#Operation: Desert Storm Faction Pack (ODSFP)

1 messages · Page 4 of 1

neon ermine
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Ok

glacial spoke
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Thanks for the Intel. Good work on the mod, I look forward to the updates

peak bridge
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i misplaced my landmine, if any dies to this mine i will ban them lmao (just jokes)

nocturne glen
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Wen boi

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Add boi now plz

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I will snuggle

cedar condor
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I think if you gave Ponchovie the source files and he started implementing his own era vehicles that would be cool

peak bridge
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I'd rather wait for vanilla, that way there isn't feature or polish split between the two version iof vehicles

neon ermine
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someone help me

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i see no servers with ponchovie mod

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let me in 😭

peak bridge
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check the loyal games servers

neon ermine
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they are all ovhd vehicle

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loomix help

finite viper
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There is one with the vehicles and ponchovies factions

nocturne glen
finite viper
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Ponchovies factions aren’t a gamemode

neon ermine
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ijust got in

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OOOOOOOOoooooo

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shut up loomix i dont nee u know

nocturne glen
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lmao toxic

nocturne glen
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@peak bridge I will give you my first born

finite viper
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this is tragic

peak bridge
nocturne glen
neon ermine
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i got 8 kills

peak bridge
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damn

neon ermine
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just from mortars

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im loving

peak bridge
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nice

neon ermine
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it

peak bridge
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first match today i got 7 from an airstrike

neon ermine
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i wish i could drone attack

peak bridge
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MQ-1 predator drone strike

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sadly, the MQ-1 only entered service after desert storm

neon ermine
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i just annoyed yoshi

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ave got choppers too? i heard one

summer rampart
nocturne glen
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Big boi

torn falcon
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Im curious if the Teaser filming session happend?

peak bridge
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i forgot about it tbh

nocturne glen
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You didnt tease me?

normal wing
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Why cant we stack objects anymore : (

finite torrent
neon ermine
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I was thinking of adding g ladders upto water pump

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And sniping from there

torn falcon
neon ermine
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But no issue couboo will drop me with the helicopter

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I will set lmg nest over there

hollow linden
digital socket
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Doing lag testing right now, but atm looking good but just started the test. People are loving the Mortars

neon ermine
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Ponchovie

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I encountered issues with mortars

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Exactly what they behave like sometimes

peak bridge
peak bridge
neon ermine
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Unable to send gif 5hey just fall from where I shoot

finite viper
peak bridge
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It means you are aiming at a non active flag

digital socket
peak bridge
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It crashes while changing or shortly after changing?

digital socket
peak bridge
digital socket
normal wing
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i tried placing sandbags on the roof

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it seemed a little bit too much to not be able to

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maybe it was a bug

peak bridge
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Shit aight

normal wing
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there was a hesco block infront of it

peak bridge
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@nocturne glen we found the source of the freezes

normal wing
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idk if it maybe clipped by a pixel

peak bridge
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It's desert storm

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Aight I'll look into this ASAP today

peak bridge
normal wing
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Pretty much I placed two hescos, and a roof behind it, with a ladder going up. I tried to place a sandbag on the roof and it said something about not being able to

peak bridge
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We're you crouching?

nocturne glen
normal wing
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i believe I was prone

peak bridge
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Yeah the construction system and shovels really don't like being used with ohd overhaul when crouch or prone

normal wing
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rightt

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see I thought it was all worked out caues shovel prone was being super consistent

peak bridge
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Yeah if you are close enough to an object, the shovels will work when crouched or prone

gentle sail
peak bridge
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I don't play much multi-player right now so I couldn't tell

gentle sail
normal wing
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multiplayer gets me tilted lol, btr 80 across the map shooting at the spawn, at4 with tiny optic trying to hit it with insane drop

gentle sail
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@peak bridge I noticed the most crashes when zooming or Apollo.

gentle sail
nocturne glen
peak bridge
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Or zooming in in a vehicle

gentle sail
peak bridge
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Aight, I'll see what I can do. Thank yall for reporting these crashes

gentle sail
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also when changing the map

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but it's hard for me to say whether it depends on a given map or something else

nocturne glen
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Has the crashing ever occured when playing vanilla AAS with the faction?

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Or has it only happened when both the faction and vic mod are active?

digital socket
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Yea I had to shut server down, I dont want players to go through that, 76 players and after map change 26 players remaining the rest crashed

gentle sail
nocturne glen
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exactly

gentle sail
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I can make server without vics to check that

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@peak bridge ?

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or I'll keep on, ppl like to play that, even when is crashing.

peak bridge
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We should try to isolate what's causing the crashes

gentle sail
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even if they don't fit to desert factions. lol

peak bridge
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yeah, do whatever you need to to get proper testing done

gentle sail
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o shit

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forgot remove vehicles from config string

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@peak bridge Game crash on two PC's when loading the next map, from Jaziira to Loomix forest

peak bridge
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were any build pieces placed down? was the mortar used at all?

gentle sail
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full pack

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sorry

peak bridge
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do you mean an ammo bag?

gentle sail
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nothing, just i skipped to next map to check if mapcycle is correct

peak bridge
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hmmm, odd

gentle sail
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server is up whole time in case

digital socket
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So it seems like Crashes after map change for some people. Also If I leave my server and join my other one the moment I load in I will also crash quickly.

peak bridge
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leave a desert storm server and join some other one? or leave some other one and load into desert storm

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either way i'll consult pooky and donkey today at the dev meeting, see if they have any insight for me

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cuz im scratching my head at what could be causing this

digital socket
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Like my US VS RU then join Desert Storm

peak bridge
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aight

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its so odd, since it is also happening with nothing being placed down

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I assumed at first it was being caused by loading too many of my custom things at once, but now im not too sure

neon ermine
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Poncohivie can u remove restrictions on placing sticky rc bombs

peak bridge
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which restrictions

neon ermine
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I was unable to place it on my team member

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Things were going pretty tense so few mechanic decided to put explosive on one guy

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But I didn't work

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It would be a cool feature making it close to squad

peak bridge
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odd, it should already be able to do that, ill look into it

nocturne glen
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Omg remember wen you put it in me

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Then i got in btr and it flew into sun

undone ivy
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Nobody asked but I suggest to diversify the camouflage of the Iraqi for more historical accuracy and to give them that mismatched look they had, therefore I recommend to make models with the classic green monocromatic uniforms and some with the british DPM camouflage

digital socket
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That is sick a full on base on Train Station with a HAB in the middle

torn falcon
digital socket
torn falcon
digital socket
torn falcon
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Ok fair enough

nocturne glen
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Just learn to spunk more

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Simple

subtle patrol
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can there be an option for single player matches where you can customize the airstrike cooldowns?

