- There is more than just one character preset, meaning that some characters sprint and walk slower than others, raise their gun faster/slower, deal with stress (while being shot at.) better or worse.
1.1 Stress. You already have a blur effect when being shot at, but it goes away way way too fast even when being mag dumped, if this effect is made longer and made to not go away so fast it could be very good, also a flinch effect would be perfect for it.
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When being shot at your character stresses a bit meaning, that your character starts to panic, starts making their shots go randomly everywhere instead of just shooting straight like some random war movie, refer to 1. for this.
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NVG's and thermal vision for a couple of classes, this can help at night time.
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Rain, when it is raining rain can build up on your face making it harder to see (mostly if the character has goggles on.) and your weapon can miss fire, not fire, or not be as accurate for a couple shots.
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When it is night time your character has a harder time to see far ranges unless they have NVG's or thermals. (Refer to three.)
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Some characters have trouble with their eye sight, so at longer ranges they don't see pitch perfect, they can sometimes just see a blob. (refer to four and five)
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When you go for a swim in the water and then get out your gun can do something like number four.
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Flashlights, flashlights and strobe effects for night time, it would be perfect if you're raiding a building, put your flashlight on strobe and bye bye enemy.
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Flashbangs and other types of hand held stuff, flashbangs could be helpful for raiding build's like in number eight.
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Wallbangs. (For starters I know this is in the making/thoughts but I'm still going to add it.)
Being able to shoot through thin walls even if it is very limited to stuff like wood, and thin objects like that it would add so much realism.
I am now running out of characters so if I think of any more I will put them below.