#Desert Fortress

382 messages · Page 1 of 1 (latest)

west vector
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Basically a long corridor with a fortress in the middle

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one design im working on, isnt final or anything just getting something made

cobalt parcel
sacred sorrel
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yeah looks good

hexed patio
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That’s hot

west vector
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glad you like it

cobalt parcel
west vector
cobalt parcel
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Ikr 🤯

hexed patio
hexed patio
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Finish the map

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Do your job

west vector
hexed patio
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Lemme see homie

west vector
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Don’t read SDK help, I was uhh not working on other mods ohshi

west vector
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I got distracted from working on it

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And an working for the next several days so idk how much I’ll get done

hexed patio
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Bro you turned kits into crates KEKW

hexed patio
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Ur a wizard

west vector
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Is hard work

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I will work on it more I just need another burst of motivation

west vector
west vector
sacred sorrel
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good

hexed patio
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Nice

hexed patio
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Finish it

west vector
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Might get a chance to work on it tomorrow, if not then Saturday

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Fortress definitely isn’t complete but I wanna start making the routes getting too it. Gotta have good cover getting up to it

hexed patio
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Ye

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Good cover but the fort still needs to be OP with a solid defense

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It should be hard to take it, but also hard to lose it

west vector
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Yeah

west vector
hexed patio
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Lmao

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I’m suck

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I’m drunk

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I’m drunk

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I thought this thread was called dwarf fortress

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😭💀💀💀💀

hexed patio
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Like the chokepoint has little cover and the only way to get in is to just go full force and rekt the defenders and rush

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This good

west vector
hexed patio
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Yes

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Ok

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Cya

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I need to cook stove

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Rice

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Steal

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Ok

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Cya man

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Love you

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No homo

hexed patio
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My face is numb

west vector
hexed patio
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Ok cya

west vector
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no homo

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cya

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will work on it more saturday

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but glad your drunk self likes it

hexed patio
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Ya

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Gifs

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Good with buddy

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Good work

west vector
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First corridor

hexed patio
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FUCK YA

west vector
hexed patio
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Amazing

median acorn
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make smaller maps
call it OHD:Arena
profit???

hexed patio
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CQB maps underrated

west vector
west vector
sacred sorrel
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cqb maps are lovely

west vector
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am happy with how its turning out, fortress needs more cover though so its harder to get shot

hexed patio
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Ya this is turning out good

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And ya the fortress needs more defense

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Like little murder holes that are hard to hit the defenders through but give a good angle for the defender to fire through

west vector
hexed patio
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Yea take some inspiration from castles

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Crenellations

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Arrow slits

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My Patreon: https://www.patreon.com/Kobean_History
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00:00 Introduction
00:43 How did castles develop?
02:00 Motte and Bailey Castle
02:34 Stone Castle
03:04 Concentric Castle
03:37 The Decline of Castles
04:16 The Development...

▶ Play video
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This is a good vid on the subject

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Maybe can give you ideas

west vector
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Yeah kindof got that here but it needs adjusting

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Idk what will work for crenellations in the SDK but I definitely wanna add those

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Might also be able to do something like this

hexed patio
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Ye and get some murder holes in there too

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Like a hole in the floor above that you can shoot down into

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Usually positioned above gates to fire down into attackers

hexed patio
west vector
hexed patio
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Turn yours black and white and add a white circle border and then you’ll fit in with all the other Drakeling

west vector
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too much work

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would probably look like 💩

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hoardings

hexed patio
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Oh shitttt

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Medieval factions when

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We need bows

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Swords

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Bruh Mordhau was made in UE4

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OHD is made in UE4

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What if

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👉👈

west vector
west vector
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also starting another corridor

hexed patio
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The other corridor should be a bit easier to get through but leads to a maze or something inside the fort that is well defended

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So you get two paths, easy to get in, hard to stay in; hard to get in, easy to stay in

west vector
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Yeah that could be interesting

hexed patio
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Man this map is gonna be insane on my CQB server

sacred sorrel
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yeah, waiting for it patiently

west vector
west vector
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im doing it now

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better picture

hexed patio
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Put a shipping container in there too

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Like the one that’s open on both ends so you can go through it like a tunnel with good cover

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Could protect the spawn with them

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Like a wall of shipping containers with a few openings tunneling out with the ones that are open on both ends

west vector
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no shipping contariners that are open on both end in the SDK tho :(

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Atleast not that I’ve found

hexed patio
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The shipment map has them

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Unless they’re custom but I think I saw the Drakeling lab logo on them

west vector
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Hmm

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Ok

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This would be cool if it wasn’t 29$

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Will find open containers tho

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Somewhere

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Must’ve just missed them

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@native pasture you got some open shipping containers in your shipment map, were they from the SDK?

