#Add sound effects to the squad/proximity chat + UI options

39 messages · Page 1 of 1 (latest)

dusk yoke
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I think it would be really cool to be able to have a sort-of echo sound effect in empty buildings or on a street. Same for a muffled sound effect when talking with stuff like walls in between two players. Same could be said for the squad chat, you could make it feel like a radio, where there's a bit of a static sound when a player is talking + a start/end transmit beep. The immersion would be so much heavier with these features, you'd feel like you're actually in combat.

PS: You guys should add an option to turn off player tags, purple shield, and sword to boost immersion more.

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Another suggestion in one post, add a smoother transition between crouching and sprinting, it sucks to have to wait for that delay after uncrouching when you're trying to haul absolute ass out of a building because you're surrounded and end up getting rushed by 2 guys because you can't stand up fast enough. And please, fix the fact that when in a building, we die through the wall to an RPG.

solid lava
dusk yoke
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Yeah it just feels a bit weird that they can kill me through two walls if I’m close enough

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It just seems more realistic to have an injury like being in the red or yellow, not an instant death like it impacted right next to you

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@solid lava

solid lava
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Its literally a penetrating explosive

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Frag grenades shoot shrapnel through hella walls

solid lava
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Irl

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Pretty realistic if you ask me

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Annoying? yes. Realistic? Also yes.

dusk yoke
# solid lava Shrapnel kills you a lot of times

A wall should shield you from grenade shrapnel. Ive seen clips of the gulf war where they throw grenades into buildings and duck down under a window or behind a door and be perfectly fine to move in

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RPG from inside a building should injure you heavily through a wall, not kill you instantly, it gets abused

solid lava
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If i shoot an rpg at american house that whole bitch is blowing up

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Cinderblocks, the sheer force behind an rpg explosion would blow the blocks apart, i have seen it happen many times

dusk yoke
solid lava
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And as far as grenades thats because most of those videos are in the middle east where a lot of buildings are made of cinder blocks and a small grenade wont go through that, but it will go through thin sheet metal and drywall

dusk yoke
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Most maps played are desert maps

solid lava
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You would be suprised

dusk yoke
solid lava
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Trust me when I say that the RPG damage is accurate. Maybe not the grenade damage, but the rpg damage is accurate

dusk yoke
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It should put you in the red

dusk yoke
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There’s no way to get cover from RPGs in multiplayer because the moment you move into a building you die even in the middle of it

solid lava
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Buddy an rpg goes straight through concrete walls what u on about

solid lava
fleet coral
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Voice comms acoustics like 6 Days in Falujah would be amazing.

dusk yoke
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there is no dropoff for damage

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its just instant death if youre even a tiny bit close, no heavy damage, just death, its complete bullshit

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it makes fighting against opfor fucking horrible, its a rocket party for them, they just spam missiles and it isnt fun at all

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its impossible to get cover

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point being; rpgs need a damage dropoff and some balance changes, otherwise multiplayer is just not fun

south crypt