The last big update introduced vehicles and a logistical system to the matches that made the vanilla experience more complete. However, this logistical system created new problems:
- FOB placing in front of enemy main base or deep into enemy territory
- Quick FOB and fortification construction speed
- Rocket spam thanks to ammo crates
These problems can be easily exploited by 3 coordinated players making the matches very unfair and frustrating since winning is determined by who places a FOB in front of enemy base or deep in enemy territory (as you can see in the image). this strategy once it's done it's almost impossible to counter since the only requisite that you need to build fortifications around your FOB is building one; which is absurdly quick. That's why i propose to make a new logistical system that solves the mentioned problems which i'm going to explain below:
- Logistical truck-> it can gather 200 construction points (CP) max. It let squad leaders to construct FOBs around it and transfers its CPs to nearby FOBs. It can replenish CP inside Main Base
- FOB-> construction costs 200 CP. It gathers 1000 CP max. It works as a spawn structure at full health, gets disabled at 90% health. It let squad leaders to construct fortifications in its construction radius. Once constructed, a FOB starts with 0 CP and can replenish CP by logistical trucks near it. If built fortification structures get damage, repairing will consume CP from the FOB. The CP cost will be equal the health percentage lost.
- Fortification structures CP costs: HESCO wall-> 40 CP, Sandbag wall-> 10 CP, Sandbag roof-> 40 CP, ladder-> 10CP, ammo crate -> 50 CP.
- building speed is reduced to the current destruction speed. Building and destroying have the same speed
I'll talk about munition replenishment in other comment later.