#Operation: Desert Storm Faction Pack (ODSFP)

1 messages ยท Page 3 of 1

peak bridge
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much appreciated

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yea i would never have got them working without yoshi's help, he also got them to stop being jittery in MP

versed coyote
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Yuppii

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!!

summer rampart
cunning rampart
peak bridge
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Playtest is in half an hour y'all!

hollow linden
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can't get in

versed coyote
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what does it say?

peak bridge
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mortars are getting a bit of a rework

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so that they are a little easier to use

versed coyote
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I dont like it tbh

peak bridge
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how so

versed coyote
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current system is somewhat logical

peak bridge
versed coyote
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Whats wrong with the current version?

peak bridge
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its difficult for new players to use, since they think they have to hit pixel perfect on the text to use it

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the sandbags are a better representation of how big the boxes are

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its also a lot of text in a small space, which can overwhelm some folks

versed coyote
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Imaginary problem

versed coyote
peak bridge
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ok

summer rampart
# peak bridge

This might make using mortars on uneaven terrain diffcult, cuse the sandbags might sphase thorw the ground

peak bridge
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i could just make them align to the terrain, not terribly difficult to do

summer rampart
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๐Ÿ‘

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I say go for it this new system

torn falcon
peak bridge
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well? spill the beans

torn falcon
peak bridge
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very odd, ill look into it

torn falcon
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here sometimes shoots, sometimes duds

versed coyote
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It is already reported

peak bridge
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now i just need to make it so it can go up and then it will be good

torn falcon
peak bridge
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yea i think i fixed it now, not gonna push it just yet tho since people are still playing

torn falcon
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yeah it still was bugged, so?

versed coyote
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Hey, @peak bridge I think it is time to add a limit on how many c4's one person can place in general. Beacuse now it is infinite, and it starts to affect the gameplay.
For more details ask Yoshie, he will tell you, but in general:

Hop on playtest
Drive to the enemy spawn
Wire all the APCs with c4
Admin tells to stop doing guerilla warfare
Continues doing guerilla warfare
Gets temporary banned
"Literally 1984"

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I mean fair enough but anyway

finite viper
versed coyote
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Anyway

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The message is sarcastic

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I know that this shit is not alright

peak bridge
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adjust to terrain now works properly

versed coyote
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It would probably be very uncomfortable, since the bags are so spread out

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That you have to walk between them

peak bridge
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The placement can be changed at any time, they are mostly just like this to test the terrain auto adjust height

versed coyote
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Also counterintuitive since range up/down bags are located horizontaly

versed coyote
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Also, Ponchovie, how many people were asking for a mortar tweaks?

peak bridge
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myself, goomes, and a few people in-game. Also the countless people who i've had to explain exactly how to use the mortars because my current implementation was not sufficient

peak bridge
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hows that placement

versed coyote
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Hm, i think this is better, but I think it would be even better to place range bags closer to the base, so you can see the mortar while rotating.

wary crater
peak bridge
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heres the view from a crouched player's perspective

peak bridge
versed coyote
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I know this is almost like an original

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But thats just because base principal hant changed

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You still hit stuff with a shovel to rotate

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I kinda feel that the problem with not understanding how mortars work will go away once the mod is released since it has instructions

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I, personaly, just fucked around and found out

peak bridge
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not likely, most people now that mod auto download exists have never seen the workshop pages of the mods they play every day

versed coyote
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I mean, let people experement a little.

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If you can read, you can operate the mortar

queen shoal
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Tried shooting the mortar during the playtest.
It looks like sometimes it would fire normally after placing, sometimes the shells drop nearby after firing
It doesn't look like it depends on the target as I'm 100% sure I wasn't firing at the spawn-protected zone, only the attack/defend points

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Exactly like DAVER showed on his video

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#1191977980612845588 message

torn falcon
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Yeah and what i find out ponch that sometimes you could fire on actual spawn points(Risala) the first courtyard/yard objective from blufor after the warehouse yard is captured @peak bridge

queen shoal
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Out of like 10 tries of placing a mortar and shooting it, 5 of them were successful on my side

peak bridge
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yea it seems I had the logic for the spawn protection incorrect, ive fixed it but haven't published the changes yet

queen shoal
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Also the sandbag shovel thing would be great, as the current hitmarkers are confusing, they're at the base of the mortar and slighltly misplaced

versed coyote
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@peak bridge to sum everything:

  1. controls should be located in the back of the mortar, since all the ui (range, bearing) is located there.

  2. Controls should be intuitive: Left/right rotation should be on the sides, range up/down should be top/bottom.

  3. As homeless said, yes tube model should not block the text blocks view

peak bridge
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the mortar moves independently from the bags, so placing the bags on the tube will look odd

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don't remember if i mentioned that before

versed coyote
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No, you haven't

hollow linden
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remove the sandbags perhaps?

peak bridge
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the sandbags are to more easily explain to the player where they can hit to adjust, the text was not very clear how large of a collider you could hit

versed coyote
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Well, Maybe we should really just leave it how it is right now, just add sandbags, and move range up/down to the side a little bit, so the tube doesnt block it?

peak bridge
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i kinda like this set up, you have your positive interactions on the right, and negative interactions on the left, and all the bags are behind the tube (i may also end up detaching the bearing and range from the tube and put that next to or in front of the bags)

versed coyote
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Nah

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See

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Same problem

peak bridge
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or maybe a semi circle

versed coyote
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wait

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Let me finish

versed coyote
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You cant even what the ui on the tube says while staying near the controls

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You have to go around, check it, then go back and correct it again

queen shoal
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the text was not very clear how large of a collider you could hit
This was basically an issue, yes

versed coyote
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Thats why the current system is almost perfect

queen shoal
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I personally haven't had an issue checking the text distance and azimuth

versed coyote
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I think controls should be binded to the mortar

peak bridge
queen shoal
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Another sandbag with data?

