#More gamemodes [Possible shanges and future game modes]

13 messages · Page 1 of 1 (latest)

mellow stag
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Hello @atomic carbon, @eager turret, @onyx trench.
In this suggestion I will share my thoughts on the future gamemode changes. Ok, lets let to the point

[Suggestions]

Advanse and secure:
I dont think that this gamemode requires serious changes.

Skirmish:
I think, that there could be a better name to this gamemode. Also I think that the point should be more spreaded to use all the map -
Currently 3/4 of Lam Dong and Argonne territory is unused.
Also, I think that capturing/losing points should give/cost you more than 20 tickets per point.
Because right now there is no point in capturing.

Drake, you have recently mentioned, that there will be more gamemodes in the game.
I think it would be cool to see these gamemodes:

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[Gamemode]

  1. Sabotage

In this gamemode your task is to destroy/secure some valuable object (V.O).
These missions could use night maps.
Also the Opfor is given much less tickets (like 50 vs 200)
Every destroyed V.O costs a certain amount of points (Storage - 25, Vehicle - 40, Tent - 60, etc..)

For now I think of 2-3 maps

  1. FOB (image 1)

default Bluforce: US Army/ PMC
default Opforce: Saboteurs (check [factions] below)/ Insurgents

V.O:
Ammunition storage,
Tank/Vehicle Hangars, Tents

  1. Refinery (image 2)
    default Bluforce: US Army/ PMC
    default Opforce: Saboteurs

V.O: Oil tanks, Distillation Column, Gas tanks

  1. Dam ( Image 3 )
    default Bluforce:
    Russian Federation
    default Opforce: US army

V.O: Dam Gate, Generators

mellow stag
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[Gamemode]

  1. Siege

In this gamemode you need to capture 1 point - enemy spawn. If the point is captured, the Opfor (attackers) wins.

2 maps for now:

  1. Embassy (image 4)

Default blufor: PMC/ SAS/ US Army
Default opfor: Insurgents

  1. Monte Cassino
    I just think that there should be another way to play on Monte cassino other than Skirmish
mellow stag
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[Gamemode]

  1. Extract the hostages

Lore:
The ISIS declared a war on "unfaithful".
Now terrorists are trying to capture the embassy and kill everyone.
You, your squad and a bunch of civilians and workers are trapped inside.
The US Army has already started an extraction operation - Once every 5 minutes a blackhawk arrives. Unfortunetly, you cant fit everybody in a blackhawk, and chinook is too slow and heavy.
You can fit a certain amount of hostages in the heli. Each saved hostage gives you 20 tickets.
Each dead hostage takes away 20 tickets.
The round ends when:

  1. all alive hostages are extracted
  2. Somebody runs out of tickets

Currently only 1 map:

  1. Embassy
    Default Blufor: US Army/ SAS
    Default Opfor: insurgents
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[FACTIONS]
Gamemodes like Sabotage might require additional factions for more balanced gameplay.
These limited factions would not have heavy weapons like RPG's, grenade launchers and HE grenades due to the dangers of accidentaly killing civilians and causing uncontrolled destruction.

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Here are all New factions mentioned earlier:

mellow stag
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[Faction]

SAS:
Commander:
MP5-s, pistol, Colored, bandage

Rifleman:
M4 supressed, pistol, smoke, flashbang, bandage, ammo bag

Specialist:
Mp5-s, silenced pistol, C4 (x3) charge, detonator, bandage

Marksman:
M110 Supressed, supressed pistol, smoke, bandage.

Breacher:
Shotgun, pistol, flashbang, bandage

Medic:
Mp5-k, pistol, bandage, medbag

mellow stag
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[Faction]

Saboteurs:
Light-armed squad of insurgents that carry out dpecisl operations

Commander:
MP-40, TT, smoke, bandage

Demoman:
MP-18, TT, Timed IED (30 seconds), bandage

Rifleman:
AKS74u, TT, smoke, bandage, ammo

Support:
PPSh-41, TT, smoke, bandage

Sniper: SKS scoped, makarov, landmine, bandage

safe tartan
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the timed IED is just a frag grenade with a 30 second fuze on the projectile and a really slow throw speed