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this would obviously be limited to single player

peak bridge
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not really, working on a solution to allow the player to use the Slomo command to speed it up tho

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after i fix the freezes tho

subtle patrol
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ok

peak bridge
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looking into running out of texture memory as a possibility, and ive discovered so many 4k textures that werent needed

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the A10 has 3 4k textures

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you cant even see that detail from how far away it is

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so ive downgraded all the jets' textures from 4k to 480x480

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so hurray for file size reduction

peak bridge
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Running a patch to reduce file size on character and core textures, to see if that improves anything (Total file size reduced by 121 MB)

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@digital socket @gentle sail since I know you two have at one point ran servers for this I'm letting y'all know to update

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I may reduce weapon textures as well down to 2k from 4k if I don't see any noticeable quality loss

peak bridge
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it did not improve anything, at least from my testing.
Servertravel without fail causes myself to go into an infinite loading screen that I cannot alt-tab out of and have to close via task manager or restarting PC
nextmap command is the same thing

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matching ending naturally is also the same thing

sage shadow
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Hello. MrPonchovie

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I saw a bug in the new Borealis map

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With binoculars

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There may be something else wrong with this map

sage shadow
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Why do the adjustment settings bags disappear???

gentle sail
sage shadow
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Sometimes the bags may fall through, or the mortar itself

peak bridge
peak bridge
digital socket
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Anymore ideas on the crashing issue, I havent pushed that server crazy yet since I dont want a repeat of last time, I had 2 50 player crashes sadly and some people wouldn't open OHD again because of it.

peak bridge
digital socket
peak bridge
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Trying another round of file optimizations, I also brought some materials mentioned in the logs as problematic to load from the base game into the mod folder. @digital socket @gentle sail is this an opportune moment to update or do I need to postpone?

digital socket
peak bridge
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very nice

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Mod update is live, don't have a lot of time to test stuff, so i will test it this weekend

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dropped the file size from 1gb (two days ago) to 582mb (now)

digital socket
peak bridge
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yeah from my limited testing, I still freeze 100% without fail when using admin nextmap, lemme know of your results for tomorrow

digital socket
peak bridge
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interesting, i'm still flabbergasted by this issue but ill keep cracking away at it

digital socket
gentle sail
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We'll see what happens when the servers are full

neon ermine
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where is the revive playtest

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let me in

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😭 😭

hollow linden
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ur late

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oof

neon ermine
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yea how am i suppose to join midnight

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will revie thing wok

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idc

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if its bots

summer rampart
neon ermine
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No one recorded it

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@summer rampart u just had one job

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😭😭

summer rampart
hollow linden
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and no

finite viper
coarse pebble
digital socket
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Dang man keep updating and I didn’t know it updated

summer rampart
digital socket
sage shadow
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tf was that bug

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i cant re locate distance

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And the tuning bags are disappearing on the grass again

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In general, the map is not fixed for this mod yet

summer rampart
sage shadow
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Oh

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Wow

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It's worked

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It turns out that it is fixed on growth

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Got it, thank you very much

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And... About this finger

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xd

summer rampart
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Perfectly normal thats how human fingers work

sage shadow
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But what's still interesting is that I can't customize the mortar

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Literally writes: None

finite viper
sage shadow
finite viper
sage shadow
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Even on the next map

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Strange

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I can customize degrees

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But distance

peak bridge
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Yeah today I'll get the mortar ported over to the construction system so that stops happening

digital socket
peak bridge
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No, mortarman kit will remain, just changing how it functions behind the scenes so that issues with the bags disappearing stop happening and you can get more consistent placing

digital socket
peak bridge
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#1110291763941355691 i did buff the AT weapons though, like the RPG and AT4, maybe a little too zealously then

digital socket
digital socket
digital socket
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Also in certain spots the Mortars despawn also if they dont despawn they dont shoot sometimes, but not sure if its related to the map or not

peak bridge
digital socket
finite viper
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yeah its working very well!

peak bridge
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less frequent freezing?

finite viper
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not frozen yet but havent been on for a map change

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one thing, french marksman kit places a claymore in a kit that says trip mine

peak bridge
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yeah, i need to model the tripwire since right now it uses a laser instead of the advertised tripwire, which is not balanced at all

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can't detect the damn thing

finite viper
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oh i see

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yeah stuck in a black screen after map change

digital socket
peak bridge
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damn

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less people though hopefully?

digital socket
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So about the same honestly

peak bridge
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aight well thats annoying

neon ermine
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I was thinking what if.....

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If........

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If

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If we could use our team members instead of mortars ?

