#pbd5869-launched [FULL] - NA Alliance 8p 14vp Milty

46 messages · Page 1 of 1 (latest)

outer wave
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I'm hooked on Alliance games at this point. Forming a traditional 8p, 14vp, Milty in the North American Timezone. I'm used to allies sitting opposite each other but I'm curious how sitting adjacent would go, if anyone has done that before. POK. It's okay if you don't have a partner. Feel free to match up with the next player to join.

  1. @outer wave

  2. @upper sparrow

  3. @torpid plover

  4. @rocky jungle

  5. @sand wraith

  6. @fast dirge

  7. @neon flower

  8. @brittle plover

tidal bridgeBOT
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To launch a new game, please run the command /game create_game_button, filling in the players and fun game name. This will create a button that you may press to launch the game after confirming the members are correct.

sand wraith
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I've never played alliance before and am curious to try it

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Do you need to have a partner already to join?

outer wave
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Awesome! And no worries, the next player to join can be your partner @sand wraith

spare lodge
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@crystal stump any interest here?

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With 8 players, are you thinking of using 10 Strat cards @outer wave

outer wave
spare lodge
tidal bridgeBOT
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alinnster used /search strategy_cards source: holytispoon
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No results found

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alinnster used /search strategy_cards source: absol
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No results found

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alinnster used /search strategy_cards
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**1** __Anticipation__
__Primary Ability__

__Secondary Ability__

**1** __Leadership__
__Primary Ability__
  • Gain 3 command tokens
  • Spend any amount of influence to gain 1 command token for every 3 influence spent
__Secondary Ability__
  • Spend any amount of influence to gain 1 command token for every 3 influence spent
**1** __Leadership__
__Primary Ability__

__Secondary Ability__

**1** __Anticipation__
__Primary Ability__

__Secondary Ability__

**1** __Anticipation__
__Primary Ability__

__Secondary Ability__

**2** __Diplomacy__
__Primary Ability__
  • Choose 1 system other than the Mecatol Rex system that contains a planet you control; each other player places a command token from their reinforcements in the chosen system. Then, ready up to 2 exhausted planets you control.
__Secondary Ability__
  • Spend 1 token from your strategy pool to ready up to 2 exhausted planets you control.
**2** __Diplomacy__
__Primary Ability__

__Secondary Ability__

**2** __Diplomacy__
__Primary Ability__
  • Choose 1 system other than the Mecatol Rex system that contains a planet you control; each other player places a command token from their reinforcements in the chosen system.
    Then, ready each exhausted planet you control in that system.
__Secondary Ability__
  • Spend 1 token from your strategy pool to ready up to 2 exhausted planets
**2** __Preparation__
__Primary Ability__

__Secondary Ability__

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**2** __Diplomacy__
__Primary Ability__

__Secondary Ability__

**2** __Diplomacy__
__Primary Ability__

__Secondary Ability__

**3** __Leadership__
__Primary Ability__

__Secondary Ability__

**3** __Politics__
__Primary Ability__
  • Choose a player other than the speaker. That player gains the speaker token.
  • Draw 2 action cards
  • Look at the top 2 cards of the agenda deck. Place each card on the top or bottom of the deck in any order.
__Secondary Ability__
  • Spend 1 token from your strategy pool to draw 2 action cards.
**3** __Diplomacy__
__Primary Ability__

__Secondary Ability__

**3** __Politics__
__Primary Ability__
  • Ready the speaker token.
  • Choose a player other than the speaker. That player gains the speaker token.
  • Draw 2 action cards and gain 2 vote tokens.
  • Look at the top 3 cards of the agenda deck. Place 2 on the top and 1 on the bottom of the deck.
__Secondary Ability__
  • Spend 1 token from your strategy pool to draw 2 action cards and one vote token.
**3** __Politics__
__Primary Ability__
  • Choose a player other than the speaker. That player gains the speaker token.
  • Draw 3 action cards, discard 1, and keep the rest.
  • Look at the top 2 cards of the agenda deck. Place each card on the top or bottom of the deck in any order, then look at the top 2 cards of the agenda deck.
__Secondary Ability__
  • Spend 1 token from your strategy pool to draw 3 action cards, discard 1, and keep the rest.
**3** __Leadership__
__Primary Ability__