versed coyote
peak bridge
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im beginning to agree. I'm going to try locking the bags to the mortar and then adjusting from there

torn falcon
peak bridge
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yea goomes had brought up his concerns. Mainly those were that figuring out how big the colliders were was difficult, and that the increments system was done poorly, and that the mortar should be divided between two kits

charred crescent
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picking up uniforms is so annoying

peak bridge
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?

versed coyote
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Tbh, I dont like the Idea of mortarman being split into 2 classes

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Because:

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It would make it very ineffective

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In the actual game

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Because if your teammate is killed

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You are practicsly useless

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Instead

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I like the idea of mortarman + forward observer

peak bridge
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what i was thinking if i were to split it is that the mortarman with the tube gets a very limited amount of ammo, maybe 1-2 shells for ranging, and then an assistant mortarman with a mortar tool and a bunch of ammo

versed coyote
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Where the forward observer is just sniper confirming hits

peak bridge
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im not fully convinced on the 2 kits yet

charred crescent
# peak bridge ?

this match we had almost half the enemy team using french weapons so there charachter changed and bc name tags only appear in a short range it got very chaotic

peak bridge
versed coyote
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I think

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That if we want to improve something

torn falcon
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You need a Normal SL for ammo crates to be built

versed coyote
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without causing controversy

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Is to decrease ranging animation speed

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So that you can actually aim fast

peak bridge
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oh yea i forgot to post this, hows this layout? the bags move with the tube and i think solves the issues we brought up with the system before where colliders were hard to visualize

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oops i meant to flip the range up/down bags

torn falcon
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Yeah that will be good

versed coyote
peak bridge
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yea im not sure why goomes mentioned that, its gonna happen even if you have a 3 person crew

versed coyote
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We definitly need increased aiming speed

charred crescent
peak bridge
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shouldn't be

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but that would be a yoshi question since he set up the server

finite viper
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Definitely more clear

peak bridge
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aight then i think this is the layout im gonna go with

versed coyote
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I love Democracy catsmile

peak bridge
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I appreciate the patience y'all ๐Ÿ˜…

finite viper
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Can always be tweaked later but I think this layout will the best to see what we like/donโ€™t like about stuff being on sandbags

molten sun
versed coyote
molten sun
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real

hollow linden
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#1110291763941355691

versed coyote
noble river
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Holy cow, just played as the Iraqis and it was so much fun dude. The scoped AK felt like a tabuk and the Rocket Grenadier was simply chef's kiss. All of this to say the frogs have been stomping us all night lol

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keep it up, both the French and Iraqis look so awesome! Haven't seen the other factions yet

rose socket
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you should attach this to famas by default

versed coyote
versed coyote
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@peak bridge whats up?

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How its going?

peak bridge
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taking a tolerance break from modding, so far thats been nice

molten sun
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Intolerance????

versed coyote
versed coyote
peak bridge
torn falcon
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You mean next monday

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?

peak bridge
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yea, the 11th

peak bridge
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Tomorrow (or today technically), I resume work on the mod

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i wouldn't expect anything super huge for next playtest since im still going to be splitting my time between OHD and helldivers

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but there will be stuff

nocturne glen
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why aren't you no-lifeing modding?

peak bridge
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Limited use ammo bags like in squad are coming next patch

rose socket
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just make droppable ammo boxes ๐Ÿ™๐Ÿป

peak bridge
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That's the plan catsmile

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What I want to do is basically just copy exactly how squad ammo bags work. So you can place it down, maybe if I can get the radial menu working use that to select which items to resupply, and then pick it back up and it keeps it's ammo remaining between placement

rose socket
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๐Ÿ‘๐Ÿป

versed coyote
versed coyote
peak bridge
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best strat

molten sun
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Strap it to a bot

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Let the bot run out into the wild

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Even if the bot dies, the C4 still lives

narrow bobcat
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bonus points if you can get it on their face

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"here, i got you a gift for that dead look in your eyes"

versed coyote
molten sun
versed coyote
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Please

narrow bobcat
narrow bobcat
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looks behind him
tosses C4
slight nod
"soldier."

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runs past, around corner

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click

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"yeah, I'm fine, what did you expect?"

versed coyote
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"Kaboom?"
"Yes Rico, kaboom!"

narrow bobcat
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"mmm, C4 vapor"

molten sun
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I canโ€™t wait until I make it so strong explosions blow people apart

versed coyote
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send us the next frame where he explodes

narrow bobcat
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that's post-explosion

versed coyote
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Oh

narrow bobcat
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he was on my team, so no damage

versed coyote
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Wheres the fun in that

narrow bobcat
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I dunno, but I learned it's better to do unto others.

versed coyote
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If only there was a way to strap a C4 to myself..

narrow bobcat
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there IS!

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throw it straight up.

versed coyote
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It passes right trough

narrow bobcat
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downside, no way to trigger it if you die first

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huh, guess that's been fixed then

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or I got very lucky and it hit my camera and not my humanoid

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and somehow stuck to it

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also, tossing C4 in someone's face has a chance of blinding them with the model geometry clipping through the camera position.

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one of these days I'm gonna have to make something that doesn't explode to do the same thing.

versed coyote
narrow bobcat
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naw, i think i'm gonna forcibly servbot people

molten sun
# narrow bobcat

How about something like this. A big helmet that they canโ€™t take off nor see out of, and inside is just a strobe light to give them a seizure

narrow bobcat
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"...Everytime I do it now I imagine the gnome screaming 'THE GNOME DOES NOT LIKE TO BE TOUCHED.'"

versed coyote
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"No, you cant turn into a suicide bomber"
OHD Community:

narrow bobcat
molten sun
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Strobe light and alarm

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And then it explodes

narrow bobcat
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"hey everybody, i'm looking at gay porno!"

