#[Archived] Update 13 - Cooking Issues

1 messages · Page 1 of 1 (latest)

golden ivy
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**Please post here if you're having Cooking related issues.

Use the format below:**

Issue:
Screenshot/Video:```
clear jasper
tiny kernel
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Platform: Nintendo Switch

Issue: Putting in ingredients into the cooking pot on any stove, with any item and any recipe, lags severely and takes a long time to input said ingredients. This goes for automatically putting in ingredients as well as manually putting them in.

Video: An example of putting in ingredients. It takes 50 seconds just to put 4 ingredients in the pot.

stray plover
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Platform: PC-Steam
Issue: When I cooked the large seafood platter and the cotton candy in the Remy's restaurant, the camera went through the wall.

scarlet quail
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Platform: switch
Issue: as reported last update, having the "skip animation" option enabled for cooking causes a delay between autofill ingredients and the ability to cook. The delay is somewhere between 2-4 seconds. This delay DOES NOT EXIST when the after cook animation is turned on. Video below first with the animation off, then animation on, to show the different behaviors.

stray plover
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Platform: PC-Steam
Issue: Sometime when I cooked, the wall beside my character disappear. Wasn't happened with some specifics recipes.

potent grove
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Pc/Steam
Npc's keep on asking for "Rubbish" in the restaurants.

quasi wren
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Ps5 minnie wants rubbish

north onyx
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Platform: PC/xbox
Issue: characters want rubbish
Same as others that have previously mentioned it (devildante and akit4)

silver umbra
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PC (Epic)

Recipes like this one are not entirely correct.
This recipe will in fact only accept certain ingredients as the "sweet". Anything else will make Biscuits AND you don't know this until AFTER you craft.
Would like some kind of indication if the final result is not going to be the recipe I pinned and if I use Auto to fill.

  • For example, if only two types of Sweets are valid (in this case, Cocoa or Vanilla), then maybe instead of the Sweets icon, use the number "2", and show a tooltip when I hover over it, displaying all the valid sweets.
  • Or, if using Autofill, choose only one of the valid Sweets according to the recipe I picked. Currently, the game will not do this.