#Remove/Rework Fenrir,Counter and Scatter

34 messages · Page 1 of 1 (latest)

tranquil moss
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Devs needs to admit they screwed up, These shouldn't be there in the early life of the game.
100% lifesteal, better damage immunity than any defensive robot ability, And shooting through walls does not bring a good confrontation experience.

hoary fossil
tranquil moss
celest robin
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I agree with @tranquil moss 100%, fenrir counter and scatter need a rework

charred mist
hard terrace
# tranquil moss Devs needs to admit they screwed up, These shouldn't be there in the early life ...

So how I would do this is:

  • Fenrir just needs a few balancing adjustments and then its fine
  • Counter should be old counter ( Where it hit random points and actually made sense of being a counter
  • Scatter, is just scatter you could make it have a charge up feature where it will deal one big blast of damage but have a longer reload after and instantly loses its whole clip, and then just replace this by removing the shooting through walls feature
celest robin
hasty tide
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Remove fenrir’s dmg buff. Boom, problem solved.

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It does not need +50% dmg on top of lifesteal

eternal locust
upbeat hemlock
eternal locust
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Nah idc

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He hell yaw

ember hornet
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and remove shoot thru walls it sucks

ember hornet
mint abyss
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Shooting through walls is its specialty so they’ll keep that for sure

eternal locust
ember hornet
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what if it just had reduced range

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i think the damage is tolerable rn

eternal locust
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The range does seem a bit fine, it's just the damage

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Or IDK

Compared to the halos, quantums and thunder, Scatter does the most amount of damage at range even though it's a shotgun.

ember hornet
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can you really call it a shotgun tho?

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i think if you reduce the range the damage problem is solved

eternal locust
daring bison
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They don't need a nerf or rework

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It's fine like that

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