I am currently trying to port my custom Unity ballistics engine to the Operation Harsh Doorstep (OHD) modding SDK.
Main Features of the Unity Ballistics Engine that could be ported:
Internal Ballistics
-Muzzle Velocity
-Recoil Force
External Ballistics
-Drag
-Wind
-Gravity
-Magnus Effect
-Coriolis Effect
-Eotvos Effect
-Gyroscopic Drift
Terminal Ballistics
-Projectile Shrapnel
-Ricochet
-Material Pen
Environmental Simulation
-Wind CFD Simulation
To Be Added (If requested):
NA
Porting Completion:
-Gravity
-Trajectory Velocity Visualizer
-Euler Method
-Continuous Collision Detection
Project Completion: 4%
Currently, OHD is utilizing an Unreal Engine projectile component rather than a custom solution. Therefore, the initial challenge involves creating a basic BP projectile simulation that the OHD SDK can interact with. If anyone that has a greater understanding of the modding SDK and could help with this initial step, that would be greatly appreciated.