__Secondary Ability__

**3** __Leadership__
__Primary Ability__

__Secondary Ability__

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**4** __Politics__
__Primary Ability__

__Secondary Ability__

**4** __Construction__
__Primary Ability__
  • Place 1 PDS or 1 Space Dock on a planet you control.
  • Place 1 PDS on a planet you control.
__Secondary Ability__
  • Place 1 token from your strategy pool in any system; you may place either 1 space dock or 1 PDS on a planet you control in that system.
**4** __Politics__
__Primary Ability__

__Secondary Ability__

**4** __Construction__<:ProjectPie:1128504084811481219>
__Primary Ability__

__Secondary Ability__

**4** __Construction__
__Primary Ability__
  • Place 1 PDS or 1 Space Dock on a planet you control.
  • Place 1 PDS on a planet you control.
__Secondary Ability__
  • Spend 1 token from your strategy pool and place it in any system; you may place either 1 space dock or 1 PDS on a planet you control in that system
**4** __Construction__<:MiltyMod:1181981333694722178>
__Primary Ability__

__Secondary Ability__

**4** __Politics__
__Primary Ability__

__Secondary Ability__

**4** __Politics__
__Primary Ability__

__Secondary Ability__

**5** __Construction__
__Primary Ability__

__Secondary Ability__

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**5** __Construction__
__Primary Ability__

__Secondary Ability__

**5** __Trade__
__Primary Ability__
  • Gain 3 trade goods.
  • Replenish commodities.
  • Choose any number of other players. Those players use the secondary ability of this strategy card without spending a command token.
__Secondary Ability__
  • Spend 1 token from your strategy pool to replenish your commodities.
**5** __Construction__
__Primary Ability__

__Secondary Ability__

**5** __Construction__
__Primary Ability__

__Secondary Ability__

**6** __Trade__
__Primary Ability__

__Secondary Ability__

**6** __Trade__
__Primary Ability__

__Secondary Ability__

**6** __Warfare__
__Primary Ability__
  • Remove 1 of your command tokens from the game board; then, gain 1 command token.
  • Redistribute any number of the command tokens on your command sheet.
__Secondary Ability__
  • Spend 1 token from your strategy pool to use the Production ability of 1 of your space docks in your home system (This token is not placed in your home system)
**6** __Trade__
__Primary Ability__

__Secondary Ability__

**6** __Trade__
__Primary Ability__

__Secondary Ability__

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**7** __Warfare__
__Primary Ability__

__Secondary Ability__

**7** __Fabrication__
__Primary Ability__

__Secondary Ability__

**7** __Technology__
__Primary Ability__
  • Research 1 technology.
  • Spend 6 resources to research 1 technology.
__Secondary Ability__
  • Spend 1 token from your strategy pool and 4 resources to research 1 technology.
**7** __Warfare__
__Primary Ability__

__Secondary Ability__

**7** __Warfare__
__Primary Ability__

__Secondary Ability__

**8** __Technology__
__Primary Ability__

__Secondary Ability__

**8** __Technology__
__Primary Ability__
  • Research 1 technology.
  • Spend 6 resources to research 1 technology.
__Secondary Ability__
  • Spend 1 token from your strategy pool and 4 resources to research 1 technology.
**8** __Warfare__
__Primary Ability__

__Secondary Ability__

**8** __Antiquities__
__Primary Ability__
  • Gain a relic.
  • Reveal an Event card and resolve the event.
__Secondary Ability__
  • Spend 1 token from your strategy pool to gain an unknown fragment.
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**8** __Imperial__
__Primary Ability__
  • Immediately score 1 public objective if you fulfill its requirements.
  • Gain 1 victory point if you control Mecatol Rex; otherwise, draw 2 secret objectives, select 1 and shuffle the other in the secret objectives deck.
__Secondary Ability__
  • Spend 1 token from your strategy pool to draw 2 secret objectives, select 1 and shuffle the other in the secret objectives deck.
**8** __Imperial__
__Primary Ability__
  • Immediately score 1 public objective if you fulfill its requirements.
  • Gain 1 victory point if you control Mecatol Rex; otherwise, draw 1 secret objective.
__Secondary Ability__
  • Spend 1 token from your strategy pool to draw 1 secret objective.
**8** __Technology__
__Primary Ability__