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all the ones im finding are only open on one end

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3 out of 4 corridors are half done

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no containers yet tho

west vector
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its getting somewhere

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Updated

west vector
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Its now public so anyone can try it out

hexed patio
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Holy shit

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Will host this tonight after werk

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This is gonna be litttt

west vector
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Sweet, gonna be working tonight but let me know how it goes!

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works pretty well with bots but players change things up a lot

west vector
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Ok, all the ones I found had both sides closed or only one side open, will look again later tho. Ty

native pasture
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There are ones that dont have doors

west vector
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yeah but in your map you got ones that have both sides open

native pasture
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Those are seperate models

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You can add the doors after

west vector
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Yeah I had just found the one with only one end open. This other end was closed

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But will find it later

west vector
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To do list:
Need to add a second spawn so each team has two options - done ✅
Extend corridors
Fix being able to escape

hexed patio
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I think a roof on the fort would be nice

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And the top floor should have more cover to where you’re not so exposed

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Like if you stand then most the enemy would be able to see is your head

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Or instead of a roof, at least more cover with slits

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Also the stairs going in should be balance so that one stair faces each team

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Right now both stairs face the same direction, making it so one team has an advantage

hexed patio
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Ya

west vector
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Damn, thought I had them both swapped

west vector
hexed patio
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Maybe try putting one of those ww2 bunkers on it

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Also need more spawn protection

west vector
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Hmm, maybe. Problem with those is I have some in my forest map looking out over a hill and I gotta point them downwards otherwise the slits are too high you can’t shoot anything below

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Yeah I’m gonna add a second spawn point

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Then put some walls and crates around them

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A couple of my maps need more spawn protection

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This one and, cqbuilding need it the most but walled compound also needs it

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Trenches seemed to be fine but probably also needs some work

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Got a lot of improvements to make over the weekend

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Most urgent things are spawn protection but there are a few other issues here and there id like to fix then from there I can see what needs improving

hexed patio
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barrel gets obstructed

hexed patio
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like im still exposed quite a bit i think when i have to stand

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i suggest putting some sort of cover above this

west vector
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Yep

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Planning on it just gotta wait till the weekend when I got time

west vector
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opfor spawn now should be much harder to camp

west vector
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blufor too

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packaging and pushing update now

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ok its out

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1 map has better spawn protection, 2 more to go

hexed patio
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pogggg

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cant wait to try it out later after i figure out my dang reverb lag issue

west vector
icy warren
west vector
icy warren
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Oh I'm sorry, Showdown is a map from COD4.

west vector
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oh thats not a problem just never played cod4

west vector
west vector
hexed patio
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yoooo

hexed patio
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W map ngl

formal dawn
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This map is just what I needed for some testing .. "little" bit bigger than Shipment2019 😆
Thanks! 👍

west vector
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Also thinking about having two versions

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One how it is currently then an extended version

hexed patio
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Ya I think two versions would be good

west vector
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Yeah don’t wanna extend it then find out it’s too long of a run and once you lose the fortress you can’t get it back

hexed patio
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the long one would be nice if you could spawn in the fort if you capture it

west vector
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yeah i could do that

west vector
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One side fully extended

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gotta do the other side now

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also this is a seperate map option

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so you can choose to play the regular or the short version

hexed patio
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Oh shit

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Yeeee

sacred sorrel
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nice

west vector
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@dull dagger something like this behind spawns is what you wanted. right? for the snipers?

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problem is this is basically a spawn camper nest lol, might have to put it in front of spawn

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uploaded an update

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got the extended version in

hexed patio
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holy shit

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im gonna run it later today

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working on an update for my cqb mod

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this and District are my top fave maps rn

west vector
hexed patio
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holy shit yes

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gonna be like a beach storming intensity

west vector
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lol

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hopefully

native pasture
hexed patio
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maybe an hour

west vector
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theres a few more things on my to do list
Some tall foliage to hide a crouching player
some randomized variety
another variant with a taller fortress

hexed patio
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bots arent doing anything with the update

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they stand at spawn

native pasture
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The bots are stupid

west vector
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Oh dang

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I thought I tested them

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I might have forgotten to add a nav mesh lmao

