PART 1
CONDITIONS & TREATMENTS
There should be several conditions caused by explosions, bullets and shrapnel, etc:
Puncture wound:
A wound made by a bullet or a shrapnel that makes you bleed.
Consecuence: bleeding
Treatment: Bandage & Gauze;
Broken limb:
Bone fracture caused by a fall or a nearby explosion or a powerful round.
Consequence:
[Legs] If 1 leg hit, makes you move in "crouch" position until healed.
If 2 legs are broken, makes you move in a prone position constantly.
Prevents sprinting or jumping even after healing by keeping your stamina
low constantly.
[Arms] If an arm is hit, makes your
Rifle sway much more, makes you unable to vault.
Treatment: Splint
Bleeding / bloodloss
Loss of blood caused by a wound. Fatal if untreated. You have 5 liters of blood total.
Consequence:
Drains your stamina. If you loose more than 2 liters, you fall unconscious. Then you die.
Treatment: Tourniquet on limb, Bandage & Gauze on other body part.
IV bags.
Unconsciousness / knock out -
state caused by
A shock, brain trauma, or bloodloss.
Condition:
If your character has 1 of these, he is knocked out:
-Less than 3 liters of blood
-All 4 limbs broken
Consequence: Your character turns into a ragdoll. your screen is almost fully darkened, your hearing is muffled.
Treatment:
Blood refill +
Healing broken legs + Morphine
Critical organ hit:
If your head or upper torso gets hit, you die.very fast do to the organ damage
Consecuence: Drops your blood level to the point, that when fall unconsious almost immidietly and die.