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I miss being able to prank people with that .swf

narrow bobcat
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the hilarious part is, I telegraphed it and I bet at least one of you still clicked on it.

versed coyote
narrow bobcat
peak bridge
peak bridge
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construction system now has support for things needing ammo

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so the limit for C4 charges has been removed, you now get 4 charges (one of each type), and you can resupply them from ammo crates and the new ammo bags

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speaking of ammo bags, each rifleman gets one (unless they resupply it from an ammo crate, and NOT from another backpack), and they can place it on the ground where it lasts for 90 seconds or until it is empty. When you interact with it, you are resupplied 1 clip for every weapon (including certain build pieces like C4s), and there are 9 resupplies in the bag

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the bag cannot be damaged in any way, though bullets pass straight through it (so people can't cheese it's invincibility)

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still going back and forth on the amount of resupplies per bag

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so input would be appreciated

peak bridge
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saudi, iraqi, french, and american ammo bags (saudi is at 7 cuz i was using it)

hollow linden
peak bridge
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gonna update the mod, so those who have subscribed to it can test this stuff out

peak bridge
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updated, enjoy yall

narrow bobcat
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Roger, going to check it out now.

versed coyote
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Ok, bags work fine

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What will be updated next?

peak bridge
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Good question

versed coyote
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Airsrikes maybe?

peak bridge
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Yeah why not, its low hanging fruit

versed coyote
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I have a couple of new ideas about them, but im busy rn. gonna contact you later

peak bridge
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Just found out that the American MRLS system can launch anti-tank mine dispensing rockets

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Very cool

versed coyote
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Ok, Im free now

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Sooo

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I had some ideas on airstrikes

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What if we added 2 new types of unguided munition

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-Cluster bomb
-White phosphorus

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They work the same, basicaly

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Cluster bomb explodes into a group of grenades 1 second after it is dropped

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And phosphorus does the same but with smoke grenades

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@peak bridge

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Also

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What if we used colored smokes grenades fired from a grenade launcher?

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To designate targets for unguided bombs?

peak bridge
peak bridge
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also, with the cluster and smoke munitions, I could see performance hits with lots of explosions going off at once + loads of particle effects + physics for bomblets

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yoshi ran into a similar issue with the vehicle dust trails

versed coyote
peak bridge
versed coyote
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Yeah, maybe

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Also, does the bomb follow a smoke grenade or targeted place? Like, if the smoke falls down, will the bomb hit the fallen smoke or the wall?

peak bridge
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it follows the spot where the smoke grenade was originally placed, the smoke can go anywhere else it wants it doesnt matter after that

versed coyote
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Aha

peak bridge
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so if you designate a balcony, and the smoke grenade falls off the balcony, the impact will still be the balcony

versed coyote
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You know what is the problem with smokes, @peak bridge ?

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When you implement an ability to edit target location, there will be a lot of smokes lying around the map

peak bridge
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simple solution: just don't implement that ability lol

versed coyote
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I stronly disagree

peak bridge
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I:S doesn't do it, Helldivers 2 doesn't do it, why should I

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gotta live with the consequences of your actions

versed coyote
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AND

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Also

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Because the designated target is often not relevant anymore

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So you are just wasting a bomb

peak bridge
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this can be solved with more forward thinking, or attacking static targets like FOBs and such

versed coyote
peak bridge
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being able to re-designate is also a problematic mechanic because of how many edge cases that brings in, like the new designation point being drastically different than the old one, so I'd then need to make the jet a "real" plane and have it move around as such

peak bridge
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or just fling the bomb sideways 1000m

versed coyote
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you see

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just remove the ability to redesignate 15 seconds before impact

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So that like

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You have 4 minutes before plane arrives

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Thats 4 minutes to track the target

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But

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Before the ACTUAL plane spawns

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(Like 15 seconds before impact)

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Just disable redesignating

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And 30 seconds before the impact, make a pop-up or a sound effect saying something like.

"Eagle to ground forces, im approaching your position. ETA is 30 seconds, mark the target and seek cover immidietly"

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And add a timer

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only when the time runs out, the actual plane spawns and you cant designate a new target anymore

peak bridge
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That is just way more complicated than it needs to be. I'll be sticking with the current implementation

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plan ahead with the strikes, or hit static targets, that's all I'm gonna say

versed coyote
peak bridge
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Playtest in 12 minutes

finite viper
peak bridge
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@cedar condor does khafji have a physics volume for the water

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delaying it a little bit, yoshi hasnt finished packaging

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should be within the next 5 or so minutes

cedar condor
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Can't remember actually

finite viper
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cant wait for the first event of 2027 poloskidoge

torn falcon
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@peak bridge did you plan it for 10 years "prior"?

peak bridge
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maybe

cedar condor
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We're gonna be having OHD space battles in 2027 haha

finite viper
peak bridge
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oh lmao nice

peak bridge
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putting together the final feature and content list for the full release of the mod

peak bridge
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US AT rifleman now has the M16A2 + Aimpoint A2000

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US Scoped rifleman now has a 1 per squad limit instead of 2 per squad

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these changes are not pushed yet

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all factions now have their respective aircraft as their airstrikes

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US - A-10
FR - Jaguar
IRQ - SU-25
SA - F-15

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since the A-10 and SU-25 have more racks for bombs, the cooldowns for the US and Iraqi airstrikes are lower by 2 minutes

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we'll see how this plays

cedar condor
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Wait a minute, you got the classic A-10 strafing runs?

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Pls show video

peak bridge
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not yet, its planned

cedar condor
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Oh oke

peak bridge
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but rn it drops precision bombs like the other strikes

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eventually I also plan to do MLRS launched AT minefields for the US

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just cuz they're cool

peak bridge
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do i add CS style flashbangs where they just throw a white png on your screen and slowly lower the transparency?

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that is the question for today

nocturne glen
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No

versed coyote
peak bridge
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how does tarkov do their flashbangs?

