#New ENGAGING Game Modes

11 messages · Page 1 of 1 (latest)

round pier
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A lot of people have suggested new game modes as well as new maps, which for any game like this is good and necessary. However, while things like Capture the Flag or King of the Hill etc. are fine, I think we need at least one game mode that's more engaging and isn't just another TDM variation. I also think new game modes are going to keep things more fresh than just having the same game modes on different maps.

So, a rough thought. Overall objective, minor objectives etc., all could be replaced by whatever fits most with the universe lore.

Sieging a mech assembly facility to either destroy it or maybe capture/heist "blueprints" for a cliché Top Secret mech. One team would be "Attacking", the other "Defending".

For Attackers, they'd have staged objectives to complete. For this scenario let's say there are turrets defending the big, main doors to the facility. Attackers can either assault a munitions building to stop the supply of ammo to the turrets, essentially disabling them, maybe they have to set up explosives at this facility ("plant a bomb") and then Defenders would have to prevent that by eliminating enemy mechs at that building and defuse the bomb if planted. Or, there could be a shield generator building as a secondary option that they can "hack" to disable shields on the turrets to let them destroy the turrets directly instead. Having two objectives, slightly different, could also allow the Attacking team to "split" push objectives and maybe try and sneak one while the Defenders are distracted by the other.

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From there, once one of the objectives is completed and the turrets are destroyed/disabled, the main doors for the facility would be vulnerable and the Attackers could shoot it to destroy it and breach the facility. From there, you could have other sets of objectives, or even just have the final objective stop there to keep the game time down, perhaps having a final shootout in the "core" of the facility to blow it up, or, have the Attackers have to secure and extract the "blueprint"/plans allowing the Defending team to chase them down before extracting.

Have a set number of "lives" for both Attackers and Defenders, similar to other game modes, to keep the games from lasting too long.

pine violet
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this would be peak

candid smelt
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sounds very cool

velvet pier
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Once the player bases opens up more, I feel like ideas like this will be way more feasible and definitely would be interesting

limber gale
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They could add some tipe of mode like king of the hill

smoky sparrow
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I definitely think more
engaging game modes would be awesome, hopefully if they go this direction they continue to get feedback from the community. More heavily objective focused modes may require a very different hanger than the current game mode, which brings to question if there would be separate queues. I'd love to get to the point where the scale of content allowed room to change hanger even mid match

spring yacht
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also some payload modes. they're great, but they would need their own maps.

round pier
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A payload/escort the mech type mode would be a little more simple and maybe easier to implement in the mean time. I'd also like to see that.

spring yacht
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I doubt they would be easier. they would need mode specific maps and maps take a long time to make

round pier
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Sorry, I meant a little more simple than my original idea here. But yeah, both would actually require work and their own maps. Just something I'd like to see, as these TDM variations will only be "interesting" for so long.