Pulling out and throwing a grenade takes too long. It feels like it happens in slow motion. You can be holding an angle, and when you want to throw it, someone runs out and shoots you. It would be better to have it toggleable to a key bind like most games have it, or if it is to be a separate item, to have the pull out and throw be quicker.
#Grenades take too long to use
15 messages · Page 1 of 1 (latest)
Game should be slower, not go for insta throws of COD.
I mean, they do feel a bit clunky to use. Transition times between weapon selection is fine to me but grenades feel lofty. The lack of an early spoon mechanic makes them pretty useless unless you have an advantage. If they flew a little faster I wouldn't mind but I'd rather have an early spoon mechanic before that
I agree with this post, especially smoke grenades are a pain in the ass
pressing 3 buttons to deploy smokes is too hard apparently?
Regardless of throw speed, you shouldn't be nading an active angle that someone else isn't holding for you, that's just a tactical error on your part.
It has been awhile since I last played, but when I did, grenades are absurdly powerful in OHD compared to most FPS's with some exceptions, meaning if you plan correctly you'll just never have to hold that angle because you already naded before anyone got there, but that also requires guesswork or knowing popular traveled routes on maps that net kills.
they shouldn't be that fast, but currently they are just too slow
they feel very clunky to use
so much time, you scroll Tiktoks between throws?
I'm giving recommendations for a game, why so rude?
it's just clunky. When you can use them properly they are really nice, but the issue is using them. I don't see a lot of people using them for a reason
Looks like players are distracted, listening to music or tiktoks instead of using utility properly
That's an issue with player training and engagement. Not just grenades.
Why is there issue with grenades? They consistently fly with a bit of time to deploy. Maybe animations aren’t like in huge budget games, but they are fine, especially after fix of range