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ah ok

versed coyote
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Oh oh

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I have an idea

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Flashbang spawns a very bright white light emitter of half a second

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And also it should play a louder sound than regular grenades

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the lag grenade ๐Ÿ˜‚

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everybody who sees the light has his fps drop to 10

peak bridge
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I just remembered, sadly I will have to cancel this weekend's playtest since I will be out of town for my grandma's birthday. The next playtest is on the 30th

versed coyote
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Sad

peak bridge
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landmines are back in

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Iraq gets AT mines on the Rocket Grenadier and AT Rifleman

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every other faction gets AT mines on only the AT Rifleman

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marksman and sniper get AP mines like claymores and OZM-72s

peak bridge
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mines don't activate when friendlies go through their activation zones, so you dont have to worry about friendly vehicles driving over your mine field

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and mines like the OZM-72 have an arming stage (around 5 seconds) after being fully built before they can explode

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irl this safety feature is actually closer to 4 minutes, but 5 seconds seems better for gameplay

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OZM-72 when unbuilt

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OZM-72 when fully built and armed

versed coyote
peak bridge
peak bridge
versed coyote
#

Also, what if there were 3 wire length Variants?
With small you can trap doorways, with medium - halls and corridors, with long - small street?

peak bridge
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maybe

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ill look into doing something like that

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aight, i now can have multiple build pieces use the same ammo pool

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so now i can do that more cleanly

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and now the C4 has a maximum ammo of 2, instead of 4

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but you can choose between the 4 options like normal

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ill do increments of meters, so a 1, 2, and 3 meter variants

peak bridge
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@nocturne glen are you using the playtest server? need it for 5 minutes to test out the landmines

nocturne glen
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nope

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go ahead son

peak bridge
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bet

peak bridge
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imminently, just packaging and uploading

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the only mines active rn are the TM-62s and OZM-72s

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iraq gets the ozm's

versed coyote
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Okay, 5, 10, 15 minutes?

peak bridge
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everyone gets the tm-62

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less than 10

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server is booting up

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we're gonna just test the landmines against the vehicles, so i need 1 volunteer to drive over a mine

peak bridge
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bet

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hop on blufor and get in a vehicle

versed coyote
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Official desert storm, right?

peak bridge
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yup

versed coyote
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Cant download desert storm update for some reason

peak bridge
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did you delete the manually installed one?

versed coyote
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No

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Yes

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Trying again

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Loading..

peak bridge
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mines work chat

versed coyote
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hey ponchovie

peak bridge
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ya

versed coyote
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Im at the base spawn

peak bridge
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omw

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aight need to drop the blast radius on that lol

peak bridge
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claymores are in, i disabled the anti-tank damage for the OZM-72 (oops), and lowered the damage range for the TM-62

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packaging

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uploading again

peak bridge
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i put the claymores the wrong way around ๐Ÿ’€

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repackaging

torn falcon
undone ivy
peak bridge
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testing is done, just getting those features content complete

finite viper
peak bridge
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peculiar, thats the base game tt-33 so idk why its doing that

finite viper
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oh weird idk

finite viper
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gonna test in dev build quick

torn falcon
finite viper
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right now dev build isnt set right tho

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traingin grounds gives me US vs RU cold war era

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alright well cant find the tt 33 in dev build cuz they set the training grounds factions wrong

finite viper
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i was only testing in basegame

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or ig ponchovies mod too but hes using it right out of basegame

torn falcon
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Also found out that it only occurs in short range, on "longer ranges it works "regularly"?

peak bridge
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server is up

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with full map cycle

finite viper
torn falcon
torn falcon
finite viper
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yeah looks ot be that way

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very weird

peak bridge
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server is up

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also, because my mod is technically set in the Cold War, I want to make this crystal clear. I do not condone racism, homophobia, anti-semitism, etc. If you want to play my mod and you partake in any of these, lemme know so I can blacklist your accounts from my mod. Normally I am against adding my own "admin" things to my mods, but in this instance, I have no qualms with abusing my role as a modder to auto-ban you from every server that ever runs this mod

torn falcon
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Are the bots toggled of Intetionally?

peak bridge
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bots are enabled on the official

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not sure what you are talking about

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although i guess they're stuck

torn falcon
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I told that bcs in I:S game when you want to "turn off" the bots you "toggle them off"?

peak bridge
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what do y'all think about a sunday playtest

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cuz the possibility just opened up for me

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should i schedule that?

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vote here

torn falcon
peak bridge
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This sunday gamers

peak bridge
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packaging again, cuz i broke the radios lol

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server is back up

peak bridge
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playtest in 30 minutes!

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15 minutes now!

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server is up for those who want to join in early

peak bridge
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aight i gotta head out, good playtest yall, very informative

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ill leave the server up

neon ermine
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How to join

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@cunning rampart

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???

cunning rampart
neon ermine
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where

cunning rampart
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Should have OHD vehicle overhaul or something as the game mode

neon ermine
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Ooo

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Thanks

cunning rampart
neon ermine
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Khafji?

cunning rampart
#

Yes

neon ermine
#

game stuck?

peak bridge
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domain expansion: claymore

pulsar portal
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yay

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ready to walk into so many i placed myself

finite viper
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yeah same lmao

peak bridge
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lol i had the same issue the first time i made landmines, so this time around friendly fire triggering is disabled

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so spam away

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ammobags now delete previously placed ammo bags when you plonk down a new one

neon ermine
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Ponchovie will this be part of base game

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The digging, mortars and those stuff?

peak bridge
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im being contracted for the rangefinders, and parts of the construction system like the ammo crates, radios, etc, but not the mortar, landmines, or ammo bags

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but thats as a prototype, and then someone else (likely donkey) will come along and remake it for base game

late flower
late flower
neon ermine
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What's happening with yoshi is he fien?

#

I see everyone naming them yoshi

#

In 3s 4 and fives

#

.....

#

And now ponchivie is yoshivie

finite viper
neon ermine
#

@finite viper Will u be lomoshi

finite viper
peak bridge
#

yooshix._.

finite viper
#

maybe yoshimix

#

lol yooshix would work

late flower
neon ermine
#

Yosh e demic

#

Is spreading rapidly

#

Is he alright though?