__Secondary Ability__

**8** __Technology__
__Primary Ability__

__Secondary Ability__

**9** __Technology__
__Primary Ability__
  • Research 1 technology.
  • Spend 6 resources to research 1 technology.
__Secondary Ability__
  • Spend 1 token from your strategy pool and 4 resources to research 1 technology.
**9** __Espionage__
__Primary Ability__

__Secondary Ability__

**9** __Technology__
__Primary Ability__

__Secondary Ability__

**9** __Imperial__
__Primary Ability__
  • Immediately score 1 public objective if you fulfill its requirements.
  • Gain 1 victory point if you control Mecatol Rex; otherwise, draw 1 secret objective.
__Secondary Ability__
  • Spend 1 token from your strategy pool to draw 1 secret objective.
**9** __Espionage__
__Primary Ability__

__Secondary Ability__

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**9** __Espionage__
__Primary Ability__

__Secondary Ability__

**10** __Technology__
__Primary Ability__
  • Research 1 technology.
  • Spend 6 resources to research 1 technology.
__Secondary Ability__
  • Spend 1 token from your strategy pool and 4 resources to research 1 technology.
**10** __Imperial__
__Primary Ability__

__Secondary Ability__

**10** __Imperial__
__Primary Ability__

__Secondary Ability__

**10** __Espionage__
__Primary Ability__

__Secondary Ability__

**10** __Imperial__
__Primary Ability__

__Secondary Ability__

**11** __Technology__
__Primary Ability__
  • Research 1 technology.
  • Spend 6 resources to research 1 technology.
__Secondary Ability__
  • Spend 1 token from your strategy pool and 4 resources to research 1 technology.
**11** __Imperial__
__Primary Ability__

__Secondary Ability__

**11** __Leadership__
__Primary Ability__

__Secondary Ability__

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**11** __Minor Leadership__<:StrategicAlliance:1225473614946500680>
__Primary Ability__
  • You may spend a strategy token and give your ally a Pass Turn token to have your ally take a strategic action on your turn. After the strategic action is completed, your turn resumes as normal.
  • Your ally may spend any number of tokens from their strategy pool. You gain that number of command tokens.
__Secondary Ability__
  • When resolving the secondary ability of the Leadership strategy card, gain 1 Command Token.
**12** __Technology__
__Primary Ability__
  • Research 1 technology.
  • Spend 6 resources to research 1 technology.
__Secondary Ability__
  • Spend 1 token from your strategy pool and 4 resources to research 1 technology.
**12** __Leadership__
__Primary Ability__

__Secondary Ability__

**12** __Minor Diplomacy__<:StrategicAlliance:1225473614946500680>
__Primary Ability__
  • You may spend a strategy token and give your ally a Pass Turn token to have your ally take a strategic action on your turn. After the strategic action is completed, your turn resumes as normal.
  • Your ally may spend any number of tokens from their strategy pool. You gain that number of command tokens.
__Secondary Ability__
  • You do not have to spend a strategy token to resolve the secondary ability of the Diplomacy strategy card.
**13** __Imperial__
__Primary Ability__
  • Immediately score 1 public objective if you fulfill its requirements.
  • Gain 1 victory point if you control Mecatol Rex; otherwise, draw 1 secret objective.
__Secondary Ability__
  • Spend 1 token from your strategy pool to draw 1 secret objective.
**13** __Leadership__
__Primary Ability__

__Secondary Ability__

**13** __Minor Politics__<:StrategicAlliance:1225473614946500680>
__Primary Ability__
  • You may spend a strategy token and give your ally a Pass Turn token to have your ally take a strategic action on your turn. After the strategic action is completed, your turn resumes as normal.
  • Your ally may spend any number of tokens from their strategy pool. You gain that number of command tokens.
__Secondary Ability__
  • You do not have to spend a strategy token to resolve the secondary ability of the Politics strategy card.
**14** __Leadership__
__Primary Ability__