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I mean just launch them into the attack point

peak bridge
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Sea of thieves style

neon ermine
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Is that black white cottonish fluffy stuff Mr ponchovie?

sand frigate
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I have a problem, I can’t configure the admin panel

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I did everything according to the instructions, but there are no admin rights

finite viper
peak bridge
sage shadow
peak bridge
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New patch is live! (Still trying to figure out what's causing the freezes, so nothing new on that front)

  • Fixed hesco walls and other build pieces not being replicated properly and allowing late joined players to shoot and see through them
  • Refactored mortars to use the construction system for placement, leading to more consistent behavior
  • Reworked M18 Claymores to have a visible tripwire like the OZM-72, for fairness sake
  • Increased maximum carried OZM-72 trip mines to 3 from 2
  • Increased HESCO Walls from 1000 health to 4500 health
  • Increased HESCO Walls blast resistance
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known issue, the mortar tube in the inventory has a bunch of other unusable construction things, don't worry about it, just a whoopsie on my end

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will patch it out next update, not today tho since its a low priority

sage shadow
cedar condor
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Absolutely goated

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Goatchovie

sage shadow
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Now his name will be "Senior Ponchovie"

normal wing
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did some gameplay testing, mortars being in the actual wrench is genuinly huge,

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because usually the mortar would spawn maybe 180 degrees behind where you want it to be

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so you'd be stuck making those huge adjustments for maybe a minute

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now you can actually point it in the direction of your objective

sage shadow
normal wing
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you mean reading the distance on the mortar?

sage shadow
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Yeah

normal wing
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Yup that works now

sage shadow
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Finally

normal wing
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as for claymore changes thats def good balancing

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yesterday i was able to place maybe 25 claymores in 2 minutes

sage shadow
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I noticed one funny thing here

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Video is loading

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It's like that meme with the mortar

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It was the same bug with a section of the map, but everything is fine if you put it on a hard surface

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Or even on the grass

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Yes, everything seems fine both on the ground and on concrete

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It seems that section of the map was a little “broken”

finite viper
sage shadow
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Ooooh

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I shot at the point of attack

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But it seems

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There was already spawn in front while I was recording

finite viper
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hmm

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yeah maybe

sage shadow
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Ratatatatata

hollow linden
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mg emplacement when?

sage shadow
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Yoshi then

sage shadow
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Yeah yeah i know

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I say, like Yoshi will add this someday

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One day

peak bridge
cedar condor
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Does Yoshi have that down now though? Maybe he could send you the blueprint stuff you need to make it happen

peak bridge
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Maybe, i don't wanna pester him for code if I can learn it myself

cedar condor
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Oke

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Yuppy doing insane mortar squads stuff

peak bridge
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mortar team goes hard

torn falcon
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Is he/ will he be still mortaring around 1 h later?

peak bridge
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yeah probably

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hes still doing mortars now

neon ermine
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ma ma maaa ma maaa moowww

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yuppy server mortart full

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yee yeee yippi

nocturne glen
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Ponchovie

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Give cat

peak bridge
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pickle

nocturne glen
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Lmao amazing pic

neon ermine
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It looks like Mr ponchivie was watching a bird

nocturne glen
normal wing
peak bridge
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just fixed the bug where construction previews would randomly flash green even when the selected spot was not valid, should prevent some small annoyances while I continue to investigate the freezes
will release the patch when yuppy is on to update

peak bridge
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I also fixed the bug that caused shovels to incorrectly display build piece health values on high-ping

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so now building shit should feel quicker since you aren't hitting the object that last one time to make sure its on full health

peak bridge
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HOLY SHIT I ACCIDENTALLY FIXED THE SHOVELS

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THEY WORK WITH OHD OVERHAUL PROPERLY NOW

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(this still needs to be verified on a server)

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heres the changelog planned for tomorrow

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  • Fixed mortar placement tools having dummy build piece options
  • Reduced RPG-7 HEAT and AT4 base damage from 650 to 450, to help it be less oppressive to vehicles
  • Repivoted mortars to make previews better line up with the actual placed tube
  • "slomo" command now affects cooldown speeds for airstrikes and radio placements
  • Fixed construction preview flashing green occasionally when build place was not valid anyways
  • Added dynamic despawn timer to build pieces. Build pieces not interacted with after 7.5 minutes will despawn. Interacting with them (shooting, digging, building, etc) will reset this timer.
  • Shovels now properly display the health of build pieces they are interacting with under heavy lag conditions
  • HESCO Double Walls and Sandbag Walls now take explosive damage as intended (May have been fixed in a previous patch, but I only just now confirmed it)
  • M18 Claymore (2m cable) no longer appears as an OZM-72 when interacting with a shovel
  • Fixed compatability issue between shovels and the OHD overhaul mod
hollow linden
sage shadow
normal wing
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we'll just have to see how the build despawn timer feels in gameplay

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hopefully not too intrusive

hollow linden
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7.5mins is too fast imo

normal wing
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i feel its more about the enforcements

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shooting digging building, theres achance none of those happen

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but its still necessary to have those walls around the fob

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maybe some visual cue like making it take some damage after the 7.5 minutes?

nocturne glen
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Snuggle

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Now

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Show bum

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Plz

peak bridge
nocturne glen
peak bridge
digital socket
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Yea I am worried about the 7.5m timer too

peak bridge
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Aight then let's try 10 minutes then

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I won't add in player proximity checks just yet though, that will take more time than I have available

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Maybe I can just have the radio and the engineer buildables check for players, that way I don't have that many things getting player collisions per match

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And then the radio will reset the timer of all its influences

nocturne glen
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it's a checkbox on the var

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idk if it's in onceplace or not idk what your BP looks like

peak bridge
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That's a thing?

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Where would the INI file be?

nocturne glen
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ithink it's like game.ini or something idk

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if you look at toggle in details panel for var it will tell everythig

peak bridge
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Cool, I'll look into that today

cedar condor
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MrGoatchovie

digital socket
digital socket
peak bridge
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ok, the player detection was simpler than expected, so along side the 10 minute timer, player proximity to the radio (not engineer buildables though for now), will continually reset the timer, the proximity range is the same size as the build range for simplicity's sake

summer rampart
peak bridge
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the build status doesn't affect the timer right now, so an unbuilt and fully built piece would have the same timer, if not interacted with

hollow linden
peak bridge
#
  • Fixed mortar placement tools having dummy build piece options
  • Reduced RPG-7 HEAT and AT4 base damage from 650 to 450, to help it be less oppressive to vehicles
  • Repivoted mortars to make previews better line up with the actual placed tube
  • "slomo" command now affects cooldown speeds for airstrikes and radio placements
  • Fixed construction preview flashing green occasionally when build place was not valid anyways
  • Added dynamic despawn timer to build pieces. Build pieces not interacted with after 10 minutes will despawn. Interacting with them (shooting, digging, [*]building, standing near their owning radio, etc) will reset this timer.
  • Shovels now properly display the health of build pieces they are interacting with under heavy lag conditions
  • HESCO Double Walls and Sandbag Walls now take explosive damage as intended (May have been fixed in a previous patch, but I only just now confirmed it)
  • M18 Claymore (2m cable) no longer appears as "OZM-72 (2m)" when interacting with a shovel
  • Fixed compatability issue between shovels and the OHD overhaul mod
#

new patch

digital socket
#

If you are seeing this message, Ponchovie forgot the edit the mod description after a recent patch. Go bully him about it on Discord or in the Steam comments!

