#Picture in picture scopes
20 messages · Page 1 of 1 (latest)
Will add a lot of lag, not worth it. Game lags with standard scoping as it is sometimes
Thats why they have to optimize the game
Other games also manage to do it
other games also lag immensely with it in performance demanding situations. Stuttering became tolerated by gamers and even 10x or 100x budget companies don’t optimize games enough
I use it in every game that has it and it works fine
Whats your specs
It might look nice, but is decreasing fps even on high end systems, resulting in opponents having advantage
Nah why though
If they make an option to enable or disable it then there should be no problem
The game would have basicly renders the game twice, one for the distance view and one for the periperal view, which is a not a good start. Then rendering things in the distant need a lot of details which is not cheap. After that you need to blend and masked it so that the scope view flush with the optic while aiming. That alot of work that your GPU need to do, and it will stutter everytime your aiming if its not optimize in every scenarios. I dont think that the dev can't do it, but introducing a feature that would cause unstability just for optional and not a major game mechanic would have not been wise considering the budget constraint. I hope you understand, unless we somehow figure it out a radical way to do it cheaply for all GPUs and CPUs then whynot?. But until then, doing it traditionally is not worth it in my opinion.
I dont see a problem having it when u can enable or disable it
My gpu is good enough and a lot others will handle it as well
If people dont want it for their reason being the FPS, then they should turn it off
Just because some people have a week gpu doenst mean everyone does
Insurgency sandstorm, squad, ground branch
All games that managed to do it
With indicated functions to edit it
If they want OHD to be a good game with many features, then they have to add stuff like this
Especially when they are going for realism