The spawns need to be reasonably close to the probe for obvious reasons.
Because of that, gold spawn armor can't be given out or we would have gold flame bots dropping directly in on the probe and it would just be a literal dumpster fire.
Because of that, the standard play has become, "Grab the probe, run to the enemy spawn as a team, wipe them as they spawn in one by one and we get .2 second kill times, bot them out for the victory.
I see 2 potential ways to prevent this from becoming a seal clubbing epidemic.
1.) Neither team can see the others spawn on the mini map. (Dangerous because the spawn locations are so random that you may run through the enemy spawn on accident just trying to get to the next probe)
2.) Gold spawn armor is active but disappears if you travel outside a radius equal to half the distance to the probe. This could be sensible to implement in warp rush (half the distance to the nearest warp gate from spawn, or a flat number equal to a manually calculated avg for easier coding) and Deathmatch (no gold armor if you travel 100m from spawn. An extremely abused feature by players with high lvl highly mobile bots to bully newer players with slower bots.)
On a side note, Ive observed MANY(and been one myself) people become very angry when they think they are being attacked by someone in gold armor all the way on their own side of the map when it's actually the double damage buff they have. Changing the 2X buff to glow red or something instead of the same glow would solve that and help a lot of people with their blood pressure.