@peak bridge 🙂

peak bridge
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thank you yuppy, editing it now

nocturne glen
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ya who does that

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lmfao

peak bridge
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fixed

nocturne glen
nocturne glen
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Ngl

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Pickle pfp and the grey one was superior

winged fox
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Hello. I think I have a small temporary solution to the Desert storm mod. If I run with -force-vulkan in steam lunch options, I don't crash. Maybe this will help others too.

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maybe its a problem whit dx 11 and 12.. i tryed both dx and crash

winged fox
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edit.. no not the problem get freez again

peak bridge
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I think to isolate the freezes I'll release a testing version that doesn't have any gadgets, and if I don't crash with that, I slowly add gadgets back until freezes start

gentle sail
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@peak bridge Can you relase just the pure faction so that we have more choice of factions, yours weapons are great.

normal wing
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@gentle sail pretty sure theres a version without the building

peak bridge
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there are faction variations to disable the gadgets

gentle sail
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yeah, completely without anything

peak bridge
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yeah ive got that for the US, and im slowly getting it ready for the other factions

gentle sail
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btw, the test was without airstrikes

winged fox
peak bridge
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ty

digital socket
peak bridge
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I am attempting to upload to a testing branch for the mod similar to how yoshi did his branch. I may fuck it up, so be prepared for the live branch to update and murder servers

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lets go i didnt fuck it up

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testing branch

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okay

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as expected, the freezes dont happen when the gadgets are removed from the code base. I was able to "admin nextmap" 10 times without a single freeze, with my maximum load time taking 15 seconds between entering the command and loading into the map.

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tomorrows work will involve swapping out features one by one, from smallest to largest to see what causes the freezes

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if nothing causes the freezes individually, then I will begin combining features until the game freezes

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all this testing is done without the "-force-vulkan" bandaid fix that branti found

hollow linden
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have you found which gadget causes the most crash?

gentle sail
cedar condor
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im ready to test this with the Desert Storm factions hehe

gentle sail
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I can upload on server, just wonder the faction names are same or not. I nothigh in description. lol

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I guess there is another name

peak bridge
peak bridge
hollow linden
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ah alr

gentle sail
peak bridge
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Yes, you can check the names on the main branch of the mod

peak bridge
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Disclaimer: as we gradually add back gadgets to the test branch, it's a good idea to play this game with the log enabled so you can easily close the game if it freezes

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If you alt-tab but don't release alt, you can keep the menu open and close the log for ohd, which will close the game

peak bridge
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packaging the testing version for adding back airstrikes (really hoping its this one, but i got a feeling its construction)

sage shadow
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Night operation

sage shadow
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Operation begin

peak bridge
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airstrikes more than doubled the maximum time it took to load into the next map, peaking at 32 seconds, averaging at 8 seconds, but no freezes

normal wing
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hm interesting

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yeah hopefully not construction

peak bridge
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man i hope its not construction, but i know it is, it has to be

normal wing
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could you isolate subsystems within it maybe

peak bridge
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yeah, im gonna drop in the whole thing and everything dependent on it (landmines, mortars, etc), and then gradually remove subsystems

digital socket
peak bridge
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Juggling a lot of things at once, it's coming along but everything OHD-related from me is gonna be slow until the end of May

digital socket
peak bridge
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update on progress:
still nothing, tonight i was combing through each dependent system of the construction system (mortars, mines, ammo bags, c4, etc) and so far nothing has come back as definitively causing the freezes, tomorrow will be checking the main construction system

digital socket
nocturne glen
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Blimps?

peak bridge
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no, about to enter finals week and im too exhausted to do much on it

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june will be my month

digital socket
normal wing
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imagine being celebrated for standing up in a funny way

digital socket
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Desert Storm mod month

hollow linden
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meow

peak bridge
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Yeees

nocturne glen
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i wanna be fertilized

gentle sail
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lol

cedar condor
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Excuse me

gentle sail
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We have a new currency (kittens) and Yoshi is going to make riches

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update mod 20 kittens, new mod 40-50 kittens

cedar condor
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Can't wait till we start getting silly factions

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Imagine battles between cats and anime characters

gentle sail
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that would be very interesting

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I play with cats

cedar condor
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Anyways, I'm excited for Ponchovie to be to figure out the freezing. This mod really has the potential to be in the top servers 24/7

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Yea I'll be team cat

nocturne glen
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imagine being ableto combine factions together

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so it's not faction a vs b

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its factions A and B vs C and D

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like anime girs and modern RUS vs ww2 brits and star wars troops

cedar condor
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That would be insane

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2v2, 84 players

nocturne glen
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like imagine

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desert storm france + us vs saudi + iraq idk if is realistc but is cool

peak bridge
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i really need to make it clearer that the saudi arabian faction is a blufor faction

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or add a second iraqi faction so people have some options for opfor

peak bridge
#

no its not just you, a lot of folks dont know that

finite viper
peak bridge
#

with the fucken vader helmets lol

hollow linden
#

lmao yes

gentle sail
#

Saudi Arabia has been a long-time US ally, even though it sometimes quarrels there. To my logic it's Blufor.