__Secondary Ability__

**14** __Minor Construction__<:StrategicAlliance:1225473614946500680>
__Primary Ability__
  • You may spend a strategy token and give your ally a Pass Turn token to have your ally take a strategic action on your turn. After the strategic action is completed, your turn resumes as normal.
  • Your ally may spend any number of tokens from their strategy pool. You gain that number of command tokens.
__Secondary Ability__
  • You do not have to spend a strategy token to resolve the secondary abilitiy of the Construction strategy card. Any tokens placed by this ability are placed from your reinforcements instead.
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**15** __Leadership__
__Primary Ability__

__Secondary Ability__

**15** __Minor Trade__<:StrategicAlliance:1225473614946500680>
__Primary Ability__
  • You may spend a strategy token and give your ally a Pass Turn token to have your ally take a strategic action on your turn. After the strategic action is completed, your turn resumes as normal.
  • Your ally may spend any number of tokens from their strategy pool. You gain that number of command tokens.
__Secondary Ability__
  • You do not have to spend a strategy token to resolve the secondary ability of the Trade strategy card. When you replenish commodities following the Trade Strategy card, convert all your commodities into Trade Goods.
**16** __Leadership__
__Primary Ability__

__Secondary Ability__

**16** __Minor Warfare__<:StrategicAlliance:1225473614946500680>
__Primary Ability__
  • You may spend a strategy token and give your ally a Pass Turn token to have your ally take a strategic action on your turn. After the strategic action is completed, your turn resumes as normal.
  • Your ally may spend any number of tokens from their strategy pool. You gain that number of command tokens.
__Secondary Ability__
  • You do not have to spend a strategy token to resolve the secondary ability of the Warfare strategy card.
**17** __Leadership__
__Primary Ability__

__Secondary Ability__

**17** __Minor Technology__<:StrategicAlliance:1225473614946500680>
__Primary Ability__
  • You may spend a strategy token and give your ally a Pass Turn token to have your ally take a strategic action on your turn. After the strategic action is completed, your turn resumes as normal.
  • Your ally may spend any number of tokens from their strategy pool. You gain that number of command tokens.
__Secondary Ability__
  • You do not have to spend a strategy token to resolve the secondary ability of the Technology strategy card.
**18** __Leadership__
__Primary Ability__

__Secondary Ability__

**18** __Minor Imperial__<:StrategicAlliance:1225473614946500680>
__Primary Ability__
  • You may spend a strategy token and give your ally a Pass Turn token to have your ally take a strategic action on your turn. After the strategic action is completed, your turn resumes as normal.
  • Your ally may spend any number of tokens from their strategy pool. You gain that number of command tokens.
__Secondary Ability__
  • You do not have to spend a strategy token to resolve the secondary ability of the Imperial strategy card.
**21** __Diplomacy__
__Primary Ability__

__Secondary Ability__

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**22** __Diplomacy__
__Primary Ability__

__Secondary Ability__

**23** __Diplomacy__
__Primary Ability__

__Secondary Ability__

**24** __Diplomacy__
__Primary Ability__

__Secondary Ability__

**25** __Diplomacy__
__Primary Ability__

__Secondary Ability__

**26** __Diplomacy__
__Primary Ability__

__Secondary Ability__

**27** __Diplomacy__
__Primary Ability__

__Secondary Ability__

**28** __Diplomacy__
__Primary Ability__

__Secondary Ability__

**30** __Politics__
__Primary Ability__

__Secondary Ability__

**31** __Politics__
__Primary Ability__

__Secondary Ability__

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**32** __Politics__
__Primary Ability__

__Secondary Ability__

**33** __Politics__
__Primary Ability__

__Secondary Ability__

**41** __Construction__
__Primary Ability__

__Secondary Ability__

**42** __Construction__
__Primary Ability__

__Secondary Ability__

**43** __Construction__
__Primary Ability__

__Secondary Ability__

**44** __Construction__
__Primary Ability__

__Secondary Ability__

**45** __Construction__
__Primary Ability__

__Secondary Ability__

**46** __Construction__
__Primary Ability__

__Secondary Ability__

**47** __Construction__
__Primary Ability__

__Secondary Ability__

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**48** __Construction__
__Primary Ability__

