#Remove/Rework Fenrir,Counter and Scatter
34 messages · Page 1 of 1 (latest)
The devs have done nothing wrong. They've been releasing the items, seeing how they are doing, and making changes when avalible/necessary. While some of the items need a nerf, rework, etc, "Devs need to admit they screwed up" is extremelly false and rude. We're in closed beta. So absolutely nothing is final.
lol, you can take my comments as a complaint after they REALLY screwed up a small patch.
Ok buddy, I don't think it's your job to completely glaze the Devs and say they made no mistakes
I agree with @tranquil moss 100%, fenrir counter and scatter need a rework
Like scatter lot of ppl want the shoot trough wall feature gone and the answer in the qa was it is intended fenrir needs more nerfing it's broken
So how I would do this is:
- Fenrir just needs a few balancing adjustments and then its fine
- Counter should be old counter ( Where it hit random points and actually made sense of being a counter
- Scatter, is just scatter you could make it have a charge up feature where it will deal one big blast of damage but have a longer reload after and instantly loses its whole clip, and then just replace this by removing the shooting through walls feature
Just give them a continuous reload honestly
Remove fenrir’s dmg buff. Boom, problem solved.
It does not need +50% dmg on top of lifesteal
He hell naw
He hell yeah
why not have scatter have less range and slightly more ammo and cause irreparable damage like in wr
and remove shoot thru walls it sucks
ehh…maybe just nerf the damage boost
Noooooo… irreparable damage is horrible, bad memories
Shooting through walls is its specialty so they’ll keep that for sure
No, not everything will be the same as the mobile and having it deal irreparable damage will still make it an extremely overpowered weapon. I would prefer it to shoot through walls over not being able to heal it's damage.
ok
what if it just had reduced range
i think the damage is tolerable rn
💀
The range does seem a bit fine, it's just the damage
Or IDK
Compared to the halos, quantums and thunder, Scatter does the most amount of damage at range even though it's a shotgun.
can you really call it a shotgun tho?
i think if you reduce the range the damage problem is solved
Yee