undone ivy
peak bridge
#

aight chat

#

this is the month

narrow bobcat
rose socket
#

so what the fuck did I just watch

narrow bobcat
#

a file called "this_is_the_day.mp4"

normal wing
#

dont feed this to AI

digital socket
#

@peak bridge This is the month

nocturne glen
#

+3 weeks on update

#

good job yuppy

digital socket
peak bridge
#

yeah just finishing my contract for blue then gonna work "full time" on the mod

digital socket
#

-3 weeks now

peak bridge
#

i use quotation marks cuz i have other duties i gotta do so its as full time as i can get for OHD stuff

#

and then after that

#

we start doing weird experimental shit

#

cuz im tired of the baggage of real world mods

digital socket
#

lol 100%

nocturne glen
#

i would be so fuckin

#

happy

peak bridge
#

exactly

#

im thinking im going to do something less focused on tactical shooter stuff, show people just how flexible this SDK is

#

like a 4 person roguelike co-op mode

#

medieval shit

nocturne glen
#

what about lethal company

peak bridge
#

maybe

narrow bobcat
normal wing
peak bridge
#

the car is eepy

hollow linden
#

silly car

nocturne glen
#

squish and give big hug

peak bridge
#

no

#

will do that for my cats tho

#

very lubs

nocturne glen
#

yos

nocturne glen
narrow bobcat
#

yesh. choyche ish yorrz.

sage shadow
#

Chineglish

peak bridge
#

we are now 21 days into june, i have worked on the mod issues twice

#

we got this

nocturne glen
cunning rampart
sage shadow
digital socket
#

@peak bridge

#

That is the closest I could build a HAB from the oposite team.

#

My hab for my team is on the right dot, the enemy hab is on the left and we have no other HAB on the map.

#

I tried about 7 times in different spots around the map to place a HAB and that was the closest I could get

peak bridge
#

yeah minimum distance between outposts is 250m, ill disable enemy outposts blocking friendly ones for next test

#

holdover from the mod version when minimum distance was much lower

digital socket
#

Gotcha

narrow bobcat
coarse pebble
peak bridge
#

M.I.L.F.
Man
I
Love
F4 Phantom

peak bridge
#

its finally time chatters

#

im back to working on this as much as time allows

normal wing
#

wooooooooo

digital socket
cedar condor
#

Would be incredible to get that Yuppy Desert Storm experience again

peak bridge
#

going to be adding the outposts and rallies from the construction prototype as well

#

i will ATTEMPT to make them work with the vehicles mod, but if I can't, I will have a gamemode dependent faction set, and a non-gamemode dependent faction set

hollow linden
peak bridge
#

still going to keep the cycle sights to switch mode/buildable instead of right click, since it functions smoother in MP

nocturne glen
#

Google boofin

#

We gotta go boofing together

peak bridge
peak bridge
#

so far so good, just got mortars and landmines updated to the prototype standard, at this rate we will be at prototype standard in full by monday ish

#

once that is done, I am going back on the hunt for this damn freezing bug

peak bridge
#

updated the mod, no fix for the freezing, but the rallies and outposts are in, I also changed the faction asset file names, and they are available on the workshop page

peak bridge
#

i dont mean to alarm anyone

#

but i THINK i have fixed the freezing

#

id need more people in a server to know for certain, but in my limited testing just now, i servertravelled 17 times in a row and didnt crash or freeze once

hollow linden
#

yay

peak bridge
digital socket
#

Amazing will have to test it

hollow linden
#

cat

peak bridge
#

the car is silly

charred crescent
#

zesty ahh car 😭🙏

peak bridge
digital socket
peak bridge
#

nw

hollow linden
#

ez/s

#

honestly speaking I thinks it's kind of the only way to get a lot of players on a server that's not US vs RU or VDV vs UA

nocturne glen
#

cat

hollow linden
#

kart

nocturne glen
#

only way to get a full server on-demand is to have a scheduled playtest

#

not blue pinging everyone at 3am for some random-ass playtest only for like 15 people to show up.

hollow linden
#

oh yea

#

@peak bridge ODS weekly playtest when?

nocturne glen
#

why not

peak bridge
#

honestly if I can get at least 10 people into a server to test it, I think it would be enough

#

I'll set up an event for this sunday

#

I'll beautify it later

hollow linden
peak bridge
#

thats rough for you buddy

digital socket
# peak bridge nw

Finally got the server setup tho, got all the vehicles with more maps and all that. So who knows maybe can get some players.

digital socket
#

@peak bridge Server is up with 9 people in it right now. 😄

peak bridge
#

LETS GET IT

hollow linden
#

joining rn

peak bridge
#

i cant stay much longer, too tired, lemme know how it goes

peak bridge
#

playtest is in 2 minutes chat

#

server is up

peak bridge
#

ITSSS FIXEEEEEDDDD

peak bridge
#

mod is updated with fixes to the

  • ammo bags only having 1 ammo pip
  • engineer tools not having any real build pieces
  • Iraqi construction tool not checking for squad members correctly
  • fixed a bug with the Saudi GMD faction disorganizing the kits list
nocturne glen
#

Yes papa

#

U make me happy

peak bridge
#

i shall now update the server and relaunch it

nocturne glen
#

Hug

nocturne glen
#

Come to bed with me we cuddle

#

U best boi

#

I rub ur tummy

hollow linden
#

I missed it

narrow bobcat
#

Please repeat the following numerals to me: 7 3 5 9.

#

You have three minutes to prove your human.

