#Machine Gun Balance

41 messages · Page 1 of 1 (latest)

upper fern
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Instead of changing machine gun recoil for balance, up camera sway and up the camera shake while firing, lower stamina and when ads without leaning the weapon against a surface there should be a time limit/ads stamina which prevents ads while standing after a short while.

steady mauve
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Probably going to be something like that

upper fern
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Cool

pure horizon
# upper fern Cool

we already have threads discussing that here, if you want to check it out

vernal cypress
steady mauve
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Yeah lets talk about all the options

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Alternative Non-Recoil Balance Solutions for MGs

  1. Increased ADS times
  2. Increased camera shake
  3. Increased weapon sway
  4. Some kind of ADS/sway/stamina timer
  5. Slower time to transition into sprint
  6. Slower transition time between stances
  7. Straight up slower movement across the board
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I think increased ADS time is a no-brainer

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we can definitely do that pretty easily

vernal cypress
steady mauve
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Could honestly probably just also decrease movement speed completely

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like you're just straight up slower

vernal cypress
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is another thing

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ARs would still dominate because game favors fast rush rather than controlled positional gameplay, where suppression and area denial would matter more

pure horizon
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7 point is a big nono, any class should run at the same speed since the game is supposed to encourage to play as a team and in coordination. Being able to reposition faster than others and vice versa can be a huge advantage or disadvantage, depending on your class. It would make some classes either OP and preferable than the others, or useless. Considering the actual "rush" meta, that would only make the gameplay more arcade-ish than what it is now.

dusty turret
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I feel we should increase the aiming deadzone. So the weapon handling feels more floaty. That with a heavier recoil will definitely make the weapons more punchy and would require more skill to use but more fun to fire for sure

high violet
# steady mauve Could honestly probably just also decrease movement speed completely

For me, the heavy machine guns aren't a problem. The reason for that is simple, i.e., the OP sniper class, especially as they also have the added benefit of the 'lean' function. This means that not only do they have the most powerful and deadly weapon in the game, they can also render themselves practically invisible from distance while using it. No heavy machine gun, regardless of how much recoil the weapon has/doesn't have, stands a chance against a foe like that.

high violet
steady mauve
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when we do this next update

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we're going to have support for requesting kits off of ammo crates

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which will also include support for making some kits ONLY be available from ammo crates

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might cut down on the sniper spam

high violet
# steady mauve might cut down on the sniper spam

It would definitely help, thanks for that. Some players might think that giving server admins the ability to restrict kits and classes would restrict the enjoyment of the game, but nothing could be further from the truth. This is because, as we saw in the classic World War 2 shooter, "Wolfenstein: Enemy Territory", new types of servers actually appeared as a result of this, e.g., we had 'rifle-only' servers, no heavy weapons at all, not even MP40's or Thompsons. Then, one of the most popular types of servers appeared, the 'sniper-only' servers which also spawned a new generation of map-making.

steady mauve
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where we split servers like how Squad does

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fuck me I'm gonna vote for it

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ANOTHER POLL BOIS

high violet
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These new sniper-only maps were smaller and the snipers would fight to be 'King of the River Gorge' or 'King of the Trainyard' etc.. You couldn't cross into enemy territory, you fought at distance to be the last sniper standing.

vernal cypress
high violet
modest wedge
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i just checkout the recently changed LMG recoil on the dev build, it actually usable now without mounting, but it does make you feel a bit powerful (like the mg42) and making mounting kinda redundant, personally they should slow down the movement while running, increase ads speed and aim sway if you have low and out stamina, it should punish player who run and gun with an LMG, making them bit more slugish to use aggresively

vernal cypress
high violet
vernal cypress
high violet
fallen plaza
crisp void
copper bobcat
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#📬voting message

Not sure if this suggestion thread is dead yet, but if it's not,
Short bursts could also be encouraged with increased chance of jam the longer the gun fires
Particularly with belt fed MGs, I heard feed issues can happen
PKM is a quirk, as you want to fire more than 3-5 bullets at a time, also related to belt feeding

Are barrel overheating and barrel change mechanics planned anytime soon?