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Maybe not

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Will have to look and see

valid silo
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Hit P button it'll show it

west vector
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Ye busy rn but will look once I get the chance. Should be an easy fix

dull dagger
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probably won't get away with that after the navmesh fix :3

west vector
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Lmao yeah bots should be more challenging with the next update KEKW

dull dagger
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no, dude, it's perfect, i just spent the last desert fortress match defending the battlement

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i was able to crouch on the ramp or prone on the sniperpost and clear both battlement areas

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VERY hard to hit but possible

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perp got me through the brickwork

west vector
west vector
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bots are working in the SDK so gonna update it but i didnt do anything to make them work lol

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yeah bots are working now ingame too

valid silo
west vector
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yeah thats probably all it was

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damn they dont work in the short version

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ok maybe i was "fixing" the wrong one

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ok found the issue

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fixed and uploading

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needed a seperate navmesh for both maps

west vector
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Ok so big ideas happening

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Basically 6 way variant

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Big road going through the middle with 4 other routes intersecting

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Fortress is above road

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Cars driving through

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Buildings lining the routes or atleast the road

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Something like this

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But with assets I have access too for free or in SDK

dull dagger
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Keep it simple. Keep it dumb. Don't worry about realism or keeping it consistent with reality. Worry about one thing. Is it fun. Is it easily graspable. If it's not, pull some WarriorJ graffiti out.

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and if you're going for a california asthetic, lemme know and I can get some proper graffiti samples for you to texture from

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"Caltrain graffiti" -> Google Image Search

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if you want some help with level fill textures resembling those; lemme know and I can do some work to isolate a few in 2D

hexed patio
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So 3 spawns per team?

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Defend/fight from multiple directions

west vector
winter marsh
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or game

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tell me

west vector
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It’s real

winter marsh
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bruh

west vector
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Just ideas

winter marsh
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i thouth it would relase

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on opration harash

west vector
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Maybe

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Idk not worked on the ideas for this map recently but I’m planning too

hexed patio
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Update when

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Third layout

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Tall fort, multiple directions to spawn in from

west vector
west vector
hexed patio
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How about a basement

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Tunnels

west vector
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Potentially a big mix of tall Fort/4way/long/short

west vector
hexed patio
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It could open up into the center of the fort

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And be like a circle tunnel around the map

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And then meet into the middle

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Like a circle with a vertical line in the middle

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Or straight paths, doesn’t matter

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Yo

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What if

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What ifffff

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You just put CQBuilding under the fort

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With tunnels leading into it from each spawn

west vector
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possible variants:
Short fort - short corridor
Short fort - short corridor - tunnels
Short fort - quad short corridor
Short fort - quad short corridor - tunnels
Short fort - long corridor
Short fort - long corridor - tunnels
Short fort - quad long corridor
Short fort - quad long corridor - tunnels
Tall fort - short corridor
Tall fort - short corridor - tunnels
Tall fort - quad short corridor
Tall fort - quad short corridor - tunnels
Tall fort - long corridor
Tall fort - long corridor - tunnels
Tall fort - quad long corridor
Tall fort - quad long corridor - tunnels

hexed patio
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Holy shit

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Bro is gonna cook

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CONFIRMED

hexed patio
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Don’t forget the variants where CQBuilding is the basement of the fort

west vector
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oh shit one sec

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(give me 3 mins)

hexed patio
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Wait

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Hold

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On

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What if you did that

west vector
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gotta get a notepad open

hexed patio
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But also

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What if you

west vector
hexed patio
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What if you put Compound on the sides as the third and fourth corridors

west vector
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oh shit give me half an hour to type out variants

hexed patio
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And Trenches that leads to compound

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Dude just make a map that’s all your maps combined

west vector
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💀

hexed patio
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Nah

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Skill issue

west vector
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message is too long with all the variants 💀

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@hexed patio ⬆️

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everyone who downloads my mod is gonna have a menu flooded with my map

hexed patio
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2.42kb 💀

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Use blueprint to randomize the level layout instead

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So one level

winter marsh
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supp fella

west vector
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Almost burnt my maple syrup 💀

winter marsh
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the game was intresting

west vector
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Lol

hexed patio
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Ya

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Infinite replayability

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Never know what ur gonna get

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Gotta adapt

west vector
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That’s very big brain but I am smol brain

hexed patio
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It’s very ez

hexed patio
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You just uh

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Put the levels in

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Like sublevels

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Then do a level blueprint that just loads the sublevel

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Look up sublevels

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Like lighting layers basically

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But they’re layouts for ur map