Franken1 is cursed because a key way that the bot identifies a faction is via their name, which means each faction name should be unique, and franken1 is not unique due to being a part of franken 11 and 12 and so on. If you're going up to 20+ factions, Ill need to also start instituting a general ban on franken2 being available. Just something for ya to know when it comes to mega franken
Noted Fin. That means I'll need to add Franken 19 to 26, not just 24 like I originally thought.
Would changing the single digit franken to 01, 02, and such fixes the problem?
For sure, but difficult to do that when there might be frankens mid game with those names
Would need a migration
Oh, that's true.
@pure chasm is adding a new Franken faction just adding the images in emoji and faction folders, and the lines of code in data > faction?
Also need to add 2 line changes in FactionEmojis, but yes, besides that, editing franken.json, and adding the faction symbol in the two locations, thats all it takes
this is amazing and I just tried it out. Worked like a charm for everything but COMMANDERS for some reason
maybe an extra or missing "_"
You're saying you banned a commander but saw it in the draft? Which one?
For us too
Only an issue with commanders?