#

cause your bio is not inspiring a lot of trust

#

Alright good, at least you're not a script

#

<ED209 voice> Thank you for your compliance, citizen.

finite viper
timid willow
#

Commander cant build because he needs to be a squad leader, but i dont know how

peak bridge
timid willow
peak bridge
#

funky, lemme double check

peak bridge
peak bridge
# timid willow US

just tested it, its working as normal with US
Left image is what you should see if you are the squad leader, where your name is at the top
the right image is what might be happening

timid willow
peak bridge
peak bridge
#

ayyyyy, now that construction is gonna be base game i can get rid of these annoying duplicates. no more "GMI" or "GMD", there are just the faction settings now

#

come the next game update, every faction can have airstrikes, mortars, construction, or all three disabled

#

fixed the tutorial map too, i removed the building restrictions like needing a logistical vehicle, needing to be a squad leader, etc, so that you can play it like it was intended

peak bridge
#

mod update is probably gonna go live late tonight or tomorrow Saturday cuz I'm gonna be playing live branch for a bit

obtuse plank
peak bridge
#

aight, seems to work well enough

#

packaging rn

#

heres the (mostly full, i forgot a bunch of shit cuz ive been working on this without writing notes for the past 6 months) patchnotes

peak bridge
#
  • Improved construction UI for better information display to the squadleader
  • improved a whole bunch of weapon models and handling
  • fixed a bunch of bugs related to missing magazines and ammo
  • got rid of the GMD and GMI variants, all the factions should work with custom gamemodes without issue
  • Added faction variants to disable various parts of the mod, such as mortars, construction, airstrikes, or all three
  • rebalanced all anti tank weapons to the new vehicle standards
  • fixed a bunch of UI related issues with the airstrikes and construction tools
  • fixed up and redid some of the tutorial (still not done mind you, cuz i apparently never finish what i start lol)
#

basically a bunch of under the hood stuff, and then hopefully ill actually get around to doing brits

peak bridge
#

aight

#

we updated gang

#

yall know the deal, blow up the forum post with bug reports, im heading to bed

peak bridge
#

no servers running the mod yet?

#

fine

late flower
#

Long live the emperor, but low-key sad it's limited to desert storm

lime fulcrum
rose socket
nocturne glen
#

FAMAS

#

?

peak bridge
#

famas is on the server for a couple maps

#

I need to get an admin list and some proper maps lined up

#

rn it's just random skirmish layers for coop

#

I wanna do pvp stuff

nocturne glen
peak bridge
#

true true

#

sly said he was waiting on some hot fixes b4 he was gonna try a server with it

nocturne glen
#

yar

#

omg vehicle mod with desert boi onlyfans collab collab?

#

we could even have kit restrictions on with your mod right? cuz you gave lots of people AT

peak bridge
#

yeeeee

#

mines, at grenades, rockets

#

we got hella at

gentle sail
#

Yeah, we gonna try your stuff after hotfix

#

some people missing mortars for sure

#

and mid-east factions

peak bridge
#

yea lol some of my friends been pestering the shit outta me when we play asking when they get to play with mortars again 🤣

supple halo
#

Dude I'd love to drive an m113 out to the far east/west side of a map and just shell the crap out of a point. Hoping this mod makes it to a server eventually.

peak bridge
#

mines are fixed, just waiting for server to die down to update

peak bridge
#

soon you will be able to build OPs using team mates instead of only squad members

#

and you wont be able to make rallies using the corpses of your allies

#

which was a bug in this mod, and also in base game

peak bridge
#

soon™️

peak bridge
#

now we wait

#

stuff is done, just waiting on server to die down

#

shittttttt

cedar condor
#

It'll never die now brotherman

#

We're locked in

cedar condor
#

Literally KEKW

peak bridge
#

ONLY 7? ARE YOU JOKING? LET ME UPDATE EVs_02catrageuwu

#

ive been given the green light to nuke the server

peak bridge
#

welp, SDK is being a tempermental ass so no update gang :(

#

will try again later

peak bridge
#

IT HAS BEEN FIXED

#

verified my files

peak bridge
#

aight, update is live and so is the server

summer rampart
rancid latch
#

@peak bridge accidentally added Serbia strong to OHD

#

This happens when mortarman is holding a shovel

rancid latch
#

Did some editing

#

Amogus

peak bridge
peak bridge
finite viper
#

can the keybinds for building/destroying be the same as basegame cuz right now they dont line up which is a bit confusing

stiff lotus
#

good mod

peak bridge
finite viper
#

Oh I didn’t realize there was a bug with them

peak bridge
#

yeah sometimes it will either lock you for deconstruct or just forget you were deconstructing and just drop the input

#

its scuffed but its a known bug so its ok

gentle sail
#

I think airstrike cooldown is to long

#

some game are just 30 min long

#

is 13 min now

peak bridge
#

I'll fix that when I get home

gentle sail
#

Btw, your ATkit is vanilla?

#

I was playing a bit last evening my heli was destroyed after one RPG hit

peak bridge
#

the rockets should be identical to vanilla, the mines and other stuff is mod tho

nocturne glen
gentle sail
peak bridge
gentle sail
#

@peak bridge People says is no gun sound on french marskman

peak bridge
gentle sail
peak bridge
#

yall are live savers fr for reporting this stuff

gentle sail
#

the fastest bug tracking ever

gentle sail
#

Blue says is something wrong put a rally sometimes

#

take a look when you gonna mess there

peak bridge
#

french marksman audio bug is fixed

#

airstrikes are now on a 3 min cooldown

peak bridge
#

new patch out gang

#

Fixed United States not having any transport trucks
Fixed French Marksman Mini 14 not having any firing audio
All airstrikes cooldowns reduced from 13 minutes to 3 minutes
Fixed mortar tool third person animations being bugged

magic token
#

Does the medic still use the WIP medbag for the US? @peak bridge

peak bridge
#

wut

#

wym

magic token
#

When I was playing medic, it was using the Hold left click and Right click to heal medbag @peak bridge

#

for the US

#

While Iraq uses the normal one

peak bridge
#

ooooooo

#

thats not intentional I guess I messed that up when I was going through the kits

#

added to my todo for tomorrow

gentle sail
#

Airstrikes are not working, but this is not big deal

peak bridge
#

yeah it'll have to wait until tomorrow sadly

gentle sail
#

People love your mod, we can restart the server 3 times a day if it needs.

