In other competitive games, beginners are always considering what kind of combination can lead to a thrilling battle with real players. However, in this game, the first thing beginners need to think about is how to defeat the ai after passing the beginner round
The ai of this game is the most astonishing I have ever seen. The low latency within the game means that the loss damage usually caused by latency fluctuations does not exist at all. There are also various auto-aims and sprinting chases. I had no idea that after two years of internal testing, this game How on earth did those players who conducted internal tests and the game's planners manage to bring such a thing to the official server
At the same time, congratulations to the game's balance adjustment planner. I'm an Asian server player. Your "successful" changes have nearly wiped out close-range combat robot players. Now, in the high-level positions of the Asian server, you hardly see close-range combat robots anymore. Instead, there are various long-range and sniping types of robots, with long-range ones sniping and consuming each other. Every step forward in the attack comes at a huge cost. Are you going to further weaken the sniper and long-range weapons next?
To be frank, this conservative balance adjustment method of weakening whatever weapons and robots have high usage rates or outstanding data is essentially weak and ineffective. The consequence of this is that all weapon and robot players will not feel comfortable playing, and at the same time, you are truly hurting those paying players and hardcore players. Each of your adjustments has completely failed to take into account that this game is a level-up cultivation game. And every weakening will cause all the weapons and robots that players have painstakingly upgraded to be scrapped. Don't think my words are exaggerated, because your several balance adjustments from the launch of the server until now have been obvious to all
#The operation and planning of this game have been so immersed in their own "art" that they can't ext
3 messages · Page 1 of 1 (latest)
especially for games like the Siren. Which one has been less weakened?The consequences of your behavior of backstabbing players are also obvious. I believe you all can see how much the daily activity of this game has dropped
The store pricing and refresh purchase of this game are surprisingly humorous. Apart from the pilots and skins, would anyone really buy the weapon and robot bundle gift packs inside? Why does it feel like you are particularly confident in your pricing and think it's very reasonable? Especially jigsaw, why do you think the pricing and refresh acquisition methods of jigsaw are very reasonable?
Finally, I don't understand why the map of this game is so detailed that some strange models and small stones are placed on the uphill road. These small stones and unremarkable models often interrupt the player's sprinting and movement
I don't know if we are playing the same version but I have no issues getting close-range kills and the AI is pretty reasonably bad at the game.