It seems very common for players to play relatively quickly when it's their turn but completely miss that the game is waiting on them for agenda reacts. It's also a lot more annoying for other players to look at little faction emojis and try to figure out who is missing than it is to simply ping the active player. Feels like this is a meaningful part of why agendas are so damn slow on async.
Is it possible to set one ping interval for turn-based delays but a much quicker one for agenda delays?