#Ghosts replacement (slow start but recoverable), Fast paced absols mods, round 1
23 messages · Page 1 of 1 (latest)
hobbit used /search techs search: absol_det
Requirements: None
After you perform a tactical action in a system that contains a frontier token, if you have 1 or more ships in that system, you may explore that token.
Your ships can retreat into adjacent systems that do not contain other players' units, even if you do not have units or control planets in that system.
hobbit used /search techs search: absol_amd
Requirements: None
Your ships can move into and through asteroid fields and retain their printed Move value when moving out of nebulae.
When other players' units use SPACE CANNON against your units, apply -1 to the result of each die roll.
hobbit used /search techs search: absol_gd
Requirements: 
During your tactical actions, apply +1 to the move value of each of your ships that moves through 1 or more systems adjacent to a gravity rift or supernova, or that moves through 1 or more wormholes.
After you roll dice for your ships moving through a gravity rift, you may reroll any number of those dice.
Ah yes and it's the grav drive that nerfs flagships
Well, at least ghosts can use the extra movement through wormholes very efficiently, so their flagship probably ends up having +2 move anyways
Yeah, go on I'll help you out
Nice!
How do i use the replacement command again? 🧐