__Secondary Ability__

**51** __Trade__
__Primary Ability__

__Secondary Ability__

**52** __Trade__
__Primary Ability__

__Secondary Ability__

**53** __Trade__
__Primary Ability__

__Secondary Ability__

**54** __Trade__
__Primary Ability__

__Secondary Ability__

**55** __Trade__
__Primary Ability__

__Secondary Ability__

**56** __Trade__
__Primary Ability__

__Secondary Ability__

**57** __Trade__
__Primary Ability__

__Secondary Ability__

**58** __Trade__
__Primary Ability__

__Secondary Ability__

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**61** __Warfare__
__Primary Ability__

__Secondary Ability__

**62** __Warfare__
__Primary Ability__

__Secondary Ability__

**63** __Warfare__
__Primary Ability__

__Secondary Ability__

**64** __Warfare__
__Primary Ability__

__Secondary Ability__

**65** __Warfare__
__Primary Ability__

__Secondary Ability__

**66** __Warfare__
__Primary Ability__

__Secondary Ability__

**67** __Warfare__
__Primary Ability__

__Secondary Ability__

**68** __Warfare__
__Primary Ability__

__Secondary Ability__

**71** __Technology__
__Primary Ability__

__Secondary Ability__

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**72** __Technology__
__Primary Ability__

__Secondary Ability__

**73** __Technology__
__Primary Ability__

__Secondary Ability__

**74** __Technology__
__Primary Ability__

__Secondary Ability__

**75** __Technology__
__Primary Ability__

__Secondary Ability__

**76** __Technology__
__Primary Ability__

__Secondary Ability__

**77** __Technology__
__Primary Ability__

__Secondary Ability__

**78** __Technology__
__Primary Ability__

__Secondary Ability__

**81** __Imperial__
__Primary Ability__

__Secondary Ability__

**82** __Imperial__
__Primary Ability__

__Secondary Ability__

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**83** __Imperial__
__Primary Ability__

__Secondary Ability__

**84** __Imperial__
__Primary Ability__

__Secondary Ability__

**85** __Imperial__
__Primary Ability__

__Secondary Ability__

**86** __Imperial__
__Primary Ability__

__Secondary Ability__

**87** __Imperial__
__Primary Ability__

__Secondary Ability__

**88** __Imperial__
__Primary Ability__

__Secondary Ability__

spare lodge
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Sorry, I clearly made a mess and don’t have the access to delete all these…

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But I think @crystal stump and I are out unless you struggle to find a fourth team.

outer wave
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No worries, sounds good @spare lodge

fast dirge
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I am happy to join - in the PST time zone and usually play while at work from 8-5 M-F with occational checkins on the weekends or after hours

torpid plover
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Hey me and @rocky jungle are interested to join as a team. Both NA.

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It would be our first alliance game, want to try it out! 🙂

neon flower
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Never played alliance but wanted to try

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Im in if you need me

outer wave
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Awesome, looks like we just need one more player

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<@&947310962485108816>

brittle plover
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I never played alliance before, and I would like to try, I'm on GMT-3 tz, can I join?

outer wave
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Perfect! Looks like we have 8. I'll launch here soon.

tidal bridgeBOT
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Thunder used /game create_game_button game_fun_name: Allynment player1: @thunder8283 player2: @talidel. player3: @louisp30 player4: @slabbyy player5: @shockwaveo9 player6: @rb_1986 player7: @thraka1 player8: @matheusashton
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Sorry for the inconvenience!

Due to Discord's limits on Role/Channel/Thread count, we need to create this game on another server.
Please use the invite below to join our AsyncTI4 (War Sun Tzu) server.
https://discord.gg/62vQAr7a
The following players need to join the server:

@outer wave
@upper sparrow
@brittle plover
You will be automatically added to the game channels when you join the server.

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Thunder pressed the [Create Game] button

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Sorry for the inconvenience!

Due to Discord's limits on Role/Channel/Thread count, we need to create this game on another server.
Please use the invite below to join our AsyncTI4 (War Sun Tzu) server.
https://discord.gg/K4xZvWsq
The following players need to join the server:

@upper sparrow
You will be automatically added to the game channels when you join the server.

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Role and Channels have been set up:

pbd5869
#1301566236529791036
#1301566238115237960