#New weapons need a tad more damage falloff over range.

6 messages · Page 1 of 1 (latest)

rustic osprey
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They dont lose enough damage past their effective range. Making them just a better alternative to pulsars since they only take 1 extra energy, and on tanks you typically have 2 to 3 energy spare. Increasing the damage falloff means that pulsars aren't overshadowed by the new weapons while still keeping everything balanced.

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Maybe also a slightly longer reload

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Other then damage falloff and reload they seem fine

dire sky
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3Pulsar can use a full-tank build(130k+) with nanite repair while 3Nucleon need to sacrifice some HP. And nucleon's projectile speed is lower. Nucleon is better than Pulsar in other respects.

fathom bridge
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#💬│wrf-general message

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Kindly have a look at this too