#damage rework concept

7 messages · Page 1 of 1 (latest)

noble anchor
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i didnt really think about wether its a good idea or not but its more of an idea for how damage works

anyway you knoe how you die when your shoulder's health reaches zero? well how about instead of dying when that happens why doesnt it just...blow off? like when it dies it just falls off kinda while losing the weapons in the process and obviously u would die if both fell off because u cant rrally shoot with 1 weapon can u? and when a shoulder explodes/falls off your torso would take the damage in its place and u would still die becuase of leg damage and torso damage

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also please dont just insult me if you dont like the idea,try to be constructive about the critism thank u

prisma flicker
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just to encourage shooting the torso instead?

molten birch
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I suggested the same idea a while back. I really think it would make the battles more interesting, because you wouldn’t be as worried about having low hp shoulders and the fights would last a bit longer. Of course they might have to reduce the hp of certain parts so it doesn’t take too long to destroy someone. Also, repairing shouldn’t work for destroyed parts because that would kind of defeat the purpose of having destructible parts.

noble anchor
noble anchor
prisma flicker
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bots used to only focused on the torso (now on the most damaged part, like anyone else whould)