#Why no wallbanging

10 messages · Page 1 of 1 (latest)

stable plume
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I don't want to sound like a prick I probably will but this game has been out for a while and still basic features are not in the game like wallbanging (finally bipods and revives are being made, I played the revive playtest and it was buggy but whats important is that its being worked on). Most milsims have a wallbang mechanic and this should have be one of the most important features for realism since it does not make sense that a .50 cal round does not go through a sheet of metal and it kinda loses the immersion and makes the players think more about what cover they are taking and it makes them pay attention more.

Also why do the mod tools take up 100gb I really want to start modding since this game relies on mods and was built around being able to make your own mods but damn 100gb do i really need all that

gaunt river
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First off the game is still in pre/ early beta so yes many of the core features are not done. The game is out but not at the 1.0 release

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But there is no bullet penetration system yet

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And the SDK is big because it’s ue4 with a game inside

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pretty sure it’s closer to 70gb not 100

north bear
gaunt river
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size of the mod tools doesnt have to do with modding being easier but because of the size of whats there

north bear
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ah okie

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i thought i saw someone say something like that

shadow briar
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Yeah I agree with this. The biggest pain is playing on that Vietnam skirmish map where the fences are shields