#Welll....

2 messages · Page 1 of 1 (latest)

obsidian wasp
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The guns when scoping in sway a lot. Plus the audio of the game physics needs improvement from being able to tell distance of shooting to how far another player is.

Maybe Skill issue, but people are literally blending into anything they stand beside. Its impossible to find players, when its sunny its too damn bright when its cold is too damn dark and the gamma doesn't really help, the players outlines are hard to detect, its way too easy to blend in with those camos.

From Far away everyone looks the same, like light doesn't do much at all. Plus Can you guys fixed like the physics of when someone shoots. add some dust or smoke. When people are in the windows its really hard to see them especially when the map is during the day, like their guns do not glitter or barely do. I also feel like players are too comfortable pushing in, a lot of them don't really play it like they can die quickly, and far engagements are very rare, people can see barely see through the sights.

restive crater
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In a realistic milsim shooter blending in is essential, as well as spending time to identify enemy soldiers. The silhouttes of factions are distinct enough if learned, bind spawn menu to tab and check map before firing if in doubt. Agree on effects and lighting, lots of improvement can be made. Another thing is shadows, they ripple too much when peeking distant angles, making it harder to see enemy movement.