#Realistic Shooting

69 messages · Page 1 of 1 (latest)

rich niche
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Bullets DO come out of the barrel? Also for shooting through walls issue, check #🔔announcements message

low minnow
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the bullets come from the barrel, not sure what you mean

orchid rock
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it already does.

low minnow
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... yes that is also what i mean, the bullets leave the end of the barrel, thats how its always worked

devout tinsel
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i think you're talking about something called "Height over Bore"

low minnow
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hes talking about the bullet leaving the center of the screen as opposed to the barrel, which it already does

devout tinsel
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basically if you have an optic thats higher than your barrel it has to be slighly angled down

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if not you have to always aim a little up

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and thats what most shooters forget

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even with large scopes

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height over bore still affects the trajectory in terms of latitude

low minnow
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thats related to what hes talking about, but its not what he means

devout tinsel
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oh aight

low minnow
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all taht is already a thing though lol

devout tinsel
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not very effective tho

low minnow
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not sure what you mean, the projectiles are emitted at the barrel for every weapon

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period

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thats just how it works

devout tinsel
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yeah but there are different variables to whether you hit true to your aim

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in games like tarkov this is covered

low minnow
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the bullets

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leave the barrel

devout tinsel
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thats not what im talking about tho

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the dood who originally posted this

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said if you could make the rounds sometimes miss

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because rn, its kinda a skill-based game

low minnow
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as its meant to be lol

devout tinsel
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since gun customizing isnt a thing yet

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yes but lemme introduce someting to you

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it is called

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le physics

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lets say you're 600m from a target

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pmc faction

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marksman class

low minnow
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im well aware of how these concepts work, and how they work in game

devout tinsel
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yes but we're both talking about completely different topics as i see

low minnow
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you dont have to explain it, just say whatyou are talking about

devout tinsel
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basically

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there are a lot of variables that have a very weak effect on the weapons in game

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and almost always shoot true

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and im not saying thats bad

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im just saying

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a scope may not always be zeroed

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thats all

low minnow
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can you please just say what you are talking about, you are saying nothing right now lol

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just the name of hte concept

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not "a lot of variables"

devout tinsel
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then allow me to explain said variables

low minnow
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just name them

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you dont have to explain them lol

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for example

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"bullet drop"

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"windage"

devout tinsel
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Wind (both by the shooter and along the whole flight path to the target). Bullet shape and weight, trying to achieve the highest possible ballistic coefficient ("BC") Air pressure, altitude and (to a certain degree) humidity. Temperature (including air, ammunition and barrel temperature)

low minnow
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"yardage"

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ok, so what you are asking for is advanced ballistics

devout tinsel
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yes, i see these very very rarely

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when it comes to tactical shooters

low minnow
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i have only seen this in arma with ACE mod

devout tinsel
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exactly

low minnow
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most of this stuff is not necessary in a game setting

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really all you need is windage, yardage, and velocity that changes over distance

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the rest is irrelevant for the vast majority of weapons

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the things you are mentioning are mostly relevant to LRRP

devout tinsel
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its just that i was also thinking about the future maps and the opportunities they bring

low minnow
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even in arma with ACE advanced ballistics, a lot of those variables are seldom used

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they make negligible difference to overall gameplay

devout tinsel
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alright

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thats all.