#Magneto AoE change

2 messages · Page 1 of 1 (latest)

static heron
#

100% damage to the part directly hit.
75% damage to parts connected to that part.
50% damage to parts connected to those parts.
I have no idea if this would be easier or harder to implement than a typical damage gradient for AoE effects. It just seemed like a cool idea.

You shoot the torso:
1k damage to the torso.
750 damage to both shoulders and the pelvis.
500 damage to both legs.
4,250 total damage. (All parts receive damage)

You shoot the pelvis:
1k damage to the pelvis.
750 damage to both legs and the torso.
500 damage to both shoulders.
4250 total damage. (All parts receive damage)

You shoot a shoulder:
1k damage to that shoulder.
750 damage to the torso.
500 damage to the other shoulder and the pelvis.
2750 total damage. (Both legs receive no damage)

You shoot a leg:
1k damage to that leg.
750 damage to the pelvis.
500 damage to the other leg and the torso.
2750 total damage. (Both shoulders receive no damage)

I believe this would solve the problem of magneto triggering the “maximizer” pilot skill too often, but wouldn’t be an excessive nerf to its damage output.
Edit: After some thought, a small projectile speed increase seems like fair compensation for this nerf.

zinc kelp
#

100% to parts who get Hit directly
50% damage to nerby parts.
.