cedar condor
#

@peak bridge I have an idea for another faction, perfect time frame. We have the US M81 woodland camo faction now, would be a great addition to the mod, would go perfectly in Tan Binh as like a Panama map

supple halo
#

Problem. Mortars calibration doesn't line up with the sandbags

peak bridge
supple halo
#

Yeah, do you have to be standing?

peak bridge
#

yeah ohd overhaul messes with the traces to do the shovel, for some reason it only affects it when crouched or prone

#

so standing works the best

supple halo
#

Cheers, thanks mate

peak bridge
#

ye nw*

peak bridge
#

american medics now have the proper medic bags

#

ive checked the airstrike issue reported by @gentle sail and the fob issues reported by @junior dew and i cant seem to get them to replicate, other than the french airstrike having a 15 min cooldown and not the intended 3 min

peak bridge
#

i think what was going on with the fob and rally point issues, unless im misunderstanding what the issue itself was, is that when combined with #1110291763941355691 this mod desyncs the position of the preview on the client and on the server when crouched or prone, leading to it being placed a couple feet in front of where the preview is on the client unless you are standing up

#

aight ill give this patch until tomorrow to get some more info on the bugs, but heres the tentative patch notes
----CHANGELOG----

  • Fixed French airstrike having a 15 minute cooldown instead of the intended 3 minute
  • Fixed US Medic kits having the experimental medical bag instead of the vanilla version
gentle sail
lime fulcrum
peak bridge
#

nothing yet, been too busy with my new job to really get anything done other than minor bugfixes, so likely no Brits for a while

magic token
#

Medbag fix is enough 😄

peak bridge
#

yeah, since nobody has reported anything else I'll release patch when I get home

fierce yew
#

Its legit impossible to do logi without this mod, the QOL is incredible. I spent all day building FOB's and it was a blast

I'd love to suggest some further improvements, I do wanna ask tho: how to build HAB's and how are they different from FOB's?

peak bridge
#

HABs are part of #1110291763941355691, and they are for repairing and rearming the vehicles in that mod

#

FOBs are team wide spawns

fierce yew
#

Also, the mortars give logi guys another purpose needing ammo boxes, its really really fun

peak bridge
#

HABs also function that way too

fierce yew
#

How are they built?

peak bridge
fierce yew
#

im a sucker for arty

peak bridge
#

FOBs are built with the construction tool, 2 teammates naerby, and a logi truck

fierce yew
#

So a hab is just better?

peak bridge
#

yeah

#

pretty much

fierce yew
#

lol good to know

peak bridge
#

cant build near a hab tho

#

thats an important difference

fierce yew
#

Ah okay thats a big one, i like the building aspect especially

peak bridge
#

so FOBs are more useful to infantry, HABs are more useful to vehicles

fierce yew
#

Do you have any plans for addressing logi vehicle theft/dumping? Its been my biggest fustration, aside from trying to get 2 squad members near my vehicle before dying.

#

I'd also like to suggest an increase in sandbag roofs, usually end up needing either a few or a shit ton. They're really useful when you have buildings around you

peak bridge
#

what i might end up doing is more UI and QOL stuff for the construction like a full blown menu with tabs if im smart enough to figure out how to do that

#

so no promises but its on the wishlist

peak bridge
#

might do a commander ability like in HLL to drop supplies to build an outpost

#

but thats more of a bandaid fix to a larger issue

supple halo
#

just a though, I dont code or game build much

peak bridge
fierce yew
#

If it was up to me:

  • I'd like to see SL be given the ability to lock the driver seat of his logi truck. This would still allow poeple to use the logi truck, unless a logi is using one
  • Logi trucks should agressively despawn when not close to a FOB. Contantly running around to find logi trucks is really fustrating
peak bridge
#

that second point especially

supple halo
#

theyre logi trucks not assault vics

peak bridge
#

hate having to try and fight through enemy lines to just get the team out from under the steam roller

supple halo
#

I don't know how to convince Little Timmy and Carl that you can get shot while sitting in the logi truck and that we should not pedal to the metal into the enemy hab

fierce yew
#

Oh also a big thumbs up about this mod: having multiple FUN squad leader kits. Its amazing vietnam sl gets a china lake etc.

#

Can actually do something as SL

peak bridge
fierce yew
#

Oh and lastly; why the toggle build mode feature? Its annoying when you'vve left your shovel on damage mode and you end up accidentally destroying all your blueprints

peak bridge
#

probably would do something like a claim system, so if a person other than a squad leader tries to get into a vehicle, then a vote would be sent to the SL of that person to claim for the squad, then only another SL or that squad could drive it around

narrow bobcat
#

"it was the easiest way to duct-tape-and-bailing-wire it for the game update."

peak bridge
#

stability

#

thats it

fierce yew
#

icic

peak bridge
#

the base game shovels will sometimes lock you onto deconstruct without your knowledge

#

or drop your input

#

this solves that mostly

#

once that bug is fixed in base game i will get rid of this tho

#

i dont like it either

narrow bobcat
#

likewise, yoshi hotfixed the radial menu by setting "press T to mount", "Hold T for radial"

fierce yew
#

okay cool cool, thank you so much. Just wanted to get the feedback out there, looking forward to see what the future updates hold

narrow bobcat
#

not permanant but restores the mod functionality while it's being rebalanced

peak bridge
#

yeah np, you actually brought up some great points for me to think about so i appreciate that

fierce yew
#

I honestly hope your logi features get put into the base game, its a life saver

peak bridge
#

warrior and i worked last night on it, so it may just make it into hotfix but we'll see

#

aight im outta here

narrow bobcat
#

peace ❤️

nocturne glen
#

WHEN MORTARS

#

I WANT MY MORTARS

peak bridge
#

I WANT MY BRADLEYS

peak bridge
#

tomorrow after work fs

hollow linden
#

odd request but can you make the mortar be placed on a moving platform?

supple halo
#

Dude we love self prop mortars. Has anyone tried slapping on atop a humvee?