#

Didn't see him past 3 days

peak bridge
#

yea hes alive

finite viper
peak bridge
#

he was in offtopic just now

neon ermine
#

Good

#

Tell him not to die before he gets my helicopter rin

#

BTW I saw planes in some pictures

peak bridge
#

oh yea i got jets for airstrikes, they are not player pilotable tho

#

its like I:S

neon ermine
#

Oo BTW the reason I asked about him was he told me 2 days ago he will finish his food but he hasn't

#

Nvm hope he finishes it soon

pulsar portal
peak bridge
#

yea

pulsar portal
#

fuck yeah

peak bridge
#

any damage will detonate it, be it explosives or bullets

pulsar portal
#

nice

#

so you could use them to extend mines and stuff

peak bridge
#

ammo bags can now be picked up, and the ammo remaining in the bag will be persistent

#

so if you take out 3 ammo from the bag, pick it up, and place it elsewhere, it will have 6 ammo left

#

the ammo will refill from respawning or crates

#

we are very close to feature completion for the mod

#

some of the last few things left are the gun run airstrike, a tutorial level for the gameplay mechanics like construction and stuff, and weapon emplacements (possibly)

pulsar portal
#

yay

finite viper
#

Dope

peak bridge
#

there may be 1 or 2 more things left that im forgetting, but those are the big ones

finite viper
#

Canโ€™t wait for full release

peak bridge
#

its gonna be sick

pulsar portal
#

one thing i would like is if you could loot stuff like ammo and grenades from the weapon kits people drop when they did so you can fill up through that too

finite viper
#

Oh yeah

pulsar portal
#

especially useful for healing

peak bridge
#

that'd be sick, but it would probably require gamemode access, which i avoid like the plague

#

since nobody is gonna run a special gamemode to make some factions work when ohd overhaul and other fantastic gamemode mods exist

pulsar portal
#

oh i see

peak bridge
#

yeah, thats also the reason i have weapon emplacements as a possibly instead of a certainty

#

but if i can make weapon emplacements, then y'all better be ready for .50 cal and Mk19 teams running around

peak bridge
#

tutorial level time

blissful depot
peak bridge
#

as much as I want to finish the mod's existing feature list and publish this mod, I just thought of two possible ideas since I learned how to add stuff to the player's inventory

First is heavy artillery build pieces

  • commander access only
  • only 2 can be built at one time
  • requires a special ammo box to use, so no extra kit
  • the ammo box adds 3 artillery rounds to the player's 9th slot (currently unused for all classes)
  • throw ammo at the howitzer to fire just like the mortar
  • shovel-based control scheme
  • much larger maximum range, blast radius, and damage than mortars

second is AT crates

  • placeable by squad leaders + commanders
  • 1 per radio + 5 minute cooldown
  • when interacted with, refills all AT weapons in the player's inventory or if they do not have any AT, gives them a faction-specific AT weapon in their 9th slot (would delete artillery shells from the inventory if they have them)
  • like ammo crates, there are a limited amount of AT weapons in the crate, and when it's empty it will be deleted
  • france - AC-58 AT rifle grenade (1)
  • iraq - RPG-43 AT grenade (1)
  • USA - AT4 (1)
  • saudi arabia - either RPG-43 or AT4 (1)
#

i should probably finish the stuff ive already promised, and then look into making this stuff

chilly ravine
torn falcon
sweet agate
#

I so hyped for this mod to be available in some form...once it is I will actually keep OHD installed lol.

peak bridge
#

general infantry tutorial

finite viper
#

Yeah I think that looks good

narrow bobcat
#

now do the same in russian

#

but poorly translated

#

</sarcasm>

#

looks good, ponchovie. Dunno about the font choice though.

#

not sure if you can only shoehorn fonts in for a gamemode, but i'm pretty sure it's possible for a map; although I don't know exactly how unreal's texture atlasing works for fonting

peak bridge
#

i can pretty much do any font i want, i chose this one since its all over OHD already

high torrent
#

Can you put a black backdround so its easier to read?

peak bridge
#

good idea

torn falcon
peak bridge
#

lemme check, i dont fully remember what i added this week

#

Oh yea I finished up the landmines system, so there are improvements and additions to that

  • medics get anti-personnel landmines (to help incentivize the class idk)
  • machine gunners get anti-tank mines (to spread out the AT capability a little bit and take some weight off the AT rifleman's shoulders)
  • ammo bags have persistent ammo and can be picked up after being placed
  • when fully built, anti-tank mines have a layer of debris to cover the lids slightly, desert colored of course
peak bridge
#

heres in direct sunlight

high torrent
#

Try solid Black or Grey. Also is there anyway to make it not all caps? It is easier to read.

#

Try just the all black background first

peak bridge
#

aight

#

yea its just how this font is

high torrent
#

ok

#

yeah the detail behind confuses the eyes

peak bridge
#

hows this

high torrent
#

awesome!

#

So easy to read now!

peak bridge
#

cool, ill copy this over to the other textboxes

versed coyote
#

Maybe bags like ammo bag but for health?

pulsar portal
#

yeah medic should be able to build like a medic bag like the ammo thing

#

plus ofc the thing they carry

#

but like if you set up a base with ammo station and stuff they should have their thingy too

#

also can you buy squirrels?

#

because like i always wanted a squirrel but like how would you catch squirrels

versed coyote
pulsar portal
#

idk i just want a squirrel

pulsar portal
#

they are so cool

#

what

#

no i just want to buy a squirrel because they would be too fast to catch i guess

#

omg I'd give it a cool hat

#

I'd name my squirrel peter

peak bridge
#

my dad just started feeding a pair of them

#

eventually they were comfortable enough around him he could pick them up, they'd sit by the front door and if you left it open long enough they'd try and walk inside

pulsar portal
#

woah

narrow bobcat
#

tree squirrels and ground squirrels have very different behaviors. Most of the ground squirrels I've interacted with have been quite friendly and gentle. They'll bounce right up and take a peanut right out of your hand.

