#[Archived] Update 14 - Sound & Music Issues

1 messages · Page 1 of 1 (latest)

honest nimbus
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**Please post here if you're having Sound & Music-related issues.

Use the format below:**

Issue:
Screenshot/Video:```
raven sphinx
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Platform: PC - Steam
Issue: There's no sound when playing Scramblecoin.

hard topaz
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Platform: PC (Steam)
Issue: Entering the valley via a loading screen (load a save, leaving a building) a fireworks sound plays.

sacred totem
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Platform: PS5/All
Issue: Stage Fireworks are bugged. If they’re in your valley, they play the fireworks sound effect when you load in. It also plays when you select it in furniture mode.

karmic fox
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Platform: Switch
Issue: Ambient noise in Forgotten Lands is super loud since the update; so much so every time I go there I have to turn down my TV/Switch volume.

cedar summit
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PC/Steam

Entering the Eternity Isles via a loading screen triggers the Firework sound to play as if I was welcoming a new villiger

waxen jolt
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I have this fireworks sound in EI and the valley every time I leave scrooge shop

steady pawn
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I am also seconding the firework sounds upon exiting buildings/shops and when travelling between realms/valleys. Sometimes they also play randomly when near a well

viscid lagoon
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Platform: PlayStation
Issue: fireworks sound when entering the valley from any house store well or fast travel. Will also randomly pay at times

shy widget
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Platform: Switch
Issue: Stage Firework sound effects are audible any time you enter a biome where they are placed, even if the fireworks are not active. This started with the DLC update

devout creek
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Platform: Switch

Issue: Forgotten Lands has incredibly loud background ambience.

iron plume
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Platform: Switch
Issue: The Forgotten Lands ambiance has been dialed up to 12 for some unknown reason

oblique harness
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Platform: PS5
Issue: Sally has an abnormal 1-2 second delay before saying a voice line when initially interacting with her (compared to other characters.)

Also, Sally seems to have no exit voice salutations play (such as a "goodbye") when exiting dialogue with her.

cunning apex
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Platform: Switch
As others have reported, the ambient noise in Forgotten Lands is incredibly loud as of the DLC update and was not fixed in the Sew Delightful update.

Also, the fireworks noises still go off whenever they visually load (entering a biome, loading into the Plaza if they are there). Also started last update, still not fixed.

surreal plover
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Platform: XBOX

Fireworks audio issue.

sacred totem
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Platform: PS5
Mike gets stuck in a loop doing his sign off when you’re talking to other villagers. I had this happen to me back in February when I was talking to Sulley after attending the Villager of the Month ceremony.

old sapphire
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Platform: PC/Steam
Issue: +1 to the stage fireworks issue (thank you to everyone in this thread for showing me the issue it was driving me nuts)

west crow
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Platform: PC
Issue: Not getting sound or music when playing Scramblecoin

latent coral
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Platform: Xbox
Issue: I have the firework noises anytime I leave a building or start the game.

normal arch
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Platform: PC

No sounds when playing Scramblecoin

oblique harness
neon oracle
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Platform: PC/Steam
Issue: Another one for the fireworks audio when leaving buildings (restaurants, houses, etc). Been happening for a while, but I don't think I even have fireworks placed anywhere in my valley anymore.

cunning apex
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Platform: Switch
While in “The Plains” on Eternity Isle, there’s a constant chirping noise. I think intended to be a cricket or other insect. While I wouldn’t mind occasionally it’s just constant and gets on my nerves to the point I need to mute if I have to be in that area. Please remove or at least vary it somewhat.

Also, another vote for the fireworks issue and the ambient noise in Forgotten Lands being way too loud now.

magic delta
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Platform: Xbox Series X
Issue: Background music just randomly stops after playing the game for a while. At this point I’d been playing for a couple hours and the music just stopped, in the video you can hear that no music played during the critical hit when mining. Character music also didn’t play when I started hanging out with a villager. Is usually fine after a game reload but unsure why it’s happening.

clear burrow
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Platform: PC/Steam
Issue: When catching snippets, if it triggers the Critical Hit-esque mini-game, you do not get the finale sound for picking up all the red glowing bonus snippets, leading you to believe there are more to still pick up.

waxen jolt
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my game is still playing fireworks very loud when i leave my house, go into forgotten lands, leave shops, travel to wells... it is driving me nuts! I cannot find a proper place to submit a support ticket to get this fixed. Is this something that everybody is dealing with and nobody is addressing or is it just me? UPDATE: luckily somebody said to remove fireworks from my valley, I removed all fireworks from all of my decorations in the valley and isle and the sound stopped. I notified Gameloft and they said thanks but I don't know if/when they will be fixing the fireworks.

hollow vector
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Platform: switch
Radios never stay on always turns off when you leave and come back.
Game Background music will play for a few minutes then stops. Then randomly play few hours later then stop again.

waxen jolt
iron plume
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Platform: Switch
Issue: The Forgotten Lands ambience is so loud. I'm honestly avoiding the biome because of it which sucks because it's my favorite biome because Journey Into The Forgotten Lands is my favorite song in the game

iron plume
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Platform: Switch
Issue: Vitalys Mines music overrides everything, including the Critical music. It still plays, but it doesn't play until you leave the mines again
[edit] Leaving and reentering the mines seems to fix this issue temporarily.