peak bridge
#

patch coming tonight, gonna put it out b4 bed

peak bridge
#

----CHANGELOG----

  • Fixed French airstrike having a 15 minute cooldown instead of the intended 3 minute
  • Fixed US Medic kits having the experimental medical bag instead of the vanilla version
  • Increased build limits for HESCO walls, sandbag walls, and sandbag roofs
supple halo
peak bridge
#

maybe when it's a little firther along

nocturne glen
#

IS MOD UPDATED ARE MORTARS ADDED

peak bridge
#

mortars are not able to be placed on moving objects yet

#

still working on that

#

Sunday eta if I lock tf in

peak bridge
#

but once I do, I'll let Iraq place sheet metal on vehicles to make technicals

#

for no historical reason other than its cool and I would have made that possible

#

/j

#

probably wouldn't add much to gameplay

#

without like weeks of rnd

peak bridge
#

happy pi day

hollow linden
peak bridge
#

well

#

that's a skill isuee

fierce yew
peak bridge
#

don't worry gang, I'm working on a solution

#

and by working on a solution I mean I'm eating strawberry pancakes

#

and thinking

supple halo
#

Good stuff from the past few days. Scoreboard is still screwy but I think we killed some people with out 4 mortar barage

gentle sail
supple halo
#

Oddly enough turning the engine off fools a lot of people

obtuse plank
#

good memory never lasts.

peak bridge
#

its rough but its a start

supple halo
obtuse plank
hollow linden
nocturne glen
#

yes isee

obtuse plank
#

WHEN?

gentle sail
#

yes, Gatolize the world now!!!!

#

Meow everywhere

peak bridge
#

THATS what my explosives do to vehicles? god damn @nocturne glen why didnt you ever tell me /j

#

yeah physics on the explosives will no longer affect vehicles

narrow bobcat
#

hahahahahahaha ragdolling helicopter

peak bridge
#

this also makes what sly was saying about the AT weapons one shotting helicopters make sense, cuz it wasnt one shotting them, it was just knocking them out of the sky lol

peak bridge
#

almost finished designing the artillery system

#

will share details soon

cedar condor
#

Yoooooooo

gentle sail
#

Im sure we told you about "friendly fire" vehicles 🙂

peak bridge
#

oh yeah you definitely did, I just didn't understand what you meant, I thought you were talking about damage values not the physics stuff

#

I didn't even consider it cuz I thought the vehicles would be too heavy to be affected much at all

peak bridge
#

o

nocturne glen
#

How r u doin ur catulations for force boi

peak bridge
#

I'm not

nocturne glen
#

Vanilla vics are actually artifically low, mine are all mostly irl

peak bridge
#

I just threw a value in a year ago and went fuck it that seems good

nocturne glen
#

Yup that will do it

peak bridge
#

I was basing it off infantry

#

so I tweaked until it was satisfying for that

nocturne glen
#

Yar

#

If u wanna do math stuff
All forces are in centinewtons (cN) and torque is centinewton meters (cNm)

#

Basically .01 newtons

#

Thats why everything seems to need massive numbers

peak bridge
#

==Artillery Gun==

  • Buildable by the commander
  • Maximum 3 guns per team*
  • Requires a nearby OP, 1 nearby teammate, and leader of the squad
  • Requires special ammo pallets that deplete as shells are fired, also placed by the commander
  • Members in the commander's squad can manipulate the howitzers' elevation, azimuth, ammunition, etc and fire, but no other players can affect them to avoid griefing
  • The shovel is only used for building the guns, changing the settings of the howitzer are interacted with by simply using the interact keybind
  • The rounds have extremely high damage and large range, but damage drops over distance rapidly
  • The howitzers will be rigged + animated with reloads happening automatically

==Artillery Ammo Pallet==

  • Buildable by the commander
  • Maximum 4 pallets per team*
  • Requires a nearby logi and an nearby OP
  • Each pallet holds 15 or so shells for a total of 60 shells*
  • The pallets physically show how many shells you have left
  • Ammo pallets are refilled by the logi truck, which then has to be refilled by going to the vehicle spawner
  • Ammo pallets start as 1/4 or 1/3 full*, and must be filled by a logi truck

==Changes to Logistical Trucks==

  • UI inside the truck tells you how much artillery ammo you got left in the truck
  • On game start, the logi trucks will spawn a "logi depot" thing near the spawner so that people know where to go
  • The logi truck can hold 4 pallets of ammo* per trip to main base, which refills the pallets automatically when nearby, making a noise each tick

==Other things planned after construction upgrade V2==

  • Multiple ammo type pallets (Smoke, Illumination, etc)

-# *subject to change, actual values will be up in the air until the system is finalized for the next major patch

nocturne glen
#

fucking
HOWITZER

peak bridge
#

thoughts? i wanna hear peoples opinions and concerns before i even start prototyping this

peak bridge
#

yeah and also UI for the construction tool

#

straight up

#

a menu

#

no more right click spamming until you find what you want

#

literally this is what im going for

#

just smaller n shit

#

cuz less stuff

#

but who knows, maybe once this hits i go crazy with the build pieces

nocturne glen
#

so is done or is idea

peak bridge
#

idea for now

#

but i know its possible and something i could reasonably complete

nocturne glen
#

aw fuck u hardened me up

#

dont tease liek that

peak bridge
#

i did a little bit of testing before hand

#

not enough to show, but enough to know i can do this

#

but ye

#

howitzers and construction UI is on the docket for the next major patch

nocturne glen
#

i like interact thing instead of hit the text

peak bridge
#

yea

#

itll still be hitting text, just you dont do it with the shovel

#

maybe

#

if i can get a better solution working i will do that

nocturne glen
#

can we have friendly fire

#

haha

#

is deadly but like foreveryone because suffering

#

amazing idea mmm yes

peak bridge
nocturne glen
#

can the logis like detonate if they have a lot of artillery shells and get hit

#

to make the drivers suffer

peak bridge
#

ok new plan

#

everybody gets to suggest except for boshi

nocturne glen
#

fuck ssake

#

my suggest are amazin

#

ok fine can u put remy sticker on the shell

peak bridge
#

yes son