#

never had a similar experience with a tree squirrel -- they're just too skittish.

pulsar portal
#

sorry i was very high

#

idk why i talked about squirrels specifically but i was at a protest and it was fun

peak bridge
#

playtest in an hour and 20 minutes

summer rampart
peak bridge
#

im stupid, i forgot about daylight savings time so its in 2 hours

versed coyote
#

Dont wanna miss it

peak bridge
torn falcon
#

@peak bridge Does the Combat enginner have the ABILITY to place mines?

peak bridge
#

no, machine gunner and anti-tank do

sweet agate
#

Is the playtest still going on?

peak bridge
#

no

versed coyote
#

hey Ponchivie

#

I just realised

#

What if

#

I wanted to call an airstrike

#

But i hit a poorly rendered bush or tree

#

And i see smoke falling there

#

What do I do in that situation?

#

@peak bridge

pulsar portal
versed coyote
#

Go go trust issues

summer rampart
peak bridge
#

That was a good match, love playing khafji

summer rampart
#

Yea only good match during that Playtest rest of em were a cluster f

peak bridge
#

I gotta agree

late flower
summer rampart
undone ivy
#

Now it would be cool to see a Soviet-Afghan war mod like this one, cause we have the maps (Afghan mountain and Al-Dakhir), we have the basegame factions and we have the vehicles
I think a big map with mountains and valleys paktia style and the factions re-done is what we need

neon ermine
#

We need outposts

versed coyote
#

Ponchovie

#

Whats with flashbangs?

#

Are they still planned or rejected

#

?

peak bridge
#

I deemed they weren't important enough and would stretch me thinner than I already am so they have been cut

versed coyote
#

Alr

#

Just were experimenting with post processing valuse in sdk (exposure, vignette, eye adaptstion speed) and had a couple of ideas on them

neon ermine
#

Ponchovie UAV'S

peak bridge
#

playtest is live

#

get in the server boyos

peak bridge
#

aight i gotta head out and finish cleaning my house

#

cya

versed coyote
#

Ey ponchovie

#

Can you lower built piece's hp?

#

Because digging it down with shovel is very slow

#

And destroying is also not an option

#

Because even basic sandbag wall can withstand 3+ rpg rounds, at mine explosion + grenades.

#

Was a problem in last playtest

peak bridge
#

Digging down enemy fortifications is intentionally slow, to discourage ninja gameplay but still allow folks to leave spawn if they get blocked in

#

The code that does that might also be applying for other types of damage so I will look into that

peak bridge
#

When I finish the tutorial map and add gun runs

#

Off the top of my head, that's it

sweet agate
peak bridge
#

Forgot what time it is, playtest will be in a half hour

nocturne glen
#

lol wtf

peak bridge
#

playtest server is open and ready!

peak bridge
#

aight, good playtest everybody, what i noticed is a few bugs and changes needing to be made having to do with

  • landmines not properly chain detonating when exploded
  • riflemen need binoculars, ive now realized its unbelievably annoying without them
  • mine detector item?
  • iraqi machine gunner need's their landmines, forgot to give them it
torn falcon
#

Just curious, emplacements will be done after release?

peak bridge
hollow linden
peak bridge
#

to vehicles or wha?

hollow linden
#

vehicle

peak bridge
#

hmm ill look into it

peak bridge
#

fixed the time on the event, its now 1pm CST instead of saying both 1pm and 12pm

peak bridge
summer rampart
peak bridge
#

they do not despawn by themselves, they have to be picked back up

versed coyote
peak bridge
#

thats odd, it should be that only riflemen pick them up

versed coyote
#

Yeah

#

But anyway, i play as a rifleman, i drop the bag, i pick AT kit from a corpse, then I accidentaly walk over the bag and it despawns

peak bridge
#

oh thats what you mean

#

yeah ill look into it

versed coyote
#

Yee

torn falcon
#

@peak bridge Yosh,i have a idea, so firat, does the US Grenadier have AT mine's in his inventory, if yes how bout( if you have enough time for it today and tomorrow) you make a HEDP anti armor round for m203(bcs aparently it can penetrate brdm and btr armor from cca 150m)

peak bridge
#

fr?

#

well shit lemme do some research, if what you say is true then US grenadier will have AT

#

ive been looking for some AT to give the kit that makes sense

#

shit i might even replace the commander's frag rounds with HEDP

nocturne glen
#

yes HEDP

nocturne glen
#

Plz make it hurt btr

#

Would be funny as shit

torn falcon
# nocturne glen Plz make it hurt btr

It should:
https://www.quora.com/How-effective-would-an-M203-grenade-launcher-be-at-knocking-out-WW2-era-tanks-if-you-had-anti-tank-ammo-for-it
Also if you guys need to look how it should for, i think RHS has it (i think) properly simulated

Quora

Answer (1 of 4): Well, not much.

The problem lies both in the grenade launcher itself as well as the tank.

The entire point of a tank is the thick metal armour around it. If you want to damage what's inside, you need to penetrate the thick armour first. Using sheer force to achieve the same is ...

nocturne glen
#

Yes ponchovie bebe make it kill all the vehicles yesplease

peak bridge
#

yeeee

peak bridge
#

the HEDP can apparently pen 40mm of armor, so like yea

nocturne glen
peak bridge
nocturne glen
#

nu uh that's photoshop

peak bridge
#

50*

nocturne glen
#

BRUH WAT THE FUCK

#

The BMP-2 has maybe 40mm of effective RHA, (angle taken into account)

versed coyote
nocturne glen
#

I put the LAV at 80mm on the front or some shit

versed coyote
peak bridge
#
  • commander gets it as well for his GL
torn falcon
# peak bridge

Wait, how i swear to god i saw 5mm of Armor, and it writes 50 even on the MaIn article

peak bridge
#

im thinking up the damage and lower the blast radius, slap a "rocket launcher" tag on it and call it a day

nocturne glen
#

ye

#

oh shi if you do that

#

it will work with all the fancy BS armor shit i made

peak bridge
#

ballin

nocturne glen
#

imagine

#

you are in BTR

#

some dude just yeets a HEDP into the side

#

half the passengers are dead

#

imagine the salt omg

peak bridge
#

it apparently has a small issue of doing damage once inside, so youd need quite a few of em according to quora

nocturne glen
#

mm yes quora the ultimate military leak site

#

also where i get my info

peak bridge
#

now take that with a pile of salt, because it came from an answer to a hypothetical

