#AI

17 messages · Page 1 of 1 (latest)

main spruce
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So I know I'm not a QA tester or member of the supporters or Dev team or whatever, so this is probably just a shot in the dark, but a shot I'm taking nonetheless in hopes this reaches the right people, and maybe my concerns may be addressed. Also, this revolves around both the current published version on Steam and the playtest build with all the new features, and I'll be focused on the playtest build since I'm playing that currently, and I think it's more relevant to the team and stuff.

Ok, so I've been really enjoying the new UI with Instant Action and Campaign, as I really am a sucker for this niche of tac solo shooter. However, I do have a few things in mind for the AI of the campaign, and just AI in general on the new-ish build. Let me preface this by saying so far, everything has been a huge improvement from the base game to the playtest build, from seeing my ammo left in a mag, seeing my squadmates, and just all the QOL improvements made thus far. One thing I've been noticing as I'm playing through the campaign is that the AI for my teammates is a bit... dumb? In the first part of the campaign, well, obviously, it's solo, so no teammate AI. Second was less obvious with just the sheer amount of teammates, but it was ever so present, and it really reached a breaking point for me on the third and final part of this campaign. As a singular squad against a horde of enemy AI, it's key that all members of said squad are present and actively contributing to the goal of capturing points, eliminating hostiles, and advancing right? That's just not the case for the AI, I guess. When the game starts, I immediately see half the squad spawns at the HQ, while the other half and I spawn at the objective. I wouldn't be too against that since it's part of the strategy of having a vehicle to assist the push. But that's the thing. What push? The AI that spawns in HQ gets into an LAV and drives into a concrete barrier inside spawn. Can you guess what happens? Nothing. The AI are-

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stuck on that concrete barrier and make no attempt to "free" themselves. They don't exit the vehicle, they don't try to back up and find a new route, but just keep driving straight into that same concrete wall. Now, how about the part of my squad that actually is doing something? As much as their efforts at pushing and eliminating the enemy are commendable, it just isn't enough. They're stuck in a stalemate on one area while I'm the only one pushing up as I kill, or makes an effort to flank the enemy and control the site. It also doesn't help that you need three members to be in site as well to capture it.

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tldr: AI are lowk dumb and don't do much and it's extremely frustrating to do things solo against 50 enemies.

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Now for the hostile part of the AI

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The hostiles feel like I'm playing against both the Stormtroopers of Star Wars and the T-5000 from Terminator, with how deadly accurate, silent, and maneuverable they seem to be, and the cannon fodder some of them are. Maybe that's part of your design, but it's literally that. Enemies seem to just be fully aware of where I am (even behind cover and going the other side to flank), or if I'm on a rooftop, they can snipe my head off the moment I try to set up and mount my gun on the railing. Now some hostiles are the same as my team AI where they just run around and shoot like stormtroopers which kind of breaks immersion. Because either there are ten of them standing in the open firing in my direction and not hitting a single round, or one of them sneaks up behind me and one taps me.

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All of this to say, I would like to just have some clarity on the AI systems for OHD. Because I love this game already and have been playing since its launch in 2023, I've always loved seeing the game grow and evolve. So this might just be a legitimate skill issue on my part or just me being whiny about AI balancing, but I believe this is a genuine concern for me regarding this game because the single-player aspect is, from what I can gather, a huge part of the player experience you guys are trying to build, so I'd just want to point out some observations and want to ask for some clarity about it if possible.

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Thanks for reading my little ted talk if you actually did

main spruce
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Also to add, here's concrete proof of what I mean:

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I'm running an instant action match (playtest build) and I've been standing here on the B flag for the entirety match after getting here and mowing down the AI US troops (Who were just standing idle and didn't fire a single round my way, just a few voicelines that they can see me, but no action taken)

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I've tried all communication tools on the radial menu but nothing works

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AI stand in C and don't make any attempt to move to me and push, while US AI also don't push B and I've just stood here for all this time without dying

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Here I moved up to A after killing 50 troops on B flag. They're still not shooting back

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This is about as close I think I can get without being shot at, which is pretty surprising.

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Been standing here a good 20 mins and all they're doing is cycle between the voice lines for seeing me and losing me but still not shots fired

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I'm like essentially face to face with these guys and they still don't shoot

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Wow you can get very close