6p, 12 points, no whispers, preference for reasonably fast (we'll set the turn reminder at 6 hours, and getting more than one reminder ping should be uncommon).
The game will use a 4 round snake draft. Players will have the normal milty options of slice (7 choices), faction (8 choices), and speaker position. The fourth option will be a collection (8 choices) of small starting bonuses, drawn randomly from the following pool:
1 Industrial fragment
1 Hazardous fragment
1 Cultural fragment
1 Unknown fragment
1 action card
1 commodity
1 TG
2 action cards
2 commodities
2 TG
Increase your total commodities by 1
Commander starts the game unlocked
During setup, draw 3 secret objectives and choose 1
Extra CC in fleet
Extra CC in strategy
Extra CC in tactics
Extra starting unit: 1 PDS
Extra starting units worth 0.5 resources (inf/ff each count as 0.5)
Extra starting units worth 1 resource (inf/ff each count as 0.5)
Extra starting units worth 1.5 resource (inf/ff each count as 0.5)
Extra starting tech: Dacxive Animators
Extra starting tech: Graviton Laser System
Extra starting tech: Magen Defense Grid
You may place 1 destroyer from reinforcements on any tile in your drafted slice
You may swap the placement of 2 (non-home) tiles in your drafted slice
You may choose to add the agent of either of the unchosen factions from the Milty draft faction pool as an extra agent to your faction
You may attach a random technology specialty to 1 planet in your drafted slice that does not already have a tech specialty (choose planet after the map is built, then roll to see what color it is)
During setup, you may gain 1 planet in your drafted slice