#

but for gameplay purposes, it will be as effective as the other offered AT grenades

#

maybe more because we need to have bias

nocturne glen
#

well there has got to be more concrete sources

peak bridge
#

yea

#

i could do more research, but for stuff like this knowing it exists is enough and then i will arbitrarily assign values until it feels good

nocturne glen
#

bruh therei s no way

#

it says 63mm

peak bridge
#

lets go, 2/4 parts are manufactured in my home state

nocturne glen
#

This is the scuffed shit i do to get "penetration" stats

#

cuz this penetration stuff does not exist in game

#

The RHAPenetrationMM is the penetration at 0 degreees

peak bridge
#

fair nuff

nocturne glen
#

So for the 63mm pen for example you would prob put the Outer Radius to 315 cm

#

Tweak however you want son

#

I gotta add a armor display thing for my mod

#

like in WT

peak bridge
#

ballin

nocturne glen
#

The LAV is 80mm (no slopes taken into account) on the front

#

IF you go above 40mm you will damage basically everything short of a LAV from the front

peak bridge
#

heres the stats on an RPG-43 btw

#

120mm of pen

nocturne glen
#

tf is the 43

#

the disposable RU?

peak bridge
#

the french AT is 240mm of pen

nocturne glen
#

ye

peak bridge
#

this pos

nocturne glen
#

BRUH

#

oh

#

ye

#

irl i think a lot of the rockets are anywhere from like 200-500mm RHA

#

so would go through all vics like butter

peak bridge
#

AT4 in my mod has 300

#

and so does the rpg7

nocturne glen
#

ye

peak bridge
#

so yea im gonna tone down the AC58 for the french and the RPG-43 for the saudis and iraqis

nocturne glen
#

irl i think an at4 is like 400 - 450mm or some shit something around that number

peak bridge
#

yeah its blast radius tho is 15m in game

peak bridge
#

M203 with 5000 mm of pen

#

wait nvm, i have a better idea

peak bridge
#

grenadier only has HEDP instead of 10 frags he gets 10 HEDP

#

fuck ya life

nocturne glen
#

i think for the projectiles you can mess with the falloff

#

so you can keep the stupid high outer radius

#

but it won't kill everyone in it idk

peak bridge
#

tru

torn falcon
nocturne glen
#
  • the vics scale base damage, it ignores the actual radial damage
peak bridge
#

plus the normal 5 smokes

#

2-3 HEDP to kill big vehicles is the goal

torn falcon
#

Yeah, that be good?

nocturne glen
#

imagine putting a hole in a floating btr with a hedp round and seeing it sink from floogind

#

๐Ÿคฃ

peak bridge
#

haha

peak bridge
#

packaging with the HEDP rn

versed coyote
#

Yey

peak bridge
#

so the USA commander kit has had their frags taken away and replaced with HEDP rounds, the USA grenadier has had 4 of their frag rounds taken and replaced with HEDP rounds

#

stats of the HEDP round

#

guaranteed infantry kill within 5 meters

#

its live chat

torn falcon
#

@peak bridge Do you know how to spawn things in apollo?

peak bridge
#

yea

#

hit the home button as an admin, then the spawn vehicle button at the top left

torn falcon
peak bridge
#

to get into apollo

#

R to release the mouse

torn falcon
peak bridge
#

hold on, i did a fucky wucky and now the frag and HEDP are using the same ammo

peak bridge
#

uploaded

hollow linden
#

dope

torn falcon
peak bridge
#

it did, i just fixed it and uploaded it, but yea i did mess up the labels

torn falcon
peak bridge
#

no, i guess i need to up the damage

torn falcon
peak bridge
#

3 rounds is supposed to kill it

#

?

#

previous hedp?

torn falcon
peak bridge
#

old HEDP is 3 shot on MTLB and cannot kill on heavier vehicles

#

at least from my testing

#

now it should be 2 shot for most vehicles and 3 shot for heavier vehicles like the btrs

torn falcon
peak bridge
#

odd

#

might be the angle and spot you hit

torn falcon
#

Rear either left side right side or direct "bun"?

peak bridge
#

i was hitting it from the front with best possible angling for the vehicle

peak bridge
#

all grenadier/Commander kits with the M79 will ALSO have HEDP rounds

#

since they can use the same ammo

versed coyote
#

@peak bridge dude

#

checked out hedp rounds

#

cool but OP

#

mtlb should not be destroyed from 1 hedp round

#

maybe reduce demage by half?

peak bridge
#

Can't reduce the damage so that mtlbs are two shot because then they can't consistently kill btrs

#

234 damage is as low as I can go and mtlb only has 220 helth

#

I would like mtlbs to be a two shot, but it just ain't happenen

nocturne glen
#

I cant be changin the health for the vics to tweak tgem i. My own mid and everyone elses faction mod

#

+we got insane player count im not going to kill off the servers

#

Also why is a hedp round doing rpg levels of damage

versed coyote
versed coyote
#

Thats the point

#

Small underbarrel grenade should not be as effective as an Antitank grenade like rpg-7 or AT4

#

and you should not be able to kill a BTR or LAV with this stuff.
You should be able to seriously damage it, but not kill it

#

@nocturne glen also cumulative jet is effective to damage inner components and people inside

#

So, maybe, instead of destroying the hull, everything cumulative except AT lauchers should damage engine, ammo, and people inside

versed coyote
#

@peak bridge @nocturne glen

peak bridge
#

but yea i guess i can lower the damage a little bit

#

4 shot btr under ideal conditions (not from front

versed coyote
#

American bias

peak bridge
#

true and real

nocturne glen
#

I get fuck the BTR but like I think ya 4 or maybe even 5 to kill. Depends on the kit. Doesn't the AT grenadier already have an AT4?

versed coyote
#

Yes they do

nocturne glen
#

Like maybe not every weapon needs to kill a vehicle on it's own. Like the AT4 could be the main AT boi, and the HEDP could be for finishing off already hurt vehicles.

