#[Idea] - New Class Type: Summoner Class

12 messages · Page 1 of 1 (latest)

tawny oyster
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Summoners are a new class type that can be able to summon AI helpers to help you along the battlefield. These bots are to specify on Fuel.

Here are some examples of Summoner class robots:

(I'm only doing names, abilities, and cooldowns of abilities, armor HP on summoned bots [which applies to all parts] and damage numbers to some).

Natasha:

Ability: "Plan B": Natasha is able to make a signal to a near by allied mothership. Once the call is made and transferred, the mothership will drop 2 AI helpers. One, new, very weak bot (30k armor on all parts) with 2 light weapons, and a weak sniper bot (20K armor on all parts) with 2 random snipers (Can be heavy or light).

Cooldown: 46 Seconds (only 2 abilities can be made at once).

Falnor:
Ability: "Scrap Harvest": Falnor is able to collect dead robot parts and turn them into an AI robot called "Yuster". Depending on the amount of destroyed parts gathered will vary on how powerful Yuster will be.

(Only one can be summoned per team)

Parts that can be collected: Up to 30

1 - 4 parts (30 second cooldown): 30K HP + 4x punishers

5 - 9 parts (40 second cooldown): 40K HP + 3x trebs

10 - 15 parts (35 second cooldown): 45K HP + 4x punishers

16 - 20 parts (60 second cooldown): 60K HP + 5x shredders

21 - 26 parts (65 second cooldown): 70K HP + 4x Magnetos

27 - 30 parts (70 second cooldown): 90K HP + 4x Punishers

Reaper:

Ability: "Soul Harvest": For every kill within 200M, a soul is transferred to a reaper bot torso. Reaper is able to hold 5 souls. When reaper has collected at least 1 soul, Reaper is able to summon a Ghostly, Charging Rhino bot (that is 50M wide). Once summoned, you will be able to choose where you would like Rhino to charge in a straight line at. If an enemy is hit by Rhino, they will be knocked back and take damage (which varies per soul collection)

Ability Damage + Cooldowns:

1 Soul Collected (30 Seconds): 15K damage

2 Souls Collected (35 Seconds): 20K damage

3 Souls Collected (40 seconds): 30K damage

4 Souls Collected (50 seconds): 35K damage

5 Souls Collected (60 seconds): 40K damage
(Upgrades to the torso will only apply to the armor)

Necromancer:

Ability: "Necromancy Dance": When an enemy or ally dies within 100M of Necromancer, small ghosts will hover over where the robot has died for 5 seconds. Necromancer can have the option (IE, the ability being highlighted to be ready to activate) to "raise the dead". The ability will bring the dead robot back to life and be taken over by an AI. The robot will have 40% armor, No shields, Unable to use gears of any kind, and -20% damage to all weapons. The ability does not have a limit. So if 2 enemies die within Necromancer's potential ability use, he can summon 2 bots at the same time. However, the penalties for the summoned bots will worsen.

Summoned bots stats + Cooldown of ability:

1 bot (20 seconds): 45% armor, No shields, Unable to use gears of any kind, -20% damage reduction to all weapons.

2 bots (25 seconds): 45% armor, etc; -26% damage reduction to all weapons.

3 bots (40 seconds): 35% armor, etc; -35% damage reduction to all weapons.

4 bots (50 seconds): 35% armor, etc; -40% damage reduction to all weapons

5+ bots (60 seconds): 30% armor, etc; -45% damage reduction to all weapons
(Leveling up the torso will increase the torso's armor. It will also increase the duration the ghost stays out for)

dusky stream
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sounds fun, id have fun with it, add a cycle gear to do something similar even if its a larger attackable sentry so we can go all in on helpers/pets. lets fix a lot of the problems the games having first tho! ❤️

ocean pier
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Hell no for Natasha and Necromancer, i like the reaper idea, Yuster is okay too, it's only one bot

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Its cool on the paper, but summoning bots is a disaster.

Imagine a full team with these torso, the game will be unplayable, i think no one want that

versed olive
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please no

dapper marsh
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what is this, Terraria?
jokes aside, creativity wise it is cool.
however, Balancing is something that is extremely sensitive and hard to do, devs are already struggling with balancing the already existent armaments. if they decide to add such class to WRF, first of all it's gonna be WWR:2, secondly the entire balance of the game will be thrown out the window.
all that said, a Supply gear designed around summoning weak minion style bots does sound quite balanced and would probably add a lot of styles to gameplay

tawny oyster
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The purpose for these is to provide extra support for the team (or everyone. But this is situational). There will always be a downside for summoners because doomstacking them would make them broken. That's why I put limits for Natasha and damage and armor penalties for Necromancer (plus, the ghost disapears once an ability is done. As well as, it's not common to have to have a lot of robots in on area). 0 penalties would make the class broken as hell. But putting limits/pentalies allows them to provide support but is able to be handled easily.

outer sigil
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Love this idea, and please implement it asap. The game need more vibrant playstyle.

main trellis
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we allready have a bot like that

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The New update is here and it's time to use the maxed out Samjok robot, on the live server with the New pilot. This robot is in a class of its own, turning into a ghost and leaving behind the robot frame. I'm very curious to see how this robot will fit into the meta of WR. We're trying a couple different builds and the pilot gives an additional ...

▶ Play video
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it is eveb capable of hovering

tawny oyster
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That is from the mobile game. The one I am talking abt is completely new and summons 2 entirely different (And new) bots that are designed for AI summons only.