Summoners are a new class type that can be able to summon AI helpers to help you along the battlefield. These bots are to specify on Fuel.
Here are some examples of Summoner class robots:
(I'm only doing names, abilities, and cooldowns of abilities, armor HP on summoned bots [which applies to all parts] and damage numbers to some).
Natasha:
Ability: "Plan B": Natasha is able to make a signal to a near by allied mothership. Once the call is made and transferred, the mothership will drop 2 AI helpers. One, new, very weak bot (30k armor on all parts) with 2 light weapons, and a weak sniper bot (20K armor on all parts) with 2 random snipers (Can be heavy or light).
Cooldown: 46 Seconds (only 2 abilities can be made at once).
Falnor:
Ability: "Scrap Harvest": Falnor is able to collect dead robot parts and turn them into an AI robot called "Yuster". Depending on the amount of destroyed parts gathered will vary on how powerful Yuster will be.
(Only one can be summoned per team)
Parts that can be collected: Up to 30
1 - 4 parts (30 second cooldown): 30K HP + 4x punishers
5 - 9 parts (40 second cooldown): 40K HP + 3x trebs
10 - 15 parts (35 second cooldown): 45K HP + 4x punishers
16 - 20 parts (60 second cooldown): 60K HP + 5x shredders
21 - 26 parts (65 second cooldown): 70K HP + 4x Magnetos
27 - 30 parts (70 second cooldown): 90K HP + 4x Punishers
Reaper:
Ability: "Soul Harvest": For every kill within 200M, a soul is transferred to a reaper bot torso. Reaper is able to hold 5 souls. When reaper has collected at least 1 soul, Reaper is able to summon a Ghostly, Charging Rhino bot (that is 50M wide). Once summoned, you will be able to choose where you would like Rhino to charge in a straight line at. If an enemy is hit by Rhino, they will be knocked back and take damage (which varies per soul collection)
Ability Damage + Cooldowns:
1 Soul Collected (30 Seconds): 15K damage
2 Souls Collected (35 Seconds): 20K damage
3 Souls Collected (40 seconds): 30K damage
4 Souls Collected (50 seconds): 35K damage
5 Souls Collected (60 seconds): 40K damage
(Upgrades to the torso will only apply to the armor)
Necromancer:
Ability: "Necromancy Dance": When an enemy or ally dies within 100M of Necromancer, small ghosts will hover over where the robot has died for 5 seconds. Necromancer can have the option (IE, the ability being highlighted to be ready to activate) to "raise the dead". The ability will bring the dead robot back to life and be taken over by an AI. The robot will have 40% armor, No shields, Unable to use gears of any kind, and -20% damage to all weapons. The ability does not have a limit. So if 2 enemies die within Necromancer's potential ability use, he can summon 2 bots at the same time. However, the penalties for the summoned bots will worsen.
Summoned bots stats + Cooldown of ability:
1 bot (20 seconds): 45% armor, No shields, Unable to use gears of any kind, -20% damage reduction to all weapons.
2 bots (25 seconds): 45% armor, etc; -26% damage reduction to all weapons.
3 bots (40 seconds): 35% armor, etc; -35% damage reduction to all weapons.
4 bots (50 seconds): 35% armor, etc; -40% damage reduction to all weapons
5+ bots (60 seconds): 30% armor, etc; -45% damage reduction to all weapons
(Leveling up the torso will increase the torso's armor. It will also increase the duration the ghost stays out for)