#Zeus/Scenario Editor

38 messages · Page 1 of 1 (latest)

formal spruce
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While waiting for the next SDK update and to rebuild the animation changes and sliding (which are broken going from old SDK > new build) for casual mod, I'd like to revisit another mod I briefly made earlier this year

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I'm planning on doing at the very least a basic implementation of a ZEUS editor, taking faction information, such as each class which will be spawnable, and a squad generated from multiple kits.

signal ibex
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💪 lets go

formal spruce
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Players will be able to set whether they want AI to be static, which will allow for indoor scenarios and terrorist hunt style layouts

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A save/load feature will allow players to take a string with positional data for AI and paste it in on future sessions

signal ibex
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milsim stuff is actually going to be attemptable now

formal spruce
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If you'd like to try the working prototype from earlier this year this is it

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Very barebones however and lacks freecam

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does allow to place static enemies and allies however

pliant compass
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nice! Really like to see this and try it! 😄

upper coral
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Would absolutely love this, as this is the one thing I've been waiting for in the game

formal spruce
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I am going to use some of the functionality from this to get side tracked and make a linear mission

signal ibex
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for objectives

formal spruce
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zeus and the mission thing will be seperate but

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ill make whatever I do open source

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planning on just basic soldier at base gives you quest, you take it and carry out basic thunt style orders

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the thing about the save load system is it makes it really expandable

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so I can make 100s of random scnearios

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Only problem is its map specific so first iteration ill probably only make work on khafji since its the only 4km map (atleast on dev build)

signal ibex
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i mean in the zeus mode so people will have more to do then just kill the opfor

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maybe just simple stuff like move a point? capture a building or hold a area for a certain amount of time

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I think a zues mode if definetly better for milsim stuff but just being able to kill things would get pretty boring after a few times

formal spruce
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You can change the AIs attack point

signal ibex
upper coral
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I have tried to make an invade & annex mode, just for constant replay ability. But only got as far as making the spawning systems of zones and their conditions on how to complete them. But didn't get around to touching the ai much as i had irl stuff to deal with e.g exams.

sly swallow
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Is this something that will need to be set up on the map as a separate game mode within the sdk to put in a mod or is it going to have a screen where you set the spawn zone?

signal ibex
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any progress yet?

merry pier
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Yoshi is making a Zeus clone called Apollo in his overhaul mod

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#🏆show-and-tell message

twilit hamlet
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Literally gonna be playing OHD like an RTS now.

merry pier
late nest
formal spruce
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Yoshi owns this thread now

merry pier
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Yes