versed coyote
#

Or some other at laucnchers

nocturne glen
#

But it's up to you

versed coyote
#

If these grenades are as effective as rpgs

#

Then its more effective to pick a grenadier instead of AT

peak bridge
versed coyote
#

yes

#

Realy, please just make these grenades less powerfull

peak bridge
#

fair enough

versed coyote
#

For the sake of balance

peak bridge
versed coyote
#

ideal conditions

peak bridge
#

yeah, so sides, top, rear,

#

but not front

peak bridge
peak bridge
#

Server is up, get in here

versed coyote
#

@peak bridge

neon ermine
#

Ponchivie server still there

#

Wait sorry

#

Nvm

peak bridge
#

i was about to say, its been closed for days

neon ermine
#

My brain Is not working

neon ermine
peak bridge
#

dont worry about it, midweek brain fog

#

ah yea

versed coyote
#

@peak bridge

#

Very important

#

Make it so remote c4 says "the bluetooth device is ready to pair"

hollow linden
#

anything new for today's playtest?

peak bridge
#

Not really, just behind the scenes work, and I've been doing school and contract work

neon ermine
#

When is the tests

hollow linden
peak bridge
#

half hour until playtest folks

peak bridge
#

We are gonna run Co-op until we reach 30 players, then we will run PVP

#

aight people, lets get into the server

peak bridge
#

release will happen today

#

gun run and tutorial map will happen later, likely as a larger update, but i think yall have been waiting long enough

#

Mod is live yall

#

go crazy

nocturne glen
#

Like public boi

#

Mean we can put on servers?

peak bridge
#

yup

#

embed is just weird, its public tho

nocturne glen
#

I JUST AMBER HEARDED THE WHOLE BED OMG OMG

#

FAMAS

peak bridge
cedar condor
#

Dope asf

#

Awesomely done Ponchovie

peak bridge
#

thank ya

cedar condor
#

I think we could get it on a LoyalGames server

peak bridge
#

putting together some screenshots for the mod page as well

cedar condor
#

Nice

peak bridge
#

ooo yea i should use that with the early access launcher trailer music

hollow linden
versed coyote
#

@cedar condor

#

@peak bridge

#

@nocturne glen

peak bridge
versed coyote
#

@peak bridge

hollow linden
#

Le boron Jamal

peak bridge
versed coyote
#

@peak bridge

peak bridge
hollow linden
versed coyote
torn falcon
peak bridge
#

nah we are recreating famous gulf war images for the mod page

gentle sail
peak bridge
#

man thats the dream

#

64 player server consistently popped with no bots

gentle sail
#

Is ready?

peak bridge
sweet agate
#

Yooo! Going to reinstall and get playing this!

digital socket
# peak bridge man thats the dream

Question, if the server has Kit Restictions off and anyone can get Squad Leader kit does that mean anyone can spawn Airstikes or no? Is there anyway to disabled them?

peak bridge
#

yes, and yes (soon), tomorrow or possibly later tonight ill be adding faction variations to disable construction, disable airstrikes, disable mortars, or all three at once. These faction variations will just remove the kit that has the ability (or edit the kit in the case of the SL / commander)

digital socket
digital socket
peak bridge
#

theres a limit to how many build pieces can be in one area due to radios, and then theres a minimum distance between radios

#

certain kits can build without a radio, but those are linked to the player that owns those build pieces, and pretty heavily limited as well

#

build pieces also have a despawn timer on them to make sure old build pieces aren't hogging the server's resources

digital socket
peak bridge
#

It takes 20 minutes (but I am working on a system so that if nothing damages or heals a build piece after 10 minutes, it despawns so that it can last longer when in constant use), and the radio and ammo crate are no exception

digital socket
peak bridge
#

Only bullets and shovels can damage radios (to avoid people destroying radios they don't know about), but everything else can take damage from all sources. HESCO and sandbag walls have an increased resistance to bullet damage. Vehicles also damage the build pieces as you'd expect

digital socket
#

Ok I see

#

Thanks, sounds awesome! Yea hopefully ill add once those Airstrikes can be disabled, although not sure how well its going to go with not being able to to US VS RU since having RU targets/interests those players in the community since there are a lot of them. But will see nicely done btw

peak bridge
#

no problem, glad I could answer your questions

high torrent
#

Lets fucking gooooooooo It's finally released!!!

digital socket
peak bridge
#

pretty high, its a quick addition

glacial spoke
#

the helis really want to hug and attach to each other while on the ground

peak bridge
#

Aight, late night hotfix coming imminently
Changes:

  • Faction variations to disable Airstrikes or Mortars (disabling construction will happen later, busy tonight)
  • Fixed ammo bags being picked up even when the owning player didn't have an ammo bag in their inventory (thanks to @vladimirgaming99 for reporting)
  • Remote explosives now properly can be detonated when respawning or entering and exiting vehicles (thanks to @hollow linden for reporting)
hollow linden
#

why disable construction?

peak bridge
#

in case server owners are concerned about performance, they can choose to disable the construction system (and also mines and the custom ammo bags since they also use that system)

#

but for the default the construction system stays

#

hotfix is live

neon ermine
#

Which servers are supported

#

Also ponchovie if u need drones ask me

peak bridge
neon ermine
#

Which wervers are supported or using this mod

peak bridge
#

currently Loyal Games is running a server with this, and yuppy is interested in starting one

glacial spoke
neon ermine
#

Ponchovie does sdk have a default character with no clothes

peak bridge
#

no

neon ermine
#

Is the head mesh separate or merged?

peak bridge
#

best you get is bare arms from the hands to the elbows, and the neck up

neon ermine
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If there is enough exposure I will work on turkish forces

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Because I can't make those

peak bridge
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what about?

neon ermine
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Faction mod

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I don't know how to use sdk

cedar condor
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$10 an hour to pm Mr Chovie

peak bridge
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#๐Ÿ†˜sdk_help is a good place to start, pinned messages, and #1083109217075990681 and #1168634034658750594