Looking to try and play a "normal" 6p game of TI, with one twist, everyone is the Vuil'Raith Cabal!!
I'm thinking that we'd do a mostly normal Milty draft, but the faction you choose now only dictates your starting setup (HS, starting units, promissory note, commodity value (maybe), and starting technology), and all of the faction abilities, leaders, and unique technologies are replaced with that of the Cabal.
The goal here is CHAOS. I'm hoping that it turns into a game of attrition where captured units become the primary currency as people run out of non-captured units to build... but part of the fun will be seeing where it goes!
Additionally, in order to smooth things out a bit, a few rule changes might have to be made.
- The cabal hero only applies to the active player's spacedocks.
- Flagship and Mech now also prevent your opponent from capturing your units in combat (this is to prevent both players from trying to capture the same unit).
- Captured units can be traded as part of a transaction to any player.
- (optional) After you win a space combat you can retrieve one of your captured units from the losing player.
Obviously this might be a little touch and go, and we may have to make up rulings on the spot, but again, this isn't a serious game. ('do it for the meme' or 'just for fun' plays are more than welcome 😉)
Also I must warn that the chances of a slugfest are VERY high so only join if you're willing to play through to the end.
All that said, I've never done anything like this before and have no idea if something like this would interest anyone else, but please sign up if it does!
North American time zones are preferred but it is definitely NOT a deal breaker. Everyone is welcome!
- @charred brook
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