#6p new tech options need replacement

10 messages · Page 1 of 1 (latest)

karmic axle
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Looking for one person to fill in a 6p game following tech changes. I’m ghost and only played politics haven’t played on tech yet. Just a slower game than I’m used to.

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List of changes:

  • Gravity Drive and Fleet logistics now have an exhaust clause.
  • Lightweave can only be used when not activating MR or other player's Home systems
  • Destroyer II, Space dock II, and Infantry II have 1 prerequisite each
  • Carrier II has 3 blue prerequisites
  • Self assembly doesn't exhaust when placing mechs
  • Magen gives +1 to hit on space cannon during invasions
  • Dacxive gives 2 inf instead of 1
  • Sarween reduces by 1 per 5 production in the system
  • Predictive Intel gives 5 votes and doesn't get exhausted from agenda, can redistribute at start of turn aswell
honest windBOT
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Flameo used /show_game
chrome bloom
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Need 2 actually

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I'm nekro

karmic axle
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Yup good luck lol!

honest windBOT
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